Player Matchup

Jormungandr
Jormungandr
Awoken_Goyim
Jormungandr
Level 85
God Stats
18W - 19L
1,629 SR
Queue Stats
224W - 216L
1,517 Elo+
Solo
Neith
Neith
Fizurr
Neith
Level 89
God Stats
3W - 2L
1,477 SR
Queue Stats
139W - 116L
1,516 Elo+
Party 1
Loki
Loki
Himkaa
Loki
Level 147
God Stats
11W - 5L
1,569 SR
Queue Stats
40W - 38L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
Jrxmiir
Cthulhu
Level 51
God Stats
39W - 36L
1,557 SR
Queue Stats
39W - 36L
1,522 Elo+
Party 1
He Bo
He Bo
JuanjoxQ22
He Bo
Level 56
God Stats
1W - 1L
1,463 SR
Queue Stats
26W - 28L
1,513 Elo+
Solo
Team Averages
Level 86
1,539 SR
1,513 Elo+

VS

Team Averages
Level 119
1,364 SR
1,537 Elo+
King Arthur
King Arthur
APOLL0 VEX
King Arthur
Level 124
God Stats
9W - 9L
1,348 SR
Queue Stats
273W - 249L
1,514 Elo+
Solo
He Bo
He Bo
Fried Pheonix
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 79L
1,554 Elo+
Party 2
Sol
Sol
NSpewpstain
Sol
Level 147
God Stats
29W - 30L
1,537 SR
Queue Stats
852W - 832L
1,513 Elo+
Solo
Cthulhu
Cthulhu
RenegadeBeaver9
Cthulhu
Level 100
God Stats
5W - 3L
1,255 SR
Queue Stats
175W - 152L
1,567 Elo+
Party 2
Rama
Rama
SolarStorm57
Rama
Level 115
God Stats
1W - 4L
1,182 SR
Queue Stats
69W - 72L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Awoken_Goyim
Jormungandr
12
2 / 0 / 2
6,672
607
6,717
8,247
7,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
Fizurr
Neith
9
0 / 1 / 2
5,425
493
3,875
4,247
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
Himkaa
Loki
10
2 / 2 / 0
5,924
539
2,969
7,945
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Jrxmiir
Cthulhu
9
2 / 1 / 0
5,951
541
3,915
7,828
3,701
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
10
0 / 3 / 0
5,890
535
3,087
6,519
2,361
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
APOLL0 VEX
King Arthur
10
1 / 2 / 0
5,767
524
3,527
9,035
4,202
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 3
5,457
496
4,442
7,491
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 2
6,964
633
7,013
7,132
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 1
5,230
475
2,957
5,824
4,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 1
5,743
522
2,683
4,708
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
7
7
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
APOLL0 VEX
King Arthur
1
2
0
0.5
W
Jormungandr
Awoken_Goyim
Jormungandr
2
0
2
3
W
Neith
Fizurr
Neith
0
1
2
1
L
0
3
3
0.5
W
Loki
Himkaa
Loki
2
2
0
1
W
Cthulhu
Jrxmiir
Cthulhu
2
1
0
2
W
He Bo
0
3
0
0
L
4
0
2
5
L
1
1
1
1.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,563
Damage
20,622
34,786
Taken
34,190
17,063
Mitigated
14,328
12,535
Healing
15,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
APOLL0 VEX
King Arthur
3,527
311
0
3,702
9,035
4,202
0
4,378
3,874
0
24,647
W
Jormungandr
Awoken_Goyim
Jormungandr
6,717
1,748
0
3,399
8,247
7,239
24
2,111
6,136
39,015
0
W
Neith
Fizurr
Neith
3,875
1,777
0
1,155
4,247
1,484
0
2,581
1,666
0
31,223
L
4,442
507
0
3,254
7,491
1,705
0
2,085
5,265
27,416
0
W
Loki
Himkaa
Loki
2,969
389
0
3,382
7,945
2,278
0
2,554
5,391
0
31,588
W
Cthulhu
Jrxmiir
Cthulhu
3,915
336
0
3,165
7,828
3,701
0
2,636
5,192
22,056
0
W
He Bo
3,087
100
0
1,434
6,519
2,361
0
4,228
2,291
36,434
0
L
7,013
2,379
0
3,882
7,132
2,397
0
3,246
3,886
38,344
4,371
L
2,957
72
331
1,870
5,824
4,496
0
1,504
4,320
27,677
0
L
2,683
2,237
0
2,050
4,708
1,528
0
1,819
2,889
0
27,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,862
Gold Earned
29,161
318
Minions Killed
312
0
Camps Cleared
0
1,126,064
Distance Traveled
1,112,045
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,767
524
59
5
0
226,726
2
W
Jormungandr
6,672
607
86
8
0
210,306
4
W
Neith
5,425
493
67
6
0
212,085
3
L
He Bo
5,457
496
46
4
0
221,012
1
W
Loki
5,924
539
69
6
0
243,603
1
W
Cthulhu
5,951
541
34
3
0
242,805
1
W
He Bo
5,890
535
62
6
0
217,265
0
L
Sol
6,964
633
87
8
0
229,262
1
L
Cthulhu
5,230
475
50
5
0
226,914
1
L
Rama
5,743
522
70
6
0
208,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role