Player Matchup

Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
KrypticJester21
Susano
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
186W - 210L
1,407 Elo+
Party 2
Hel
Hel
MagicMan111
Hel
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 225L
1,403 Elo+
Party 2
Gilgamesh
Gilgamesh
Makomatters
Gilgamesh
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,542 Elo+
Party 2
Rama
Rama
TheRichxM
Rama
Level 65
God Stats
7W - 18L
1,337 SR
Queue Stats
257W - 290L
1,461 Elo+
Party 2
Team Averages
Level 59
1,467 SR
1,463 Elo+

VS

Team Averages
Level 58
1,629 SR
1,484 Elo+
Artemis
Artemis
Jackelblue
Artemis
Level 26
God Stats
6W - 1L
1,930 SR
Queue Stats
21W - 19L
1,556 Elo+
Party 1
Persephone
Persephone
MarblePie
Persephone
Level 69
God Stats
3W - 5L
1,547 SR
Queue Stats
23W - 33L
1,450 Elo+
Party 1
Susano
Susano
Wolfs_Blunt
Susano
Level 102
God Stats
1W - 1L
1,344 SR
Queue Stats
26W - 36L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
blazepteri
Gilgamesh
Level 40
God Stats
2W - 2L
1,527 SR
Queue Stats
16W - 18L
1,516 Elo+
Party 1
Geb
Geb
thaneofwindhelm
Geb
Level 55
God Stats
4W - 2L
1,796 SR
Queue Stats
25W - 35L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 5 / 3
6,265
522
3,085
10,567
6,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

11
3 / 5 / 0
6,713
559
3,862
10,301
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 2
6,026
502
4,090
8,139
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Makomatters
Gilgamesh
11
0 / 4 / 0
5,868
489
2,974
7,652
4,647
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
10
2 / 3 / 1
5,905
492
5,349
6,780
1,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jackelblue
Artemis
12
8 / 2 / 1
7,466
622
11,783
8,638
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
MarblePie
Persephone
11
2 / 1 / 0
7,230
603
3,584
4,694
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
12
2 / 1 / 2
6,898
575
3,381
6,275
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
blazepteri
Gilgamesh
13
6 / 0 / 0
7,708
642
6,762
6,387
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 1 / 9
7,238
603
3,689
6,092
4,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
19
19
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
3
0.3
W
Artemis
Jackelblue
Artemis
8
2
1
4.25
L
3
5
0
0.6
L
0
2
2
0.5
L
Gilgamesh
Makomatters
Gilgamesh
0
4
0
0
W
Persephone
MarblePie
Persephone
2
1
0
2
L
Rama
2
3
1
0.83
W
Susano
2
1
2
3
W
Gilgamesh
blazepteri
Gilgamesh
6
0
0
6
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,360
Damage
29,199
43,439
Taken
32,086
18,422
Mitigated
14,763
11,288
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,085
384
0
620
10,567
6,780
0
2,066
8,461
20,440
0
W
Artemis
Jackelblue
Artemis
11,783
6,944
0
2,343
8,638
3,304
876
2,457
6,181
0
46,427
L
3,862
595
0
4,066
10,301
3,031
0
606
9,679
0
26,783
L
4,090
465
590
3,008
8,139
2,455
0
3,146
4,775
36,803
0
L
Gilgamesh
Makomatters
Gilgamesh
2,974
1,241
0
1,496
7,652
4,647
342
0
7,652
0
29,445
W
Persephone
MarblePie
Persephone
3,584
376
0
1,088
4,694
1,347
476
2,050
2,643
36,780
0
L
Rama
5,349
4,157
0
1,508
6,780
1,509
0
1,181
5,599
0
30,795
W
Susano
3,381
680
0
1,740
6,275
2,628
336
692
5,583
0
39,875
W
Gilgamesh
blazepteri
Gilgamesh
6,762
2,579
0
1,945
6,387
2,547
448
263
6,124
0
33,683
W
3,689
701
0
407
6,092
4,937
200
1,774
4,318
20,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,777
Gold Earned
36,540
279
Minions Killed
340
0
Camps Cleared
0
1,129,089
Distance Traveled
1,173,375
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,265
522
33
3
0
213,907
0
W
Artemis
7,466
622
72
6
0
190,628
0
L
Susano
6,713
559
58
5
0
248,112
4
L
Hel
6,026
502
64
5
0
229,495
2
L
Gilgamesh
5,868
489
58
5
0
206,074
1
W
Persephone
7,230
603
82
7
0
240,491
2
L
Rama
5,905
492
66
6
0
231,501
4
W
Susano
6,898
575
79
7
0
269,897
4
W
Gilgamesh
7,708
642
75
6
0
235,611
4
W
Geb
7,238
603
32
3
0
236,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role