Player Matchup

Erlang Shen
Erlang Shen
Cowte
Erlang Shen
Level 158
God Stats
23W - 25L
1,374 SR
Queue Stats
340W - 338L
1,570 Elo+
Party 3
Arachne
Arachne
SchoolboyQW
Arachne
Level 107
God Stats
2W - 5L
1,383 SR
Queue Stats
208W - 179L
1,654 Elo+
Solo
Raijin
Raijin
darrck mask
Raijin
Level 121
God Stats
1W - 3L
1,561 SR
Queue Stats
155W - 158L
1,497 Elo+
Party 3
Cthulhu
Cthulhu
sexyjackfruit
Cthulhu
Level 105
God Stats
85W - 77L
1,620 SR
Queue Stats
275W - 237L
1,628 Elo+
Party 2
Neith
Neith
sexystarfruit
Neith
Level 98
God Stats
188W - 146L
1,603 SR
Queue Stats
218W - 188L
1,554 Elo+
Party 2
Team Averages
Level 118
1,508 SR
1,581 Elo+

VS

Team Averages
Level 130
1,555 SR
1,560 Elo+
Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Guerrero29128
Hercules
Level 128
God Stats
3W - 4L
1,369 SR
Queue Stats
181W - 199L
1,596 Elo+
Solo
Vamana
Vamana
Rastamojo
Vamana
Level 116
God Stats
20W - 14L
1,668 SR
Queue Stats
563W - 563L
1,579 Elo+
Solo
Fafnir
Fafnir
aRegularGuy21
Fafnir
Level 139
God Stats
10W - 8L
1,739 SR
Queue Stats
569W - 510L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cowte
Erlang Shen
18
5 / 0 / 4
12,031
633
18,062
26,852
16,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
SchoolboyQW
Arachne
17
4 / 1 / 3
10,653
561
6,590
15,180
7,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
16
0 / 2 / 5
9,834
518
8,729
11,220
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
15
3 / 1 / 7
9,436
497
10,476
12,742
11,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 2 / 4
12,391
652
10,247
8,364
3,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
3 / 3 / 2
9,766
514
11,695
13,112
6,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
 
Rama
14
1 / 5 / 1
8,217
432
3,653
13,092
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Guerrero29128
Hercules
13
0 / 4 / 0
8,203
432
11,080
16,306
16,993
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
Rastamojo
Vamana
16
2 / 2 / 3
9,637
507
13,572
15,459
8,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 5 / 2
7,608
400
3,568
15,704
14,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
19
Kills
6
6
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
3
2
1.33
L
Rama
 
Rama
1
5
1
0.3
W
Erlang Shen
Cowte
Erlang Shen
5
0
4
7
L
Hercules
Guerrero29128
Hercules
0
4
0
0
L
Vamana
Rastamojo
Vamana
2
2
3
1.75
W
Arachne
SchoolboyQW
Arachne
4
1
3
5.5
L
0
5
2
0.2
W
Raijin
0
2
5
1.25
W
Cthulhu
3
1
7
6.5
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,104
Damage
43,568
74,358
Taken
73,673
43,469
Mitigated
49,780
34,340
Healing
20,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
11,695
4,021
0
3,681
13,112
6,204
0
4,427
8,685
75,260
5,328
L
Rama
 
Rama
3,653
2,988
0
3,058
13,092
3,844
640
2,808
10,284
0
51,880
W
Erlang Shen
Cowte
Erlang Shen
18,062
9,570
0
17,697
26,852
16,849
812
896
25,956
0
77,593
L
Hercules
Guerrero29128
Hercules
11,080
5,831
0
5,558
16,306
16,993
0
0
16,306
0
56,916
L
Vamana
Rastamojo
Vamana
13,572
6,969
0
5,168
15,459
8,496
0
3,459
12,000
0
81,650
W
Arachne
SchoolboyQW
Arachne
6,590
4,190
0
8,180
15,180
7,431
0
3,349
11,831
0
77,817
L
3,568
622
573
2,298
15,704
14,243
0
8,511
7,193
12,835
0
W
Raijin
8,729
784
233
2,539
11,220
4,448
1,040
3,201
8,019
71,590
0
W
Cthulhu
10,476
490
998
2,630
12,742
11,564
18
5,301
7,441
38,219
0
W
10,247
4,612
0
2,063
8,364
3,177
4,956
1,913
6,451
0
104,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,345
Gold Earned
43,431
641
Minions Killed
511
0
Camps Cleared
0
1,863,248
Distance Traveled
1,608,713
31
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,766
514
157
8
0
351,813
2
L
Rama
8,217
432
84
4
0
320,713
3
W
Erlang Shen
12,031
633
136
7
0
400,081
4
L
Hercules
8,203
432
129
7
0
277,049
2
L
Vamana
9,637
507
128
7
0
428,424
1
W
Arachne
10,653
561
124
7
0
360,145
3
L
Fafnir
7,608
400
13
1
0
230,714
5
W
Raijin
9,834
518
132
7
0
353,229
7
W
Cthulhu
9,436
497
55
3
0
420,788
8
W
Neith
12,391
652
194
10
0
329,005
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role