Player Matchup

Artemis
Artemis
BesoDMoza
Artemis
Level 49
God Stats
1W - 2L
1,294 SR
Queue Stats
220W - 236L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
Skalibur78
Ao Kuang
Level 80
God Stats
4W - 2L
1,523 SR
Queue Stats
103W - 145L
1,396 Elo+
Party 3
Geb
Geb
TuMaSpamPiumPium
Geb
Level 78
God Stats
26W - 19L
1,495 SR
Queue Stats
175W - 226L
1,391 Elo+
Party 3
Tyr
Tyr
mateobfsx
Tyr
Level 48
God Stats
17W - 18L
1,478 SR
Queue Stats
155W - 221L
1,416 Elo+
Party 3
Tiamat
Tiamat
zBiscoito_
Tiamat
Level 82
God Stats
120W - 89L
1,613 SR
Queue Stats
197W - 187L
1,460 Elo+
Solo
Team Averages
Level 67
1,481 SR
1,420 Elo+

VS

Team Averages
Level 86
1,589 SR
1,495 Elo+
Ullr
Ullr
Japakslll
Ullr
Level 58
God Stats
89W - 73L
1,588 SR
Queue Stats
694W - 612L
1,495 Elo+
Party 2
Bakasura
Bakasura
PAPITO80
Bakasura
Level 107
God Stats
6W - 11L
1,513 SR
Queue Stats
223W - 205L
1,544 Elo+
Party 1
Bellona
Bellona
lacqf
Bellona
Level 104
God Stats
117W - 87L
1,609 SR
Queue Stats
656W - 659L
1,528 Elo+
Party 2
Anubis
Anubis
wT_O_PAI_TA_ONN
Anubis
Level 57
God Stats
3W - 5L
1,629 SR
Queue Stats
204W - 202L
1,465 Elo+
Party 2
Hercules
Hercules
zaidanjr
Hercules
Level 103
God Stats
17W - 10L
1,606 SR
Queue Stats
71W - 79L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BesoDMoza
Artemis
14
0 / 1 / 2
8,499
531
5,204
7,443
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Skalibur78
Ao Kuang
13
4 / 4 / 2
8,208
513
4,761
11,756
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 0 / 5
8,026
502
4,566
7,467
4,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 1 / 2
8,990
562
7,206
11,237
8,711
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
zBiscoito_
Tiamat
16
5 / 1 / 5
9,740
609
11,220
7,469
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
2 / 1 / 1
8,219
514
7,080
5,520
2,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
PAPITO80
Bakasura
14
3 / 2 / 1
8,562
535
4,920
10,492
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
lacqf
Bellona
14
1 / 3 / 1
8,051
503
5,426
12,323
10,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 6 / 2
6,779
424
4,166
9,783
4,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
zaidanjr
Hercules
10
1 / 2 / 1
6,663
416
3,319
12,364
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
7
7
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
BesoDMoza
Artemis
0
1
2
1
L
Ullr
2
1
1
2.5
L
Bakasura
PAPITO80
Bakasura
3
2
1
1.75
W
Ao Kuang
Skalibur78
Ao Kuang
4
4
2
1.25
W
1
0
5
3.5
L
Bellona
lacqf
Bellona
1
3
1
0.5
W
4
1
2
5
L
0
6
2
0.17
W
Tiamat
zBiscoito_
Tiamat
5
1
5
7.5
L
Hercules
zaidanjr
Hercules
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,957
Damage
24,911
45,372
Taken
50,482
24,925
Mitigated
32,412
13,622
Healing
14,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BesoDMoza
Artemis
5,204
2,476
0
2,353
7,443
2,704
0
0
7,443
0
61,117
L
Ullr
7,080
1,772
0
916
5,520
2,129
148
1,691
3,829
0
55,855
L
Bakasura
PAPITO80
Bakasura
4,920
3,212
0
4,747
10,492
4,832
6
3,963
6,395
0
49,664
W
Ao Kuang
Skalibur78
Ao Kuang
4,761
1,117
0
2,819
11,756
3,907
0
1,309
10,007
47,386
0
W
4,566
697
0
855
7,467
4,529
0
1,561
5,906
21,838
0
L
Bellona
lacqf
Bellona
5,426
1,797
0
2,833
12,323
10,720
301
2,160
10,139
6,354
42,362
W
7,206
952
0
4,510
11,237
8,711
391
318
10,599
0
51,495
L
4,166
41
0
2,846
9,783
4,743
0
7,145
2,374
38,114
0
W
Tiamat
zBiscoito_
Tiamat
11,220
385
304
2,781
7,469
5,074
398
1,965
5,394
75,320
0
L
Hercules
zaidanjr
Hercules
3,319
597
0
3,495
12,364
9,988
32
5,102
7,080
0
19,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,463
Gold Earned
38,274
497
Minions Killed
439
0
Camps Cleared
0
1,601,878
Distance Traveled
1,541,712
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,499
531
126
8
0
309,728
1
L
Ullr
8,219
514
101
6
0
292,326
4
L
Bakasura
8,562
535
118
7
0
364,725
5
W
Ao Kuang
8,208
513
76
5
0
319,407
2
W
Geb
8,026
502
31
2
0
319,245
7
L
Bellona
8,051
503
101
6
0
322,874
3
W
Tyr
8,990
562
116
7
0
334,842
3
L
Anubis
6,779
424
86
5
0
262,386
2
W
Tiamat
9,740
609
148
9
0
318,656
1
L
Hercules
6,663
416
33
2
0
299,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role