Player Matchup

Sobek
Sobek
DixyNourmus
Sobek
Level 129
God Stats
6W - 5L
1,719 SR
Queue Stats
346W - 148L
1,812 Elo+
Party 1
Baron Samedi
Baron Samedi
Moist Mittens
Baron Samedi
Level 120
God Stats
4W - 0L
1,976 SR
Queue Stats
67W - 21L
1,730 Elo+
Party 1
Aphrodite
Aphrodite
Pagan Boii
Aphrodite
Level 18
God Stats
11W - 2L
1,938 SR
Queue Stats
24W - 4L
1,834 Elo+
Party 1
Artemis
Artemis
iHD Honey
Artemis
Level 149
God Stats
6W - 1L
1,809 SR
Queue Stats
277W - 111L
1,758 Elo+
Party 1
Gilgamesh
Gilgamesh
iHD Sparrow
Gilgamesh
Level 113
God Stats
14W - 2L
1,666 SR
Queue Stats
129W - 60L
1,752 Elo+
Party 1
Team Averages
Level 106
1,822 SR
1,777 Elo+

VS

Team Averages
Level 102
1,447 SR
1,487 Elo+
Mercury
Mercury
Simbxhhh
Mercury
Level 122
God Stats
6W - 9L
1,493 SR
Queue Stats
470W - 441L
1,489 Elo+
Party 2
Terra
Terra
TheSupremeSavage
Terra
Level 117
God Stats
0W - 3L
1,106 SR
Queue Stats
102W - 110L
1,531 Elo+
Party 2
Chiron
Chiron
Yluisv
Chiron
Level 117
God Stats
25W - 15L
1,760 SR
Queue Stats
600W - 657L
1,492 Elo+
Solo
Chang'e
Chang'e
jjalishangugsu_
Chang'e
Level 24
God Stats
0W - 1L
1,430 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
yamatto_moonlit
Zhong Kui
Level 131
God Stats
7W - 15L
1,444 SR
Queue Stats
421W - 462L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 18
12,430
829
18,486
22,140
34,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Moist Mittens
Baron Samedi
18
9 / 0 / 13
12,315
821
20,298
11,654
6,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Pagan Boii
Aphrodite
16
1 / 2 / 13
10,179
679
6,547
12,452
6,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
iHD Honey
Artemis
19
9 / 2 / 12
13,259
884
24,179
15,660
7,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
iHD Sparrow
Gilgamesh
16
2 / 2 / 17
11,842
789
11,272
19,870
19,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Simbxhhh
Mercury
15
2 / 5 / 0
9,069
605
4,541
14,160
6,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 4
9,305
620
12,936
24,275
26,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Yluisv
Chiron
16
0 / 5 / 3
9,180
612
10,231
16,558
6,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 6 / 2
9,899
660
11,928
17,995
6,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
yamatto_moonlit
Zhong Kui
14
0 / 7 / 3
8,365
558
11,501
19,383
12,333
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
17
28
Kills
5
6
Deaths
29
73
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
0
18
16
W
Baron Samedi
Moist Mittens
Baron Samedi
9
0
13
15.5
W
Aphrodite
Pagan Boii
Aphrodite
1
2
13
3.75
L
Mercury
Simbxhhh
Mercury
2
5
0
0.4
L
0
6
4
0.33
L
Chiron
Yluisv
Chiron
0
5
3
0.3
W
Artemis
iHD Honey
Artemis
9
2
12
7.5
W
Gilgamesh
iHD Sparrow
Gilgamesh
2
2
17
5.25
L
3
6
2
0.67
L
Zhong Kui
yamatto_moonlit
Zhong Kui
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,782
Damage
51,137
81,776
Taken
92,371
74,136
Mitigated
57,823
45,383
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,486
2,361
0
8,585
22,140
34,522
354
9,757
12,383
38,516
0
W
Baron Samedi
Moist Mittens
Baron Samedi
20,298
1,747
5,979
4,767
11,654
6,088
1,114
4,563
7,091
39,102
0
W
Aphrodite
Pagan Boii
Aphrodite
6,547
985
8,995
7,955
12,452
6,284
489
7,643
4,809
19,735
0
L
Mercury
Simbxhhh
Mercury
4,541
924
0
1,085
14,160
6,169
0
4,163
9,743
0
18,478
L
12,936
649
1,970
2,742
24,275
26,434
0
11,879
11,646
33,234
0
L
Chiron
Yluisv
Chiron
10,231
2,646
1,076
1,825
16,558
6,326
0
8,255
8,042
0
43,952
W
Artemis
iHD Honey
Artemis
24,179
14,189
0
7,034
15,660
7,289
6,497
6,214
9,446
0
73,043
W
Gilgamesh
iHD Sparrow
Gilgamesh
11,272
1,946
0
2,068
19,870
19,953
295
8,188
11,682
0
23,094
L
11,928
866
2,683
3,328
17,995
6,561
1
7,651
10,051
29,327
0
L
Zhong Kui
yamatto_moonlit
Zhong Kui
11,501
325
0
1,880
19,383
12,333
0
11,454
7,369
29,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,025
Gold Earned
45,818
269
Minions Killed
249
7
Camps Cleared
5
1,494,628
Distance Traveled
1,358,329
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,430
829
33
2
1
329,975
4
W
Baron Samedi
12,315
821
49
3
4
299,850
1
W
Aphrodite
10,179
679
30
2
0
286,153
0
L
Mercury
9,069
605
35
2
2
313,649
1
L
Terra
9,305
620
39
3
2
290,271
2
L
Chiron
9,180
612
101
7
0
260,086
3
W
Artemis
13,259
884
138
9
2
265,422
1
W
Gilgamesh
11,842
789
19
1
0
313,228
4
L
Chang'e
9,899
660
40
3
1
263,932
1
L
Zhong Kui
8,365
558
34
2
0
230,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role