Player Matchup

Nemesis
Nemesis
Daxble
Nemesis
Level 25
God Stats
10W - 6L
1,470 SR
Queue Stats
17W - 16L
1,331 Elo+
Party 1
Merlin
Merlin
JRatt
Merlin
Level 9
God Stats
0W - 3L
1,231 SR
Queue Stats
23W - 27L
1,268 Elo+
Party 1
Loki
Loki
Javiwood14
Loki
Level 7
God Stats
1W - 7L
1,285 SR
Queue Stats
31W - 33L
1,268 Elo+
Party 1
Ymir
Ymir
MalditoGato
Ymir
Level 10
God Stats
15W - 16L
1,475 SR
Queue Stats
15W - 17L
1,268 Elo+
Party 1
Ra
Ra
Wetoddit
Ra
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 22L
1,500 Elo+
Party 1
Team Averages
Level 12
1,392 SR
1,327 Elo+

VS

Team Averages
Level 24
1,528 SR
1,440 Elo+
Sol
Sol
Paper Poppies
Sol
Level 29
God Stats
45W - 46L
1,498 SR
Queue Stats
89W - 92L
1,409 Elo+
Solo
Tyr
Tyr
Stiff Rick93
Tyr
Level 21
God Stats
4W - 1L
1,403 SR
Queue Stats
21W - 20L
1,396 Elo+
Solo
Chiron
Chiron
TCBRayn
Chiron
Level 20
God Stats
7W - 5L
1,084 SR
Queue Stats
65W - 81L
1,463 Elo+
Solo
Bakasura
Bakasura
THEBEASTEATER99
Bakasura
Level 29
God Stats
19W - 7L
1,766 SR
Queue Stats
389W - 345L
1,472 Elo+
Solo
Tiamat
Tiamat
bruhhhhhhhhh23
Tiamat
Level 21
God Stats
6W - 0L
1,887 SR
Queue Stats
16W - 11L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Daxble
Nemesis
13
3 / 9 / 2
8,071
448
9,573
13,423
5,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
JRatt
Merlin
13
2 / 7 / 0
8,068
448
3,846
10,299
2,998
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 8 / 3
7,702
428
7,367
15,468
5,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 2
7,490
416
3,054
13,419
16,406
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
2 / 8 / 0
7,840
436
4,806
9,645
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 3
11,965
665
13,031
14,988
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 2 / 3
8,277
460
4,365
12,542
6,282
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
TCBRayn
Chiron
11
0 / 1 / 4
7,405
411
2,829
4,457
1,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
20
14 / 1 / 4
12,135
674
15,872
15,893
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 2 / 4
11,559
642
10,592
11,096
8,396
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
8
Kills
35
37
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Daxble
Nemesis
3
9
2
0.44
L
Merlin
JRatt
Merlin
2
7
0
0.29
L
1
8
3
0.31
L
0
5
2
0.2
W
11
2
3
6.25
W
2
2
3
1.75
W
Chiron
TCBRayn
Chiron
0
1
4
2
W
Bakasura
14
1
4
16
L
2
8
0
0.25
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
46,689
62,254
Taken
58,976
33,840
Mitigated
27,430
4,306
Healing
24,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Daxble
Nemesis
9,573
4,977
0
1,586
13,423
5,840
559
3,205
9,582
0
37,285
L
Merlin
JRatt
Merlin
3,846
417
0
0
10,299
2,998
472
6,735
3,404
35,282
0
L
7,367
1,939
0
1,666
15,468
5,014
0
6,531
8,479
0
28,091
L
3,054
843
0
0
13,419
16,406
115
1,286
10,716
30,709
0
W
13,031
4,567
0
8,391
14,988
4,854
7,543
2,140
12,688
87,456
0
W
4,365
716
0
1,480
12,542
6,282
834
1,579
10,963
0
31,114
W
Chiron
TCBRayn
Chiron
2,829
797
240
1,204
4,457
1,306
1,430
1,818
2,593
0
19,754
W
Bakasura
15,872
12,303
0
9,736
15,893
6,592
0
1,955
13,872
0
88,700
L
4,806
1,087
172
882
9,645
3,582
205
5,178
3,776
29,696
0
W
10,592
279
0
2,950
11,096
8,396
525
3,868
7,154
72,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,171
Gold Earned
51,341
297
Minions Killed
547
0
Camps Cleared
0
1,457,276
Distance Traveled
1,505,001
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,071
448
64
4
0
347,591
1
L
Merlin
8,068
448
69
4
0
264,251
1
L
Loki
7,702
428
43
2
0
292,416
1
L
Ymir
7,490
416
56
3
0
301,496
4
W
Sol
11,965
665
163
9
0
288,467
1
W
Tyr
8,277
460
66
4
0
333,540
0
W
Chiron
7,405
411
26
1
0
189,178
1
W
Bakasura
12,135
674
154
9
0
388,907
0
L
Ra
7,840
436
65
4
0
251,522
0
W
Tiamat
11,559
642
138
8
0
304,909
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role