Player Matchup

Ra
Ra
AbuderuMercado
Ra
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 18L
1,465 Elo+
Party 1
Geb
Geb
evander4322
Geb
Level 148
God Stats
5W - 0L
1,676 SR
Queue Stats
5W - 2L
1,837 Elo+
Party 1
Izanami
Izanami
lGinSanl
Izanami
Level 110
God Stats
1W - 0L
1,584 SR
Queue Stats
21W - 17L
1,512 Elo+
Party 1
Team Averages
Level 129
1,587 SR
1,605 Elo+

VS

Team Averages
Level 118
1,421 SR
1,559 Elo+
Skadi
Skadi
Gmed_dylan
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
OsamaAndKnuckles
Ymir
Level 158
God Stats
4W - 1L
1,167 SR
Queue Stats
58W - 50L
1,588 Elo+
Party 2
Chaac
Chaac
lax_23310
Chaac
Level 109
God Stats
6W - 2L
1,595 SR
Queue Stats
46W - 37L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,681
668
7,003
5,337
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 4
7,176
718
5,032
5,438
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
lGinSanl
Izanami
10
2 / 2 / 1
6,826
683
4,022
6,732
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
1 / 3 / 1
6,140
614
2,586
6,187
1,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 2
6,340
634
5,749
7,380
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
lax_23310
Chaac
10
1 / 1 / 2
6,303
630
5,901
7,279
3,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
3
3
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Skadi
1
3
1
0.5
L
1
0
2
2
W
0
0
4
2
W
Izanami
lGinSanl
Izanami
2
2
1
1.25
L
Chaac
lax_23310
Chaac
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,057
Damage
14,236
17,507
Taken
20,846
8,547
Mitigated
9,015
6,454
Healing
4,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,003
568
924
2,024
5,337
1,615
0
1,320
4,017
25,663
0
L
Skadi
2,586
1,199
0
350
6,187
1,982
58
3,902
2,097
0
11,591
L
5,749
940
0
1,490
7,380
3,110
0
4,000
3,243
10,005
308
W
5,032
457
0
1,952
5,438
4,352
0
2,065
3,373
10,950
0
W
Izanami
lGinSanl
Izanami
4,022
2,654
0
1,554
6,732
2,580
0
2,210
4,522
0
23,557
L
Chaac
lax_23310
Chaac
5,901
810
0
3,115
7,279
3,923
0
3,573
3,471
0
28,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,683
Gold Earned
18,783
110
Minions Killed
88
0
Camps Cleared
0
551,378
Distance Traveled
517,847
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,681
668
41
4
0
199,654
5
L
Skadi
6,140
614
36
4
0
130,352
0
L
Ymir
6,340
634
10
1
0
192,765
0
W
Geb
7,176
718
5
1
0
195,479
2
W
Izanami
6,826
683
64
6
0
156,245
1
L
Chaac
6,303
630
42
4
0
194,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role