Player Matchup

Medusa
Medusa
Capt_Ironhorn
Medusa
Level 29
God Stats
37W - 33L
1,560 SR
Queue Stats
99W - 142L
1,350 Elo+
Party 1
Ganesha
Ganesha
El-LilJosh
Ganesha
Level 28
God Stats
2W - 3L
1,635 SR
Queue Stats
63W - 70L
1,411 Elo+
Party 3
Odin
Odin
KrisP Bacon8135
Odin
Level 117
God Stats
59W - 68L
1,423 SR
Queue Stats
461W - 530L
1,374 Elo+
Party 1
Scylla
Scylla
SaintAlston
Scylla
Level 28
God Stats
8W - 12L
1,323 SR
Queue Stats
134W - 144L
1,392 Elo+
Party 3
Sun Wukong
Sun Wukong
Saxjt
Sun Wukong
Level 39
God Stats
14W - 10L
1,641 SR
Queue Stats
116W - 108L
1,491 Elo+
Party 3
Team Averages
Level 48
1,516 SR
1,404 Elo+

VS

Team Averages
Level 57
1,466 SR
1,366 Elo+
Da Ji
Da Ji
Black_RoseReaper
Da Ji
Level 28
God Stats
19W - 21L
1,497 SR
Queue Stats
345W - 361L
1,378 Elo+
Party 2
King Arthur
King Arthur
Ehndurance
King Arthur
Level 89
God Stats
6W - 9L
1,354 SR
Queue Stats
79W - 80L
1,433 Elo+
Party 4
Sol
Sol
Garen247Senpai
Sol
Level 79
God Stats
2W - 2L
1,710 SR
Queue Stats
246W - 350L
1,297 Elo+
Party 2
Neith
Neith
deathcomesXD_
Neith
Level 63
God Stats
15W - 16L
1,170 SR
Queue Stats
280W - 355L
1,316 Elo+
Party 2
Ymir
Ymir
x1TAKEJAYx
Ymir
Level 27
God Stats
32W - 17L
1,601 SR
Queue Stats
67W - 71L
1,408 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 3
6,324
422
5,714
11,411
3,120
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
El-LilJosh
Ganesha
10
1 / 3 / 2
7,101
473
3,998
11,719
6,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 5 / 3
6,078
405
5,178
11,270
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
13
2 / 3 / 2
7,674
512
7,969
7,290
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Saxjt
Sun Wukong
13
3 / 4 / 0
7,900
527
6,947
12,581
7,342
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 7
8,437
562
7,930
12,371
4,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Ehndurance
King Arthur
14
6 / 2 / 2
8,340
556
7,866
12,663
7,579
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 1 / 4
9,183
612
7,347
10,154
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 5
7,682
512
4,803
6,427
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 3
8,188
546
5,705
7,434
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
23
23
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
L
2
8
3
0.44
W
King Arthur
Ehndurance
King Arthur
6
2
2
3.5
L
Ganesha
El-LilJosh
Ganesha
1
3
2
0.67
W
3
1
4
5
L
0
5
3
0.3
L
Scylla
2
3
2
1
L
Sun Wukong
Saxjt
Sun Wukong
3
4
0
0.75
W
3
2
5
2.75
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,806
Damage
33,651
54,271
Taken
49,049
23,042
Mitigated
22,579
8,763
Healing
17,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,930
2,843
357
4,881
12,371
4,107
107
2,389
9,917
0
50,810
L
5,714
1,965
0
0
11,411
3,120
0
2,463
8,948
0
28,895
W
King Arthur
Ehndurance
King Arthur
7,866
976
0
2,898
12,663
7,579
74
3,137
9,375
0
46,117
L
Ganesha
El-LilJosh
Ganesha
3,998
0
0
1,448
11,719
6,663
0
3,221
8,498
17,975
0
W
7,347
2,661
0
5,997
10,154
2,868
1,593
2,985
6,955
61,579
0
L
5,178
1,212
0
850
11,270
3,417
0
2,779
8,491
0
27,530
L
Scylla
7,969
298
0
1,838
7,290
2,500
0
2,827
4,463
39,824
0
L
Sun Wukong
Saxjt
Sun Wukong
6,947
1,653
0
4,627
12,581
7,342
110
1,821
10,760
0
42,458
W
4,803
1,111
383
2,372
6,427
1,862
522
972
5,431
0
42,587
W
5,705
277
0
674
7,434
6,163
228
2,002
5,404
25,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,077
Gold Earned
41,830
261
Minions Killed
397
0
Camps Cleared
0
1,383,741
Distance Traveled
1,487,732
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,437
562
79
5
0
293,703
1
L
Medusa
6,324
422
49
3
0
234,323
0
W
King Arthur
8,340
556
83
6
0
315,300
1
L
Ganesha
7,101
473
12
1
0
266,120
4
W
Sol
9,183
612
122
8
0
278,918
3
L
Odin
6,078
405
38
3
0
313,456
1
L
Scylla
7,674
512
70
5
0
287,966
2
L
Sun Wukong
7,900
527
92
6
0
281,876
4
W
Neith
7,682
512
71
5
0
295,954
0
W
Ymir
8,188
546
42
3
0
303,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role