Player Matchup

Bakasura
Bakasura
Aizzis
Bakasura
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
191W - 118L
1,694 Elo+
Party 2
Agni
Agni
IDoflamingoo
Agni
Level 98
God Stats
11W - 3L
1,614 SR
Queue Stats
100W - 57L
1,677 Elo+
Party 2
Anhur
Anhur
Scųmbag
Anhur
Level 140
God Stats
20W - 10L
1,703 SR
Queue Stats
199W - 101L
1,738 Elo+
Party 2
Jormungandr
Jormungandr
Tortugle
Jormungandr
Level 151
God Stats
1W - 3L
1,713 SR
Queue Stats
459W - 324L
1,658 Elo+
Party 2
Sylvanus
Sylvanus
xooci
Sylvanus
Level 34
God Stats
6W - 5L
1,682 SR
Queue Stats
97W - 45L
1,661 Elo+
Party 2
Team Averages
Level 114
1,642 SR
1,686 Elo+

VS

Team Averages
Level 87
1,537 SR
1,611 Elo+
Cthulhu
Cthulhu
CubedWatermelon
Cthulhu
Level 65
God Stats
3W - 1L
1,455 SR
Queue Stats
209W - 180L
1,602 Elo+
Party 1
Heimdallr
Heimdallr
Hector
Heimdallr
Level 125
God Stats
4W - 5L
1,433 SR
Queue Stats
196W - 127L
1,627 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HimiNani
Tsukuyomi
Level 89
God Stats
8W - 3L
1,726 SR
Queue Stats
155W - 107L
1,610 Elo+
Party 1
Olorun
Olorun
Kamblitionist
Olorun
Level 125
God Stats
1W - 2L
1,197 SR
Queue Stats
163W - 107L
1,636 Elo+
Party 1
Bacchus
Bacchus
Sp0rti
Bacchus
Level 29
God Stats
5W - 1L
1,876 SR
Queue Stats
80W - 45L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aizzis
Bakasura
13
2 / 4 / 2
8,210
513
4,807
11,386
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 1
7,158
447
3,482
6,431
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Scųmbag
Anhur
15
2 / 4 / 0
8,633
540
5,576
10,693
3,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Tortugle
Jormungandr
14
1 / 2 / 3
8,287
518
9,351
13,078
8,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
xooci
Sylvanus
11
1 / 4 / 2
7,087
443
4,373
10,980
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
9,317
582
8,405
12,830
9,288
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Hector
Heimdallr
18
5 / 0 / 6
11,023
689
11,541
11,106
4,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
HimiNani
Tsukuyomi
15
1 / 3 / 9
9,238
577
7,947
11,220
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 1 / 5
9,690
606
5,785
7,277
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Sp0rti
Bacchus
11
4 / 1 / 5
8,892
556
3,774
10,109
8,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
6
Kills
17
17
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Aizzis
Bakasura
2
4
2
0.75
W
5
1
6
8
W
Heimdallr
Hector
Heimdallr
5
0
6
8
W
Tsukuyomi
HimiNani
Tsukuyomi
1
3
9
1.83
L
0
3
1
0.17
W
2
1
5
4.5
L
Anhur
Scųmbag
Anhur
2
4
0
0.5
W
Bacchus
Sp0rti
Bacchus
4
1
5
6.5
L
Jormungandr
Tortugle
Jormungandr
1
2
3
1.25
L
Sylvanus
xooci
Sylvanus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,589
Damage
37,452
52,568
Taken
52,542
27,320
Mitigated
28,436
13,258
Healing
19,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Aizzis
Bakasura
4,807
3,357
0
2,621
11,386
4,159
744
2,410
8,839
0
44,600
W
8,405
709
543
4,326
12,830
9,288
155
5,804
5,750
45,511
0
W
Heimdallr
Hector
Heimdallr
11,541
6,593
0
5,647
11,106
4,195
1,432
1,805
9,085
0
94,735
W
Tsukuyomi
HimiNani
Tsukuyomi
7,947
1,643
0
4,212
11,220
3,936
779
3,112
7,583
0
66,921
L
3,482
55
71
558
6,431
2,055
0
1,679
4,752
40,040
0
W
5,785
2,196
523
3,568
7,277
2,749
1,812
1,610
5,357
73,222
0
L
Anhur
Scųmbag
Anhur
5,576
2,293
0
3,142
10,693
3,627
0
2,380
8,264
0
65,232
W
Bacchus
Sp0rti
Bacchus
3,774
583
0
1,000
10,109
8,268
168
2,970
6,601
12,591
0
L
Jormungandr
Tortugle
Jormungandr
9,351
1,501
0
3,916
13,078
8,833
0
6,402
5,810
47,855
0
L
Sylvanus
xooci
Sylvanus
4,373
822
549
2,401
10,980
8,646
0
3,859
6,935
25,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,375
Gold Earned
48,160
430
Minions Killed
525
0
Camps Cleared
0
1,590,468
Distance Traveled
1,672,312
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,210
513
99
6
0
334,014
4
W
Cthulhu
9,317
582
85
5
0
336,376
3
W
Heimdallr
11,023
689
164
10
0
331,400
5
W
Tsukuyomi
9,238
577
121
8
0
355,629
5
L
Agni
7,158
447
93
6
0
296,612
1
W
Olorun
9,690
606
133
8
0
317,722
4
L
Anhur
8,633
540
114
7
0
335,202
6
W
Bacchus
8,892
556
22
1
0
331,185
10
L
Jormungandr
8,287
518
99
6
0
308,982
2
L
Sylvanus
7,087
443
25
2
0
315,658
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role