Player Matchup

Jormungandr
Jormungandr
BleuMarkings
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,449 Elo+
Solo
Heimdallr
Heimdallr
HAV0Ks
Heimdallr
Level 28
God Stats
28W - 25L
1,575 SR
Queue Stats
36W - 35L
1,668 Elo+
Solo
Ra
Ra
Psyco Suede
Ra
Level 26
God Stats
27W - 26L
1,601 SR
Queue Stats
205W - 217L
1,485 Elo+
Solo
Yemoja
Yemoja
SlyLonewolf47
Yemoja
Level 27
God Stats
12W - 7L
1,752 SR
Queue Stats
193W - 182L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
StellarKD
Tsukuyomi
Level 16
God Stats
3W - 3L
1,388 SR
Queue Stats
44W - 46L
1,524 Elo+
Solo
Team Averages
Level 25
1,563 SR
1,528 Elo+

VS

Team Averages
Level 16
1,592 SR
1,508 Elo+
Freya
Freya
JeruThaDamaja
Freya
Level 23
God Stats
9W - 7L
1,612 SR
Queue Stats
17W - 14L
1,594 Elo+
Party 2
Xing Tian
Xing Tian
Pyrosky
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Raelwolfalpha
Tiamat
Level 12
God Stats
19W - 16L
1,500 SR
Queue Stats
361W - 352L
1,249 Elo+
Party 1
Hercules
Hercules
Snooganss
Hercules
Level 14
God Stats
6W - 3L
1,777 SR
Queue Stats
9W - 7L
1,653 Elo+
Party 2
Nemesis
Nemesis
lHerradura
Nemesis
Level 7
God Stats
20W - 20L
1,571 SR
Queue Stats
493W - 489L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BleuMarkings
Jormungandr
18
5 / 1 / 1
11,119
556
8,884
8,740
6,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
HAV0Ks
Heimdallr
14
3 / 7 / 5
9,302
465
14,567
13,902
5,358
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 0 / 3
12,838
642
13,866
8,249
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 1 / 5
9,136
457
4,746
7,953
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
StellarKD
Tsukuyomi
16
4 / 2 / 6
10,389
519
9,967
8,752
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
8,125
406
6,856
8,870
2,827
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
Pyrosky
Xing Tian
13
2 / 5 / 2
7,835
392
6,266
13,084
12,930
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 7 / 2
7,710
386
2,490
11,928
6,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hercules
Snooganss
Hercules
14
2 / 2 / 5
9,661
483
4,736
15,408
13,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
lHerradura
Nemesis
14
1 / 7 / 2
8,661
433
6,043
16,862
6,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
22
Kills
11
11
Deaths
22
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BleuMarkings
Jormungandr
5
1
1
5.5
W
Heimdallr
HAV0Ks
Heimdallr
3
7
5
0.79
L
5
1
2
6
W
10
0
3
11.5
L
Xing Tian
Pyrosky
Xing Tian
2
5
2
0.6
L
1
7
2
0.29
W
0
1
5
2.5
L
Hercules
Snooganss
Hercules
2
2
5
2.25
W
Tsukuyomi
StellarKD
Tsukuyomi
4
2
6
3.5
L
Nemesis
lHerradura
Nemesis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,030
Damage
26,391
47,596
Taken
66,152
25,430
Mitigated
42,678
17,673
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BleuMarkings
Jormungandr
8,884
1,208
0
965
8,740
6,513
506
2,516
6,224
71,767
0
W
Heimdallr
HAV0Ks
Heimdallr
14,567
8,124
0
2,643
13,902
5,358
351
5,713
8,189
0
58,658
L
6,856
2,116
0
3,765
8,870
2,827
0
2,122
6,708
43,758
0
W
13,866
1,287
159
5,051
8,249
4,270
2,533
2,213
6,036
91,953
0
L
Xing Tian
Pyrosky
Xing Tian
6,266
573
0
474
13,084
12,930
0
4,703
8,235
28,126
0
L
2,490
252
0
2,277
11,928
6,863
616
8,443
3,171
32,342
0
W
4,746
1,265
2,670
1,925
7,953
6,465
679
3,892
4,061
25,262
0
L
Hercules
Snooganss
Hercules
4,736
1,009
0
2,402
15,408
13,954
0
5,737
9,501
0
20,665
W
Tsukuyomi
StellarKD
Tsukuyomi
9,967
3,134
0
4,260
8,752
2,824
404
1,278
7,474
0
76,964
L
Nemesis
lHerradura
Nemesis
6,043
2,867
0
1,648
16,862
6,104
0
5,884
10,866
0
50,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,784
Gold Earned
41,992
576
Minions Killed
307
0
Camps Cleared
0
1,846,551
Distance Traveled
1,753,214
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,119
556
147
7
0
370,348
5
W
Heimdallr
9,302
465
91
5
0
331,126
1
L
Freya
8,125
406
72
4
0
299,723
1
W
Ra
12,838
642
181
9
0
410,948
0
L
Xing Tian
7,835
392
42
2
0
380,171
0
L
Tiamat
7,710
386
59
3
0
306,302
4
W
Yemoja
9,136
457
46
2
0
336,593
1
L
Hercules
9,661
483
36
2
0
380,170
1
W
Tsukuyomi
10,389
519
111
6
0
397,536
4
L
Nemesis
8,661
433
98
5
0
386,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role