Player Matchup

Cerberus
Cerberus
Adept Golem
Cerberus
Level 17
God Stats
5W - 2L
1,617 SR
Queue Stats
45W - 61L
1,413 Elo+
Solo
Raijin
Raijin
CheeseButt8
Raijin
Level 7
God Stats
3W - 3L
1,444 SR
Queue Stats
13W - 14L
1,054 Elo+
Party 3
Nemesis
Nemesis
DrBaIlSack
Nemesis
Level 68
God Stats
5W - 1L
1,661 SR
Queue Stats
144W - 97L
1,507 Elo+
Party 3
Apollo
Apollo
DudeCalledQuest
Apollo
Level 26
God Stats
14W - 11L
1,569 SR
Queue Stats
453W - 466L
1,450 Elo+
Solo
Tyr
Tyr
X_Ortho_X
Tyr
Level 28
God Stats
15W - 12L
1,535 SR
Queue Stats
80W - 72L
1,416 Elo+
Solo
Team Averages
Level 29
1,565 SR
1,368 Elo+

VS

Team Averages
Level 50
1,584 SR
1,521 Elo+
Artemis
Artemis
Bruadraa
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,559 Elo+
Party 1
Persephone
Persephone
Sniper_WolfPack3
Persephone
Level 4
God Stats
0W - 2L
1,252 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Bacchus
Bacchus
Zenzero009
Bacchus
Level 18
God Stats
5W - 2L
1,807 SR
Queue Stats
30W - 23L
1,411 Elo+
Solo
Da Ji
Da Ji
chekurd
Da Ji
Level 99
God Stats
19W - 8L
1,699 SR
Queue Stats
90W - 74L
1,566 Elo+
Party 2
Zhong Kui
Zhong Kui
xNCHAMMERx
Zhong Kui
Level 120
God Stats
8W - 8L
1,662 SR
Queue Stats
262W - 227L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Adept Golem
Cerberus
18
5 / 4 / 6
12,879
460
9,198
26,180
32,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Raijin
19
6 / 7 / 4
12,711
454
12,360
16,669
6,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
DrBaIlSack
Nemesis
20
15 / 7 / 3
16,177
578
18,340
24,505
12,164
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 4 / 8
13,857
495
17,500
19,770
9,342
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 8 / 10
13,287
475
10,998
25,867
19,236
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bruadraa
Artemis
20
4 / 4 / 9
13,200
471
18,080
18,450
8,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Sniper_WolfPack3
Persephone
10
0 / 16 / 5
8,645
309
1,020
13,266
3,090
Bacchus
Zenzero009
Bacchus
8
1 / 2 / 1
8,561
306
2,923
6,474
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
chekurd
Da Ji
20
10 / 8 / 7
13,912
497
25,670
27,642
11,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
xNCHAMMERx
Zhong Kui
20
15 / 6 / 10
15,344
548
41,507
29,175
21,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
62
34
Kills
30
30
Deaths
36
31
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Adept Golem
Cerberus
5
4
6
2
L
Artemis
Bruadraa
Artemis
4
4
9
2.13
W
Raijin
6
7
4
1.14
W
Nemesis
DrBaIlSack
Nemesis
15
7
3
2.36
W
4
4
8
2
L
Persephone
Sniper_WolfPack3
Persephone
0
16
5
0.16
W
4
8
10
1.13
L
Bacchus
Zenzero009
Bacchus
1
2
1
0.75
L
Da Ji
chekurd
Da Ji
10
8
7
1.69
L
Zhong Kui
xNCHAMMERx
Zhong Kui
15
6
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,396
Damage
89,200
112,991
Taken
95,007
80,465
Mitigated
49,920
24,361
Healing
30,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Adept Golem
Cerberus
9,198
608
247
4,960
26,180
32,809
1,990
8,754
17,426
57,256
0
L
Artemis
Bruadraa
Artemis
18,080
10,878
218
6,742
18,450
8,058
1,426
2,014
16,436
0
64,129
W
Raijin
12,360
2,574
0
1,533
16,669
6,914
2,838
9,893
6,776
61,059
0
W
Nemesis
DrBaIlSack
Nemesis
18,340
9,351
282
3,278
24,505
12,164
0
10,373
14,132
0
129,017
W
17,500
10,978
96
8,890
19,770
9,342
1,499
7,036
12,734
0
85,750
L
Persephone
Sniper_WolfPack3
Persephone
1,020
234
0
274
13,266
3,090
0
3,126
10,125
8,263
0
W
10,998
1,229
214
4,861
25,867
19,236
1,110
9,736
16,131
0
60,026
L
Bacchus
Zenzero009
Bacchus
2,923
158
0
1,834
6,474
5,478
0
194
6,280
12,590
0
L
Da Ji
chekurd
Da Ji
25,670
7,512
0
5,639
27,642
11,484
0
6,710
20,932
0
98,938
L
Zhong Kui
xNCHAMMERx
Zhong Kui
41,507
1,535
0
15,426
29,175
21,810
899
9,506
19,669
120,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,911
Gold Earned
59,662
628
Minions Killed
403
0
Camps Cleared
0
2,331,338
Distance Traveled
2,016,136
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,879
460
101
4
0
414,884
9
L
Artemis
13,200
471
94
3
0
425,921
0
W
Raijin
12,711
454
106
4
0
432,507
0
W
Nemesis
16,177
578
170
6
0
568,120
3
W
Apollo
13,857
495
136
5
0
461,339
4
L
Persephone
8,645
309
5
0
0
411,915
5
W
Tyr
13,287
475
115
4
0
454,488
0
L
Bacchus
8,561
306
21
1
0
205,789
3
L
Da Ji
13,912
497
121
4
0
485,699
10
L
Zhong Kui
15,344
548
162
6
0
486,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role