Player Matchup

Cerberus
Cerberus
Chungus_Gangus
Cerberus
Level 5
God Stats
3W - 2L
1,597 SR
Queue Stats
3W - 4L
1,327 Elo+
Party 2
Ra
Ra
Chungus_Senatus
Ra
Level 48
God Stats
4W - 3L
1,739 SR
Queue Stats
17W - 28L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
ZackAttack26
Sun Wukong
Level 46
God Stats
28W - 32L
1,460 SR
Queue Stats
181W - 196L
1,400 Elo+
Solo
Team Averages
Level 33
1,599 SR
1,405 Elo+

VS

Team Averages
Level 76
1,531 SR
1,409 Elo+
Nu Wa
Nu Wa
ShadowNite123
Nu Wa
Level 69
God Stats
8W - 13L
1,579 SR
Queue Stats
175W - 190L
1,390 Elo+
Party 1
Bellona
Bellona
infected ki11er
Bellona
Level 72
God Stats
17W - 12L
1,514 SR
Queue Stats
204W - 267L
1,335 Elo+
Solo
Serqet
Serqet
xkieran2198
Serqet
Level 88
God Stats
3W - 7L
1,500 SR
Queue Stats
541W - 583L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 10 / 9
10,300
572
5,623
22,006
19,596
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 6 / 8
11,688
649
9,602
12,390
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ZackAttack26
Sun Wukong
15
7 / 10 / 4
12,267
682
21,427
26,867
18,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 8
14,007
778
26,763
12,347
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 3 / 14
11,987
666
12,136
20,349
14,819
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
17
7 / 6 / 12
12,965
720
12,784
16,956
6,306
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
12
Kills
25
26
Deaths
12
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
10
9
0.55
L
4
6
8
1.33
W
14
3
8
6
L
Sun Wukong
ZackAttack26
Sun Wukong
7
10
4
0.9
W
4
3
14
3.67
W
Serqet
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,652
Damage
51,683
61,263
Taken
49,652
42,134
Mitigated
25,081
9,853
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,623
696
0
957
22,006
19,596
71
9,500
11,976
18,630
0
L
9,602
899
1,481
1,217
12,390
4,034
50
4,594
7,357
55,692
0
W
26,763
8,951
832
2,139
12,347
3,956
1,200
3,726
8,499
81,032
0
L
Sun Wukong
ZackAttack26
Sun Wukong
21,427
4,592
0
6,198
26,867
18,504
49
12,669
13,618
0
48,598
W
12,136
4,631
0
857
20,349
14,819
357
5,058
14,905
0
35,415
W
Serqet
12,784
4,877
684
1,869
16,956
6,306
774
5,677
11,023
0
34,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,255
Gold Earned
38,959
180
Minions Killed
165
0
Camps Cleared
0
852,586
Distance Traveled
903,751
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,300
572
19
1
0
269,807
1
L
Ra
11,688
649
112
6
0
287,603
2
W
Nu Wa
14,007
778
98
5
0
291,331
2
L
Sun Wukong
12,267
682
49
3
0
295,176
3
W
Bellona
11,987
666
33
2
0
301,173
2
W
Serqet
12,965
720
34
2
0
311,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role