Player Matchup

Medusa
Medusa
NIK3LA0S
Medusa
Level 27
God Stats
3W - 2L
1,879 SR
Queue Stats
98W - 107L
1,452 Elo+
Party 2
Nike
Nike
Sin Of Pride224
Nike
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,432 Elo+
Party 4
Hou Yi
Hou Yi
x J O P I K
Hou Yi
Level 45
God Stats
15W - 13L
1,550 SR
Queue Stats
337W - 377L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
xMERMAID8099
Nu Wa
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 102L
1,438 Elo+
Party 2
Anubis
Anubis
xxLevixackermanx
Anubis
Level 16
God Stats
7W - 5L
1,522 SR
Queue Stats
44W - 52L
1,386 Elo+
Party 4
Team Averages
Level 36
1,590 SR
1,437 Elo+

VS

Team Averages
Level 53
1,458 SR
1,578 Elo+
Xing Tian
Xing Tian
KING4DINNER
Xing Tian
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,540 Elo+
Party 3
Izanami
Izanami
KibblesGT
Izanami
Level 43
God Stats
6W - 5L
1,639 SR
Queue Stats
118W - 81L
1,625 Elo+
Party 1
Hercules
Hercules
Xangieff
Hercules
Level 32
God Stats
1W - 3L
1,139 SR
Queue Stats
41W - 46L
1,466 Elo+
Solo
Terra
Terra
level77wizard
Terra
Level 116
God Stats
2W - 0L
1,555 SR
Queue Stats
136W - 78L
1,673 Elo+
Party 1
Nu Wa
Nu Wa
mega dood2003
Nu Wa
Level 58
God Stats
7W - 11L
1,458 SR
Queue Stats
29W - 29L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NIK3LA0S
Medusa
16
0 / 7 / 6
9,425
857
12,078
20,684
7,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 7 / 3
10,537
958
13,588
22,953
16,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
16
2 / 5 / 4
9,908
901
14,939
11,655
4,010
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 5 / 6
9,344
849
12,520
12,873
4,082
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 2
8,943
813
4,533
7,649
4,377
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

62

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KING4DINNER
Xing Tian
17
2 / 2 / 12
10,055
914
5,074
10,837
5,236
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
KibblesGT
Izanami
18
8 / 3 / 13
12,309
1,119
22,285
15,023
5,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Xangieff
Hercules
18
11 / 0 / 9
12,184
1,108
14,233
12,885
14,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
0 / 0 / 17
11,131
1,012
12,756
14,682
13,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 1 / 19
10,832
985
15,138
9,096
3,514
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
95
6
Kills
25
26
Deaths
6
21
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
KING4DINNER
Xing Tian
2
2
12
4
W
Izanami
KibblesGT
Izanami
8
3
13
4.83
L
Medusa
NIK3LA0S
Medusa
0
7
6
0.43
L
3
7
3
0.64
W
Hercules
Xangieff
Hercules
11
0
9
15.5
W
0
0
17
8.5
W
4
1
19
13.5
L
Hou Yi
2
5
4
0.8
L
0
5
6
0.6
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,658
Damage
69,486
75,814
Taken
62,523
36,258
Mitigated
41,966
6,659
Healing
24,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
KING4DINNER
Xing Tian
5,074
491
101
174
10,837
5,236
0
3,454
7,243
16,532
0
W
Izanami
KibblesGT
Izanami
22,285
17,880
0
4,060
15,023
5,705
0
4,211
10,619
0
71,263
L
Medusa
NIK3LA0S
Medusa
12,078
5,435
0
663
20,684
7,417
0
10,434
10,058
0
29,155
L
13,588
1,553
0
924
22,953
16,372
0
9,476
13,199
0
41,960
W
Hercules
Xangieff
Hercules
14,233
3,942
0
8,510
12,885
14,091
0
3,801
8,707
0
20,386
W
12,756
2,518
5,776
5,048
14,682
13,420
0
2,624
12,015
30,005
0
W
15,138
4,271
568
686
9,096
3,514
0
2,963
5,854
34,026
0
L
Hou Yi
14,939
5,622
792
2,487
11,655
4,010
0
4,430
6,998
0
37,952
L
12,520
1,799
333
607
12,873
4,082
0
6,245
6,429
29,433
0
L
4,533
64
0
853
7,649
4,377
0
2,383
5,163
12,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,157
Gold Earned
56,511
187
Minions Killed
245
6
Camps Cleared
8
805,859
Distance Traveled
1,000,313
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,055
914
36
3
0
187,207
0
W
Izanami
12,309
1,119
124
11
2
171,546
0
L
Medusa
9,425
857
45
4
1
185,525
0
L
Nike
10,537
958
55
5
3
195,985
0
W
Hercules
12,184
1,108
15
1
0
245,417
0
W
Terra
11,131
1,012
36
3
5
201,223
4
W
Nu Wa
10,832
985
34
3
1
194,920
2
L
Hou Yi
9,908
901
56
5
0
177,064
0
L
Nu Wa
9,344
849
18
2
2
194,812
0
L
Anubis
8,943
813
13
1
0
52,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role