Player Matchup

He Bo
He Bo
Alejandroguapoxd
He Bo
Level 49
God Stats
18W - 26L
1,452 SR
Queue Stats
342W - 391L
1,428 Elo+
Party 2
Izanami
Izanami
Danny890
Izanami
Level 31
God Stats
13W - 8L
1,665 SR
Queue Stats
188W - 213L
1,449 Elo+
Party 2
Chaac
Chaac
Manuvar05
Chaac
Level 19
God Stats
14W - 13L
1,542 SR
Queue Stats
31W - 45L
1,362 Elo+
Party 2
Hun Batz
Hun Batz
Thomas14nt
Hun Batz
Level 29
God Stats
4W - 6L
1,726 SR
Queue Stats
160W - 178L
1,488 Elo+
Party 2
Ymir
Ymir
XDManolito
Ymir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 53L
1,423 Elo+
Party 2
Team Averages
Level 30
1,577 SR
1,430 Elo+

VS

Team Averages
Level 11
1,456 SR
1,457 Elo+
Da Ji
Da Ji
CosmicPure
Da Ji
Level 22
God Stats
0W - 2L
1,282 SR
Queue Stats
26W - 30L
1,414 Elo+
Party 3
Artemis
Artemis
GuntherBot
Artemis
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 17L
1,395 Elo+
Party 1
Cerberus
Cerberus
Juanito534534
Cerberus
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 20L
1,496 Elo+
Party 1
Guan Yu
Guan Yu
Spunks
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ra
Ra
sattidicicco
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 0
6,738
749
6,381
5,960
2,240
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Danny890
Izanami
9
4 / 2 / 1
5,678
631
3,751
5,888
1,306
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Manuvar05
Chaac
10
1 / 1 / 0
5,606
623
3,540
3,728
1,949
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Thomas14nt
Hun Batz
9
4 / 3 / 1
6,198
689
2,814
7,389
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 5
5,243
583
1,740
6,366
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
8
5 / 5 / 0
5,493
610
5,464
7,526
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
GuntherBot
Artemis
7
0 / 4 / 3
4,537
504
3,706
4,931
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Juanito534534
Cerberus
6
3 / 1 / 0
4,740
527
2,342
3,389
2,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
Spunks
Guan Yu
9
0 / 1 / 1
4,639
515
2,014
5,065
2,601
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 5 / 1
5,100
567
1,760
4,946
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
16
Kills
9
9
Deaths
16
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
L
Da Ji
5
5
0
1
W
Izanami
Danny890
Izanami
4
2
1
2.25
L
Artemis
GuntherBot
Artemis
0
4
3
0.38
L
Cerberus
Juanito534534
Cerberus
3
1
0
3
W
Chaac
Manuvar05
Chaac
1
1
0
1
L
Guan Yu
Spunks
Guan Yu
0
1
1
0.5
W
Hun Batz
Thomas14nt
Hun Batz
4
3
1
1.5
W
0
2
5
1.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,226
Damage
15,286
29,331
Taken
25,857
11,246
Mitigated
10,136
11,530
Healing
3,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,381
483
0
2,521
5,960
2,240
573
1,198
4,598
35,506
0
L
Da Ji
5,464
1,820
0
583
7,526
2,394
0
2,512
5,014
0
22,896
W
Izanami
Danny890
Izanami
3,751
2,631
0
2,697
5,888
1,306
701
1,151
4,737
0
33,173
L
Artemis
GuntherBot
Artemis
3,706
2,356
0
422
4,931
1,095
0
1,288
3,643
0
13,391
L
Cerberus
Juanito534534
Cerberus
2,342
346
0
659
3,389
2,387
0
415
2,974
7,703
0
W
Chaac
Manuvar05
Chaac
3,540
701
0
1,106
3,728
1,949
0
0
3,728
0
26,111
L
Guan Yu
Spunks
Guan Yu
2,014
396
0
1,348
5,065
2,601
0
0
5,065
0
12,466
W
Hun Batz
Thomas14nt
Hun Batz
2,814
949
0
3,398
7,389
1,903
0
644
6,732
0
25,482
W
1,740
685
0
1,808
6,366
3,848
115
932
5,434
9,534
0
L
1,760
238
102
820
4,946
1,659
0
3,906
1,040
17,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,463
Gold Earned
24,509
258
Minions Killed
152
0
Camps Cleared
0
862,738
Distance Traveled
849,032
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,738
749
63
7
0
170,764
1
L
Da Ji
5,493
610
44
5
0
162,154
2
W
Izanami
5,678
631
63
7
0
157,511
0
L
Artemis
4,537
504
27
3
0
163,070
0
L
Cerberus
4,740
527
8
1
0
149,185
0
W
Chaac
5,606
623
58
6
0
191,287
0
L
Guan Yu
4,639
515
27
3
0
201,695
0
W
Hun Batz
6,198
689
55
6
0
201,495
1
W
Ymir
5,243
583
19
2
0
141,681
1
L
Ra
5,100
567
46
5
0
172,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role