Player Matchup

Neith
Neith
 
Neith
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Apnoiac
Nike
Level 7
God Stats
2W - 3L
1,578 SR
Queue Stats
2W - 3L
1,554 Elo+
Party 2
Jormungandr
Jormungandr
GodzillaKotM
Jormungandr
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
Monray
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,554 Elo+
Party 2
Merlin
Merlin
SpookyBones
Merlin
Level 6
God Stats
1W - 1L
1,743 SR
Queue Stats
2W - 3L
1,554 Elo+
Party 2
Team Averages
Level 14
1,564 SR
1,533 Elo+

VS

Team Averages
Level 25
1,464 SR
1,521 Elo+
Yemoja
Yemoja
Asome64
Yemoja
Level 25
God Stats
10W - 12L
1,390 SR
Queue Stats
184W - 197L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
Gordeino87
Gilgamesh
Level 22
God Stats
6W - 6L
1,514 SR
Queue Stats
100W - 116L
1,594 Elo+
Solo
Izanami
Izanami
Kaisten70
Izanami
Level 26
God Stats
77W - 93L
1,510 SR
Queue Stats
421W - 448L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Scunior
Morgan Le Fay
Level 35
God Stats
3W - 1L
1,707 SR
Queue Stats
69W - 70L
1,465 Elo+
Party 1
Bakasura
Bakasura
sinvey
Bakasura
Level 15
God Stats
3W - 1L
1,202 SR
Queue Stats
54W - 62L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 10 / 2
6,475
360
5,164
12,315
3,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
Apnoiac
Nike
15
2 / 1 / 0
8,756
486
8,706
10,095
5,234
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
GodzillaKotM
Jormungandr
11
1 / 7 / 2
7,881
438
6,247
17,472
11,676
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Monray
Fenrir
13
3 / 3 / 1
8,308
462
4,943
15,214
5,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
12
0 / 3 / 3
7,651
425
8,669
9,272
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Asome64
Yemoja
14
4 / 0 / 9
10,208
567
6,831
7,900
7,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Gordeino87
Gilgamesh
17
3 / 1 / 3
10,395
578
6,979
13,258
15,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
Kaisten70
Izanami
16
7 / 2 / 5
10,450
581
10,314
12,832
4,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Scunior
Morgan Le Fay
17
9 / 0 / 2
11,086
616
15,744
10,058
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
sinvey
Bakasura
15
1 / 3 / 4
9,226
513
5,915
12,216
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
24
24
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
10
2
0.1
L
Nike
Apnoiac
Nike
2
1
0
2
W
Yemoja
Asome64
Yemoja
4
0
9
8.5
L
Jormungandr
GodzillaKotM
Jormungandr
1
7
2
0.29
W
Gilgamesh
Gordeino87
Gilgamesh
3
1
3
4.5
W
Izanami
Kaisten70
Izanami
7
2
5
4.75
L
Fenrir
Monray
Fenrir
3
3
1
1.17
W
Morgan Le Fay
Scunior
Morgan Le Fay
9
0
2
10
L
Merlin
0
3
3
0.5
W
Bakasura
sinvey
Bakasura
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,729
Damage
45,783
64,368
Taken
56,264
28,902
Mitigated
35,398
12,904
Healing
18,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,164
1,226
0
865
12,315
3,367
0
4,756
7,362
0
29,053
L
Nike
Apnoiac
Nike
8,706
1,047
0
2,238
10,095
5,234
190
2,643
6,333
8,177
41,330
W
Yemoja
Asome64
Yemoja
6,831
1,533
1,887
397
7,900
7,296
507
3,100
4,680
20,394
0
L
Jormungandr
GodzillaKotM
Jormungandr
6,247
1,931
0
1,950
17,472
11,676
0
7,245
9,399
27,001
0
W
Gilgamesh
Gordeino87
Gilgamesh
6,979
1,142
0
4,341
13,258
15,430
340
2,601
10,561
0
56,793
W
Izanami
Kaisten70
Izanami
10,314
7,692
0
4,452
12,832
4,555
3,261
4,302
8,434
0
85,425
L
Fenrir
Monray
Fenrir
4,943
1,252
0
5,386
15,214
5,762
0
1,718
12,940
0
44,014
W
Morgan Le Fay
Scunior
Morgan Le Fay
15,744
890
324
4,566
10,058
3,716
0
4,571
5,083
74,486
0
L
Merlin
8,669
527
0
2,465
9,272
2,863
490
4,854
3,861
41,576
0
W
Bakasura
sinvey
Bakasura
5,915
4,273
0
2,041
12,216
4,401
0
1,585
10,591
0
56,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,071
Gold Earned
51,365
344
Minions Killed
534
0
Camps Cleared
0
1,618,796
Distance Traveled
1,566,792
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,475
360
53
3
0
283,376
0
L
Nike
8,756
486
99
6
0
352,802
6
W
Yemoja
10,208
567
29
2
0
319,324
1
L
Jormungandr
7,881
438
31
2
0
309,730
2
W
Gilgamesh
10,395
578
113
6
0
280,233
8
W
Izanami
10,450
581
154
9
0
278,576
3
L
Fenrir
8,308
462
80
4
0
334,790
2
W
Morgan Le Fay
11,086
616
138
8
0
355,268
8
L
Merlin
7,651
425
81
5
0
338,098
1
W
Bakasura
9,226
513
100
6
0
333,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role