Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
InfraredUK
Kuzenbo
Level 160
God Stats
1W - 2L
1,555 SR
Queue Stats
279W - 56L
1,853 Elo+
Party 2
Cthulhu
Cthulhu
ShibaUK
Cthulhu
Level 159
God Stats
6W - 1L
1,612 SR
Queue Stats
281W - 66L
1,864 Elo+
Party 2
Thanatos
Thanatos
Zenollo
Thanatos
Level 146
God Stats
2W - 2L
1,193 SR
Queue Stats
179W - 166L
1,542 Elo+
Solo
Team Averages
Level 150
1,472 SR
1,652 Elo+

VS

Team Averages
Level 152
1,570 SR
1,535 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
KittyManager
Chronos
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,613 Elo+
Solo
Gilgamesh
Gilgamesh
Poubly
Gilgamesh
Level 127
God Stats
1W - 2L
1,482 SR
Queue Stats
131W - 131L
1,519 Elo+
Solo
Tyr
Tyr
VicioBamBam
Tyr
Level 160
God Stats
1W - 1L
1,867 SR
Queue Stats
223W - 166L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 3 / 14
9,229
1,025
11,277
7,964
3,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Artemis
 
Artemis
13
2 / 4 / 17
8,215
913
8,659
9,014
4,132
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
InfraredUK
Kuzenbo
14
3 / 2 / 18
9,171
1,019
7,817
13,666
16,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
ShibaUK
Cthulhu
16
10 / 0 / 10
10,295
1,144
12,780
12,941
9,595
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Thanatos
Zenollo
Thanatos
14
7 / 4 / 15
9,235
1,026
8,949
12,001
5,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
5 / 7 / 4
8,366
930
11,080
11,695
7,405
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
 
Kuzenbo
11
0 / 6 / 6
6,689
743
6,166
11,195
12,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chronos
KittyManager
Chronos
15
1 / 1 / 9
7,714
857
6,718
7,907
3,734
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Poubly
Gilgamesh
14
6 / 7 / 4
8,990
999
10,943
12,554
9,388
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 6
6,883
765
6,128
11,464
14,763
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
42
27
Kills
13
13
Deaths
27
74
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
14
4
W
Artemis
 
Artemis
2
4
17
2.63
L
Hades
 
Hades
5
7
4
1
L
Kuzenbo
 
Kuzenbo
0
6
6
0.5
W
Kuzenbo
InfraredUK
Kuzenbo
3
2
18
6
L
Chronos
KittyManager
Chronos
1
1
9
5.5
L
Gilgamesh
Poubly
Gilgamesh
6
7
4
1.14
W
Cthulhu
ShibaUK
Cthulhu
10
0
10
15
L
1
6
6
0.67
W
Thanatos
Zenollo
Thanatos
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,482
Damage
41,035
55,586
Taken
54,815
39,023
Mitigated
48,142
23,989
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,277
8,009
1,817
1,545
7,964
3,870
4,109
4,107
3,731
0
30,827
W
Artemis
 
Artemis
8,659
3,546
1,375
608
9,014
4,132
849
2,493
6,441
0
16,981
L
Hades
 
Hades
11,080
466
334
2,038
11,695
7,405
0
4,763
6,932
16,684
0
L
Kuzenbo
 
Kuzenbo
6,166
1,701
0
825
11,195
12,852
0
4,795
6,400
9,675
0
W
Kuzenbo
InfraredUK
Kuzenbo
7,817
2,468
0
1,794
13,666
16,245
390
5,349
8,134
11,694
0
L
Chronos
KittyManager
Chronos
6,718
2,348
74
1,441
7,907
3,734
0
2,346
5,561
21,629
1,282
L
Gilgamesh
Poubly
Gilgamesh
10,943
2,035
947
1,283
12,554
9,388
0
4,633
7,921
0
18,436
W
Cthulhu
ShibaUK
Cthulhu
12,780
1,663
3,105
5,292
12,941
9,595
769
4,889
7,832
27,871
0
L
6,128
130
430
1,588
11,464
14,763
0
4,060
7,404
0
15,620
W
Thanatos
Zenollo
Thanatos
8,949
2,482
1,158
7,295
12,001
5,181
842
5,762
5,981
0
16,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
38,642
120
Minions Killed
91
0
Camps Cleared
0
987,331
Distance Traveled
819,146
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,229
1,025
50
6
0
168,005
0
W
Artemis
8,215
913
19
2
0
182,164
0
L
Hades
8,366
930
18
2
0
134,622
0
L
Kuzenbo
6,689
743
4
0
0
173,373
0
W
Kuzenbo
9,171
1,019
8
1
0
199,946
6
L
Chronos
7,714
857
36
4
0
175,275
0
L
Gilgamesh
8,990
999
21
2
0
155,498
1
W
Cthulhu
10,295
1,144
25
3
0
227,089
5
L
Tyr
6,883
765
12
1
0
180,378
0
W
Thanatos
9,235
1,026
18
2
0
210,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role