Player Matchup

Ymir
Ymir
HenBelms
Ymir
Level 26
God Stats
3W - 4L
1,492 SR
Queue Stats
103W - 96L
1,404 Elo+
Party 2
Bakasura
Bakasura
PhillyUpTopp
Bakasura
Level 66
God Stats
11W - 10L
1,500 SR
Queue Stats
214W - 218L
1,425 Elo+
Party 2
Ra
Ra
SpadeTempa
Ra
Level 66
God Stats
11W - 10L
1,526 SR
Queue Stats
363W - 328L
1,456 Elo+
Party 2
Nemesis
Nemesis
ayetownn
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 62L
1,330 Elo+
Party 2
Chaac
Chaac
xMortyFried
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,757 Elo+
Party 2
Team Averages
Level 35
1,504 SR
1,475 Elo+

VS

Team Averages
Level 28
1,480 SR
1,338 Elo+
Loki
Loki
ALMONDSTUFF
Loki
Level 25
God Stats
1W - 6L
1,381 SR
Queue Stats
140W - 159L
1,376 Elo+
Party 3
Anubis
Anubis
ARC-Golem1977
Anubis
Level 23
God Stats
6W - 6L
1,554 SR
Queue Stats
33W - 54L
1,248 Elo+
Party 1
Osiris
Osiris
LIMESTUFF
Osiris
Level 30
God Stats
25W - 26L
1,498 SR
Queue Stats
255W - 290L
1,424 Elo+
Party 3
Rama
Rama
arc-theidra33
Rama
Level 28
God Stats
20W - 19L
1,539 SR
Queue Stats
55W - 96L
1,302 Elo+
Party 1
Jormungandr
Jormungandr
ark-diego15
Jormungandr
Level 32
God Stats
5W - 11L
1,428 SR
Queue Stats
68W - 119L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 0 / 8
9,097
505
5,122
7,683
5,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
PhillyUpTopp
Bakasura
17
9 / 1 / 5
10,188
566
7,903
11,238
5,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
15 / 0 / 3
11,041
613
15,021
8,335
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
ayetownn
Nemesis
11
4 / 8 / 2
7,442
413
6,313
10,097
4,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 3 / 2
8,903
495
5,173
10,163
5,359
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,877
382
1,374
12,633
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 12 / 0
7,569
421
3,307
12,049
3,710
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Osiris
LIMESTUFF
Osiris
14
4 / 5 / 0
8,774
487
9,024
14,622
12,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 7 / 3
7,485
416
4,327
8,923
2,032
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
ark-diego15
Jormungandr
12
5 / 5 / 2
9,093
505
5,468
10,441
5,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
32
Kills
11
12
Deaths
32
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
12
0
0
W
Ymir
2
0
8
6
L
Osiris
LIMESTUFF
Osiris
4
5
0
0.8
W
Bakasura
PhillyUpTopp
Bakasura
9
1
5
11.5
W
15
0
3
16.5
L
2
7
3
0.5
L
Jormungandr
ark-diego15
Jormungandr
5
5
2
1.2
W
Nemesis
ayetownn
Nemesis
4
8
2
0.63
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,532
Damage
23,500
47,516
Taken
58,668
25,803
Mitigated
27,029
16,407
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,374
680
0
4,596
12,633
3,297
0
1,710
10,507
0
37,372
L
3,307
544
0
211
12,049
3,710
1,892
7,400
3,982
41,334
0
W
Ymir
5,122
1,685
0
2,292
7,683
5,865
0
2,888
4,795
23,445
0
L
Osiris
LIMESTUFF
Osiris
9,024
3,504
0
2,717
14,622
12,844
335
3,025
11,218
0
49,406
W
Bakasura
PhillyUpTopp
Bakasura
7,903
5,009
0
6,030
11,238
5,776
0
1,151
10,087
0
68,438
W
15,021
1,821
689
4,496
8,335
4,112
96
2,241
6,094
84,446
0
L
4,327
4,105
0
0
8,923
2,032
1,663
3,084
5,485
0
21,279
L
Jormungandr
ark-diego15
Jormungandr
5,468
1,640
0
49
10,441
5,146
225
4,181
6,150
27,462
0
W
Nemesis
ayetownn
Nemesis
6,313
2,764
0
259
10,097
4,691
0
2,495
7,602
0
23,093
W
5,173
1,785
0
2,641
10,163
5,359
1,161
0
10,163
0
41,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,671
Gold Earned
39,798
422
Minions Killed
306
0
Camps Cleared
0
1,759,752
Distance Traveled
1,437,713
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,877
382
63
4
0
301,913
0
L
Anubis
7,569
421
87
5
0
237,263
0
W
Ymir
9,097
505
34
2
0
347,581
0
L
Osiris
8,774
487
78
4
0
312,337
1
W
Bakasura
10,188
566
134
7
0
406,906
0
W
Ra
11,041
613
141
8
0
364,882
1
L
Rama
7,485
416
38
2
0
313,806
0
L
Jormungandr
9,093
505
40
2
0
272,394
0
W
Nemesis
7,442
413
37
2
0
333,559
0
W
Chaac
8,903
495
76
4
0
306,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role