Player Matchup

Jormungandr
Jormungandr
BAsBoSA
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,275 Elo+
Solo
Ullr
Ullr
Chulo001
Ullr
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 46L
1,169 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nolife Add
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,763 Elo+
Solo
Cthulhu
Cthulhu
Peleleboy
Cthulhu
Level 4
God Stats
1W - 4L
1,529 SR
Queue Stats
3W - 5L
1,374 Elo+
Solo
Agni
Agni
Sebateunmate
Agni
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,296 Elo+
Solo
Team Averages
Level 10
1,506 SR
1,375 Elo+

VS

Team Averages
Level 14
1,476 SR
1,526 Elo+
Set
Set
Godnest
Set
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,517 Elo+
Solo
Amaterasu
Amaterasu
LUCX3
Amaterasu
Level 18
God Stats
5W - 2L
1,572 SR
Queue Stats
7W - 4L
1,678 Elo+
Solo
Ymir
Ymir
RainbowDmon
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,659 Elo+
Solo
Scylla
Scylla
S Y K E S zz
Scylla
Level 16
God Stats
1W - 3L
1,274 SR
Queue Stats
15W - 15L
1,480 Elo+
Solo
Skadi
Skadi
fuyuPK
Skadi
Level 29
God Stats
18W - 12L
1,535 SR
Queue Stats
53W - 90L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BAsBoSA
Jormungandr
8
0 / 5 / 2
5,593
373
1,560
8,994
3,873
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
12
3 / 2 / 1
7,066
471
4,192
8,630
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morgan Le Fay
Nolife Add
Morgan Le Fay
9
0 / 5 / 1
5,788
386
2,934
7,852
2,205
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Peleleboy
Cthulhu
9
0 / 4 / 0
5,858
391
3,125
9,084
5,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 1
7,003
467
4,057
5,246
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
9 / 3 / 4
8,722
581
7,418
9,824
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
LUCX3
Amaterasu
12
5 / 0 / 3
7,864
524
7,925
9,254
4,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 3 / 3
7,248
483
2,420
10,068
5,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
12
3 / 0 / 6
7,870
525
5,248
5,053
1,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
fuyuPK
Skadi
11
0 / 1 / 4
6,976
465
1,890
4,627
1,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
18
19
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BAsBoSA
Jormungandr
0
5
2
0.2
L
Ullr
3
2
1
1.75
W
Set
9
3
4
3.67
W
Amaterasu
LUCX3
Amaterasu
5
0
3
6.5
L
Morgan Le Fay
Nolife Add
Morgan Le Fay
0
5
1
0.1
L
Cthulhu
Peleleboy
Cthulhu
0
4
0
0
W
1
3
3
0.83
W
Scylla
3
0
6
6
L
2
3
1
0.83
W
Skadi
fuyuPK
Skadi
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,868
Damage
24,901
39,806
Taken
38,826
15,531
Mitigated
15,652
5,358
Healing
11,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BAsBoSA
Jormungandr
1,560
137
0
0
8,994
3,873
21
1,519
7,475
16,620
0
L
Ullr
4,192
1,747
0
2,478
8,630
2,895
1,265
1,470
7,160
0
42,409
W
Set
7,418
3,674
0
3,458
9,824
3,399
0
2,432
7,332
0
58,121
W
Amaterasu
LUCX3
Amaterasu
7,925
4,105
0
4,845
9,254
4,457
784
3,929
5,287
0
34,399
L
Morgan Le Fay
Nolife Add
Morgan Le Fay
2,934
330
60
991
7,852
2,205
224
2,216
5,636
25,331
0
L
Cthulhu
Peleleboy
Cthulhu
3,125
890
0
879
9,084
5,190
0
1,175
7,909
12,988
0
W
2,420
794
0
1,170
10,068
5,293
60
2,310
7,630
16,950
0
W
Scylla
5,248
162
0
1,729
5,053
1,439
143
1,885
2,982
32,703
0
L
4,057
260
0
950
5,246
1,368
0
1,288
3,958
26,029
0
W
Skadi
fuyuPK
Skadi
1,890
681
0
550
4,627
1,064
0
708
3,919
0
29,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
38,680
232
Minions Killed
318
0
Camps Cleared
0
1,204,905
Distance Traveled
1,436,666
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,593
373
23
2
0
234,018
1
L
Ullr
7,066
471
68
5
0
257,551
0
W
Set
8,722
581
103
7
0
278,590
0
W
Amaterasu
7,864
524
64
4
0
318,323
5
L
Morgan Le Fay
5,788
386
44
3
0
241,353
0
L
Cthulhu
5,858
391
33
2
0
205,654
1
W
Ymir
7,248
483
39
3
0
263,773
2
W
Scylla
7,870
525
60
4
0
297,987
4
L
Agni
7,003
467
64
4
0
266,329
0
W
Skadi
6,976
465
52
3
0
277,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role