Player Matchup

Ymir
Ymir
Buids26
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,167 Elo+
Solo
The Morrigan
The Morrigan
Ebrale
The Morrigan
Level 23
God Stats
9W - 8L
1,548 SR
Queue Stats
11W - 8L
1,538 Elo+
Solo
Neith
Neith
Twlvgage
Neith
Level 28
God Stats
60W - 52L
1,585 SR
Queue Stats
291W - 285L
1,593 Elo+
Solo
Merlin
Merlin
Warsiide
Merlin
Level 27
God Stats
4W - 4L
1,435 SR
Queue Stats
52W - 59L
1,540 Elo+
Solo
Nemesis
Nemesis
tiehead
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,514 SR
1,468 Elo+

VS

Team Averages
Level 11
1,486 SR
1,474 Elo+
Gilgamesh
Gilgamesh
ArcaneRyuhas
Gilgamesh
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,426 Elo+
Party 1
Tiamat
Tiamat
Devalour
Tiamat
Level 6
God Stats
6W - 10L
1,418 SR
Queue Stats
6W - 12L
1,325 Elo+
Solo
Cthulhu
Cthulhu
Héquirox
Cthulhu
Level 7
God Stats
4W - 2L
1,509 SR
Queue Stats
19W - 19L
1,515 Elo+
Party 1
Loki
Loki
SetOnFamous
Loki
Level 30
God Stats
35W - 36L
1,505 SR
Queue Stats
122W - 144L
1,379 Elo+
Solo
Izanami
Izanami
TheJackFrostBoy
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Buids26
Ymir
9
7 / 0 / 6
6,535
654
3,356
6,457
2,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Morrigan
Ebrale
The Morrigan
11
2 / 0 / 2
6,227
623
4,112
3,262
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Twlvgage
Neith
10
4 / 0 / 6
6,384
638
5,518
5,886
1,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Warsiide
Merlin
11
9 / 0 / 1
6,853
685
4,598
4,726
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
tiehead
Nemesis
9
0 / 0 / 2
4,949
495
818
3,137
1,076
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcaneRyuhas
Gilgamesh
8
0 / 4 / 0
4,523
452
1,882
5,680
2,364
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Devalour
Tiamat
7
0 / 6 / 0
4,401
440
1,856
4,991
1,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Héquirox
Cthulhu
7
0 / 4 / 0
4,647
465
2,991
5,508
3,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,607
461
2,047
5,529
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
4,154
415
1,364
4,636
841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
22
Kills
0
0
Deaths
22
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ArcaneRyuhas
Gilgamesh
0
4
0
0
W
Ymir
Buids26
Ymir
7
0
6
10
L
Tiamat
Devalour
Tiamat
0
6
0
0
W
The Morrigan
Ebrale
The Morrigan
2
0
2
3
L
Cthulhu
Héquirox
Cthulhu
0
4
0
0
L
0
3
0
0
L
0
5
0
0
W
Neith
Twlvgage
Neith
4
0
6
7
W
Merlin
Warsiide
Merlin
9
0
1
9.5
W
Nemesis
tiehead
Nemesis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,402
Damage
10,140
23,468
Taken
26,344
7,952
Mitigated
9,738
10,222
Healing
2,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ArcaneRyuhas
Gilgamesh
1,882
370
0
276
5,680
2,364
0
2,907
2,773
0
12,682
W
Ymir
Buids26
Ymir
3,356
1,386
0
1,250
6,457
2,753
0
1,874
4,583
14,223
0
L
Tiamat
Devalour
Tiamat
1,856
367
71
444
4,991
1,958
502
3,754
1,237
17,128
0
W
The Morrigan
Ebrale
The Morrigan
4,112
1,003
0
1,734
3,262
917
466
0
3,262
37,297
1,242
L
Cthulhu
Héquirox
Cthulhu
2,991
592
0
250
5,508
3,039
112
1,445
4,063
12,542
0
L
2,047
428
0
1,698
5,529
1,536
0
1,964
3,565
0
21,847
L
1,364
1,034
0
0
4,636
841
276
1,002
3,634
0
13,679
W
Neith
Twlvgage
Neith
5,518
2,592
0
3,864
5,886
1,692
0
2,022
3,864
0
35,070
W
Merlin
Warsiide
Merlin
4,598
1,172
0
2,097
4,726
1,514
0
951
3,775
38,495
0
W
Nemesis
tiehead
Nemesis
818
412
0
1,277
3,137
1,076
447
0
3,137
0
17,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,948
Gold Earned
22,332
279
Minions Killed
181
0
Camps Cleared
0
943,877
Distance Traveled
845,116
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,523
452
39
4
0
172,913
1
W
Ymir
6,535
654
22
2
0
194,887
1
L
Tiamat
4,401
440
37
4
0
153,790
2
W
The Morrigan
6,227
623
80
8
0
178,040
1
L
Cthulhu
4,647
465
27
3
0
190,975
3
L
Loki
4,607
461
50
5
0
181,863
0
L
Izanami
4,154
415
28
3
0
145,575
0
W
Neith
6,384
638
60
6
0
186,065
0
W
Merlin
6,853
685
74
7
0
179,702
0
W
Nemesis
4,949
495
43
4
0
205,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role