Player Matchup

Raijin
Raijin
Flameum
Raijin
Level 137
God Stats
4W - 0L
1,829 SR
Queue Stats
528W - 383L
1,614 Elo+
Party 1
Bakasura
Bakasura
GustavoVSDutra
Bakasura
Level 77
God Stats
6W - 4L
1,543 SR
Queue Stats
275W - 190L
1,575 Elo+
Party 1
Hou Yi
Hou Yi
OOOIIOOO
Hou Yi
Level 121
God Stats
29W - 15L
1,745 SR
Queue Stats
560W - 408L
1,625 Elo+
Party 1
Baron Samedi
Baron Samedi
iNeelix
Baron Samedi
Level 159
God Stats
10W - 17L
1,368 SR
Queue Stats
814W - 798L
1,509 Elo+
Solo
Amaterasu
Amaterasu
papocartoon
Amaterasu
Level 77
God Stats
5W - 3L
1,762 SR
Queue Stats
285W - 286L
1,513 Elo+
Party 1
Team Averages
Level 114
1,649 SR
1,567 Elo+

VS

Team Averages
Level 104
1,533 SR
1,523 Elo+
Janus
Janus
BatmanDeCamazotz
Janus
Level 68
God Stats
3W - 5L
1,401 SR
Queue Stats
278W - 266L
1,545 Elo+
Party 2
Hercules
Hercules
ELPESCIANO
Hercules
Level 67
God Stats
13W - 11L
1,700 SR
Queue Stats
253W - 191L
1,526 Elo+
Party 3
Ymir
Ymir
Hokisane
Ymir
Level 129
God Stats
6W - 10L
1,397 SR
Queue Stats
753W - 791L
1,542 Elo+
Party 2
Neith
Neith
lscoutinho
Neith
Level 154
God Stats
7W - 9L
1,556 SR
Queue Stats
196W - 197L
1,450 Elo+
Solo
Mercury
Mercury
ㅤD3F4UL7ㅤ
Mercury
Level 104
God Stats
30W - 20L
1,612 SR
Queue Stats
302W - 233L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Flameum
Raijin
12
3 / 0 / 0
6,885
626
3,175
2,941
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
13
3 / 0 / 0
7,332
667
6,181
6,184
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hou Yi
OOOIIOOO
Hou Yi
10
3 / 1 / 3
6,739
613
4,755
6,106
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
iNeelix
Baron Samedi
9
0 / 1 / 5
5,405
491
4,373
5,596
2,926
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
papocartoon
Amaterasu
10
1 / 0 / 1
5,779
525
369
4,433
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,823
529
1,763
5,455
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
ELPESCIANO
Hercules
10
0 / 1 / 0
5,370
488
592
7,040
2,054
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ymir
7
0 / 4 / 2
5,137
467
1,275
6,786
3,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
10
2 / 3 / 0
6,079
553
4,250
5,557
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
9
0 / 1 / 0
5,253
478
1,390
4,362
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
2
2
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Hercules
ELPESCIANO
Hercules
0
1
0
0
W
Raijin
Flameum
Raijin
3
0
0
3
W
Bakasura
3
0
0
3
L
Ymir
0
4
2
0.25
W
Hou Yi
OOOIIOOO
Hou Yi
3
1
3
4.5
W
Baron Samedi
iNeelix
Baron Samedi
0
1
5
2.5
L
Neith
2
3
0
0.67
W
Amaterasu
papocartoon
Amaterasu
1
0
1
1.5
L
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,853
Damage
9,270
25,260
Taken
29,200
9,992
Mitigated
10,482
12,509
Healing
5,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,763
0
0
492
5,455
1,423
0
2,681
2,528
38,446
0
L
Hercules
ELPESCIANO
Hercules
592
432
0
2,697
7,040
2,054
0
0
6,049
0
26,235
W
Raijin
Flameum
Raijin
3,175
263
0
1,485
2,941
862
0
572
2,243
47,003
0
W
Bakasura
6,181
3,847
0
4,426
6,184
2,721
381
0
6,184
0
43,232
L
Ymir
1,275
160
0
420
6,786
3,977
0
2,668
4,087
10,501
0
W
Hou Yi
OOOIIOOO
Hou Yi
4,755
3,004
0
2,703
6,106
1,471
0
1,084
4,986
0
34,525
W
Baron Samedi
iNeelix
Baron Samedi
4,373
791
692
2,512
5,596
2,926
84
1,250
4,278
20,585
0
L
Neith
4,250
2,369
0
1,770
5,557
1,740
0
1,756
3,753
0
35,784
W
Amaterasu
papocartoon
Amaterasu
369
140
0
691
4,433
2,012
0
148
4,253
0
31,066
L
Mercury
1,390
382
0
576
4,362
1,288
0
256
3,929
0
28,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,140
Gold Earned
27,662
393
Minions Killed
309
0
Camps Cleared
0
1,103,825
Distance Traveled
1,108,319
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,823
529
100
9
0
233,175
1
L
Hercules
5,370
488
60
5
0
233,331
1
W
Raijin
6,885
626
119
11
0
209,633
2
W
Bakasura
7,332
667
116
11
0
265,841
1
L
Ymir
5,137
467
15
1
0
186,130
4
W
Hou Yi
6,739
613
72
7
0
180,561
0
W
Baron Samedi
5,405
491
24
2
0
206,437
8
L
Neith
6,079
553
80
7
0
171,011
2
W
Amaterasu
5,779
525
62
6
0
241,353
2
L
Mercury
5,253
478
54
5
0
284,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role