Player Matchup

Nemesis
Nemesis
Deathblood225
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,500 Elo+
Solo
Ares
Ares
Dios Hakai
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,236 Elo+
Solo
Thor
Thor
Hazardishype
Thor
Level 5
God Stats
1W - 3L
1,182 SR
Queue Stats
2W - 17L
1,062 Elo+
Solo
Team Averages
Level 9
1,394 SR
1,266 Elo+

VS

Team Averages
Level 15
1,435 SR
1,079 Elo+
Sylvanus
Sylvanus
Badasuuu
Sylvanus
Level 25
God Stats
3W - 1L
1,420 SR
Queue Stats
9W - 8L
1,023 Elo+
Party 1
Arachne
Arachne
Mystic_Kaiser200
Arachne
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,288 Elo+
Solo
Merlin
Merlin
pendragon1412
Merlin
Level 8
God Stats
6W - 4L
1,384 SR
Queue Stats
6W - 4L
925 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
2 / 5 / 5
8,739
672
6,044
10,282
4,405
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 2 / 4
10,194
784
11,374
12,599
14,161
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
2 / 13 / 2
8,092
622
5,292
14,242
4,790
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Badasuuu
Sylvanus
12
2 / 2 / 14
9,807
754
7,345
15,152
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
8 / 5 / 9
10,204
785
8,182
12,560
4,822
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
10 / 4 / 4
10,358
797
9,706
13,109
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
10
Kills
20
20
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Badasuuu
Sylvanus
2
2
14
4.5
L
Nemesis
2
5
5
0.9
L
6
2
4
4
L
2
13
2
0.23
W
8
5
9
2.5
W
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,710
Damage
25,233
37,123
Taken
40,821
23,356
Mitigated
20,809
122
Healing
13,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Badasuuu
Sylvanus
7,345
2,737
1,726
3,662
15,152
11,220
833
5,740
9,412
16,119
0
L
Nemesis
6,044
2,906
0
122
10,282
4,405
0
4,728
5,310
0
19,623
L
11,374
697
0
0
12,599
14,161
0
5,889
6,430
23,555
0
L
5,292
2,095
0
0
14,242
4,790
0
5,678
8,332
0
14,804
W
8,182
5,623
233
2,331
12,560
4,822
136
3,625
8,039
0
16,563
W
9,706
2,031
1,406
3,938
13,109
4,767
1,181
2,009
11,100
37,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,025
Gold Earned
30,369
74
Minions Killed
103
0
Camps Cleared
0
559,947
Distance Traveled
638,973
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,807
754
23
2
0
205,440
1
L
Nemesis
8,739
672
37
3
0
163,209
1
L
Ares
10,194
784
20
2
0
233,956
0
L
Thor
8,092
622
17
1
0
162,782
0
W
Arachne
10,204
785
27
2
0
227,817
1
W
Merlin
10,358
797
53
4
0
205,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role