Player Matchup

Cerberus
Cerberus
Chungus_Gangus
Cerberus
Level 5
God Stats
3W - 2L
1,477 SR
Queue Stats
3W - 4L
1,226 Elo+
Party 1
Ra
Ra
Chungus_Senatus
Ra
Level 48
God Stats
4W - 3L
1,709 SR
Queue Stats
17W - 28L
1,473 Elo+
Party 1
Chaac
Chaac
human2332
Chaac
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 13L
1,209 Elo+
Solo
Team Averages
Level 20
1,562 SR
1,303 Elo+

VS

Team Averages
Level 10
1,576 SR
1,382 Elo+
Ra
Ra
Raelsmasher
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Solo
Achilles
Achilles
ShyKibbles83098
Achilles
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
a7x_Revenant
Tiamat
Level 22
God Stats
2W - 2L
1,729 SR
Queue Stats
8W - 13L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
4 / 3 / 4
7,585
759
2,254
10,118
5,780
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 10
7,932
793
6,351
4,020
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
human2332
Chaac
10
5 / 3 / 5
7,325
733
5,219
9,129
4,397
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
5,148
515
195
1,846
406
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
7
0 / 8 / 2
5,636
564
2,932
8,326
4,616
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
13
6 / 1 / 0
7,274
727
6,587
8,295
4,625
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
6
6
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
3
4
2
W
2
0
10
7
L
0
3
0
0
L
Achilles
0
8
2
0.13
L
Tiamat
6
1
0
6
W
Chaac
human2332
Chaac
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,824
Damage
9,714
23,267
Taken
18,467
11,564
Mitigated
9,647
5,282
Healing
1,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
2,254
250
0
341
10,118
5,780
83
1,624
8,494
13,918
0
W
6,351
669
809
1,154
4,020
1,387
195
2,491
1,529
30,656
0
L
195
64
0
19
1,846
406
20
122
1,714
1,266
0
L
Achilles
2,932
1,167
0
84
8,326
4,616
0
3,057
5,027
0
5,298
L
Tiamat
6,587
201
0
1,431
8,295
4,625
0
4,896
3,121
22,228
0
W
Chaac
human2332
Chaac
5,219
2,022
616
2,362
9,129
4,397
585
2,667
6,462
0
11,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,842
Gold Earned
18,058
105
Minions Killed
32
0
Camps Cleared
0
499,808
Distance Traveled
311,729
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,585
759
29
3
0
162,542
0
W
Ra
7,932
793
57
6
0
172,311
0
L
Ra
5,148
515
2
0
0
34,735
0
L
Achilles
5,636
564
2
0
0
97,780
0
L
Tiamat
7,274
727
28
3
0
179,214
0
W
Chaac
7,325
733
19
2
0
164,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role