Player Matchup

Artio
Artio
Cole93
Artio
Level 115
God Stats
28W - 27L
1,493 SR
Queue Stats
394W - 413L
1,497 Elo+
Party 2
Heimdallr
Heimdallr
EatMyIce
Heimdallr
Level 69
God Stats
13W - 15L
1,581 SR
Queue Stats
54W - 52L
1,473 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sepuuulll_
Cu Chulainn
Level 103
God Stats
4W - 8L
1,215 SR
Queue Stats
134W - 127L
1,461 Elo+
Party 1
Agni
Agni
UncleCarre
Agni
Level 62
God Stats
6W - 3L
1,757 SR
Queue Stats
105W - 111L
1,455 Elo+
Party 1
Loki
Loki
nesti26
Loki
Level 56
God Stats
1W - 2L
1,176 SR
Queue Stats
158W - 181L
1,451 Elo+
Party 1
Team Averages
Level 81
1,445 SR
1,467 Elo+

VS

Team Averages
Level 98
1,414 SR
1,460 Elo+
Rama
Rama
AstoFGZ
Rama
Level 105
God Stats
1W - 4L
1,404 SR
Queue Stats
519W - 504L
1,526 Elo+
Solo
Bacchus
Bacchus
FIRE GENERAL918
Bacchus
Level 86
God Stats
0W - 6L
1,250 SR
Queue Stats
404W - 358L
1,443 Elo+
Party 3
Baron Samedi
Baron Samedi
NoisyNinja0413
Baron Samedi
Level 57
God Stats
27W - 21L
1,565 SR
Queue Stats
306W - 292L
1,425 Elo+
Party 3
Hercules
Hercules
PUGGLEZZZZ523
Hercules
Level 116
God Stats
5W - 7L
1,356 SR
Queue Stats
634W - 626L
1,461 Elo+
Solo
Bakasura
Bakasura
PinkQuartz1020
Bakasura
Level 128
God Stats
12W - 11L
1,498 SR
Queue Stats
210W - 222L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cole93
Artio
15
3 / 2 / 6
11,099
529
7,905
15,857
16,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heimdallr
EatMyIce
Heimdallr
16
3 / 4 / 3
10,242
488
9,060
15,288
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
Sepuuulll_
Cu Chulainn
17
1 / 1 / 3
10,922
520
9,513
14,414
16,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 3 / 6
10,258
488
12,947
12,629
4,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
nesti26
Loki
18
5 / 1 / 5
11,097
528
11,157
14,992
8,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AstoFGZ
Rama
10
1 / 3 / 4
7,811
372
5,489
9,538
2,392
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 4 / 3
9,545
455
11,309
18,164
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
NoisyNinja0413
Baron Samedi
16
1 / 2 / 1
10,113
482
8,333
12,407
5,975
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PUGGLEZZZZ523
Hercules
16
1 / 2 / 1
10,137
483
5,611
18,030
14,005
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
17
4 / 3 / 2
10,631
506
6,207
13,978
7,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
14
Kills
11
11
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
AstoFGZ
Rama
1
3
4
1
W
Artio
Cole93
Artio
3
2
6
3
W
Heimdallr
EatMyIce
Heimdallr
3
4
3
1.13
L
4
4
3
1.38
L
Baron Samedi
NoisyNinja0413
Baron Samedi
1
2
1
0.75
L
Hercules
PUGGLEZZZZ523
Hercules
1
2
1
0.75
L
Bakasura
4
3
2
1.67
W
Cu Chulainn
Sepuuulll_
Cu Chulainn
1
1
3
2.5
W
2
3
6
1.67
W
Loki
nesti26
Loki
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,582
Damage
36,949
73,180
Taken
72,117
50,499
Mitigated
48,572
26,081
Healing
25,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
AstoFGZ
Rama
5,489
4,410
0
4,234
9,538
2,392
1,054
1,910
7,628
0
31,267
W
Artio
Cole93
Artio
7,905
940
1,574
5,671
15,857
16,917
245
5,885
9,697
35,667
0
W
Heimdallr
EatMyIce
Heimdallr
9,060
4,075
0
5,082
15,288
5,129
2,857
6,014
9,009
42
58,853
L
11,309
2,085
520
4,662
18,164
19,167
409
4,148
13,880
46,806
0
L
Baron Samedi
NoisyNinja0413
Baron Samedi
8,333
1,142
0
5,477
12,407
5,975
569
5,605
6,578
73,892
0
L
Hercules
PUGGLEZZZZ523
Hercules
5,611
1,334
0
5,660
18,030
14,005
0
6,187
10,804
0
59,832
L
Bakasura
6,207
4,398
0
4,958
13,978
7,033
512
5,840
8,093
0
68,536
W
Cu Chulainn
Sepuuulll_
Cu Chulainn
9,513
860
0
2,716
14,414
16,013
0
1,932
12,372
18,424
63,597
W
12,947
766
397
5,529
12,629
4,112
0
3,624
8,785
67,295
0
W
Loki
nesti26
Loki
11,157
3,552
0
5,112
14,992
8,328
0
2,557
12,365
0
74,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,618
Gold Earned
48,237
509
Minions Killed
532
0
Camps Cleared
0
1,965,165
Distance Traveled
1,898,421
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,811
372
55
3
0
268,725
2
W
Artio
11,099
529
50
2
0
405,773
3
W
Heimdallr
10,242
488
89
4
0
369,375
1
L
Bacchus
9,545
455
56
3
0
388,350
6
L
Baron Samedi
10,113
482
136
6
0
359,340
4
L
Hercules
10,137
483
143
7
0
437,162
5
L
Bakasura
10,631
506
142
7
0
444,844
0
W
Cu Chulainn
10,922
520
161
8
0
426,252
5
W
Agni
10,258
488
109
5
0
372,358
10
W
Loki
11,097
528
100
5
0
391,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role