Player Matchup

Chang'e
Chang'e
D6TheBeat6D
Chang'e
Level 147
God Stats
3W - 0L
1,873 SR
Queue Stats
132W - 115L
1,649 Elo+
Party 1
Izanami
Izanami
cloudconcept
Izanami
Level 128
God Stats
3W - 6L
1,652 SR
Queue Stats
65W - 61L
1,622 Elo+
Party 1
Cthulhu
Cthulhu
thesalientpuppy
Cthulhu
Level 102
God Stats
1W - 0L
1,236 SR
Queue Stats
15W - 21L
1,511 Elo+
Party 1
Team Averages
Level 126
1,587 SR
1,594 Elo+

VS

Team Averages
Level 101
1,468 SR
1,529 Elo+
Ganesha
Ganesha
Blaurf
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
jarreola1
Ullr
Level 141
God Stats
1W - 5L
1,347 SR
Queue Stats
230W - 253L
1,489 Elo+
Party 2
Zeus
Zeus
panchitolevi
Zeus
Level 144
God Stats
4W - 2L
1,556 SR
Queue Stats
76W - 84L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D6TheBeat6D
Chang'e
14
6 / 3 / 8
10,348
739
12,289
15,403
6,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
cloudconcept
Izanami
15
8 / 3 / 3
10,886
778
11,088
10,812
4,004
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 4 / 10
10,158
726
9,022
18,353
19,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Blaurf
Ganesha
11
0 / 6 / 4
8,163
583
1,667
13,621
11,496
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
14
2 / 3 / 6
9,660
690
11,544
16,878
6,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

13
6 / 8 / 2
10,400
743
17,626
9,577
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
17
Kills
8
10
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Blaurf
Ganesha
0
6
4
0.33
W
Chang'e
D6TheBeat6D
Chang'e
6
3
8
3.33
W
Izanami
cloudconcept
Izanami
8
3
3
3.17
L
Ullr
2
3
6
1.67
L
6
8
2
0.88
W
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,399
Damage
30,837
44,568
Taken
40,076
30,390
Mitigated
21,083
12,571
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Blaurf
Ganesha
1,667
454
0
870
13,621
11,496
0
6,219
7,402
10,298
0
W
Chang'e
D6TheBeat6D
Chang'e
12,289
619
3,046
5,654
15,403
6,557
654
7,484
7,411
34,943
0
W
Izanami
cloudconcept
Izanami
11,088
8,746
0
3,183
10,812
4,004
1,974
5,102
5,378
0
48,035
L
Ullr
11,544
6,182
0
3,368
16,878
6,069
1,247
9,098
7,780
0
41,953
L
17,626
883
0
956
9,577
3,518
0
5,994
3,583
32,447
0
W
9,022
508
188
500
18,353
19,829
0
5,424
12,486
26,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,392
Gold Earned
28,223
154
Minions Killed
118
0
Camps Cleared
0
766,974
Distance Traveled
640,748
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,163
583
4
0
0
197,701
2
W
Chang'e
10,348
739
59
4
0
267,422
2
W
Izanami
10,886
778
64
5
0
238,336
0
L
Ullr
9,660
690
59
4
0
244,426
0
L
Zeus
10,400
743
55
4
0
198,621
0
W
Cthulhu
10,158
726
31
2
0
261,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role