Player Matchup

Fenrir
Fenrir
ALONDRAXT
Fenrir
Level 46
God Stats
0W - 1L
1,130 SR
Queue Stats
19W - 21L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
AttackOfFlack12
Gilgamesh
Level 12
God Stats
9W - 11L
1,454 SR
Queue Stats
19W - 24L
1,435 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ExiledGuardian
Morgan Le Fay
Level 102
God Stats
6W - 8L
1,514 SR
Queue Stats
103W - 140L
1,483 Elo+
Party 1
Team Averages
Level 53
1,366 SR
1,451 Elo+

VS

Team Averages
Level 34
1,489 SR
1,280 Elo+
Skadi
Skadi
El_Gutti1
Skadi
Level 18
God Stats
6W - 3L
1,572 SR
Queue Stats
23W - 30L
1,225 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HBKmullins
Morgan Le Fay
Level 22
God Stats
4W - 6L
1,318 SR
Queue Stats
87W - 127L
1,258 Elo+
Solo
Ra
Ra
ShadowDC015
Ra
Level 61
God Stats
6W - 4L
1,578 SR
Queue Stats
271W - 271L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALONDRAXT
Fenrir
13
2 / 11 / 2
10,449
581
9,236
19,467
8,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
AttackOfFlack12
Gilgamesh
13
1 / 6 / 5
10,473
582
11,094
20,745
17,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
ExiledGuardian
Morgan Le Fay
16
3 / 4 / 1
11,020
612
17,830
16,061
5,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
El_Gutti1
Skadi
16
9 / 2 / 10
13,237
735
13,683
13,366
4,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
HBKmullins
Morgan Le Fay
14
3 / 4 / 11
11,457
637
9,661
14,988
6,468
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
9 / 0 / 12
13,388
744
22,718
15,707
6,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
21
21
Deaths
6
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ALONDRAXT
Fenrir
2
11
2
0.27
L
Gilgamesh
AttackOfFlack12
Gilgamesh
1
6
5
0.58
W
Skadi
El_Gutti1
Skadi
9
2
10
7
L
Morgan Le Fay
ExiledGuardian
Morgan Le Fay
3
4
1
0.88
W
Morgan Le Fay
HBKmullins
Morgan Le Fay
3
4
11
2.13
W
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
46,062
56,273
Taken
44,061
32,167
Mitigated
17,119
8,668
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ALONDRAXT
Fenrir
9,236
1,587
580
3,237
19,467
8,277
0
11,023
8,444
0
36,822
L
Gilgamesh
AttackOfFlack12
Gilgamesh
11,094
2,407
0
738
20,745
17,965
0
10,655
10,090
0
25,913
W
Skadi
El_Gutti1
Skadi
13,683
6,572
0
940
13,366
4,432
577
4,576
8,526
0
31,697
L
Morgan Le Fay
ExiledGuardian
Morgan Le Fay
17,830
951
126
3,987
16,061
5,925
0
10,701
5,360
66,428
0
W
Morgan Le Fay
HBKmullins
Morgan Le Fay
9,661
457
0
1,559
14,988
6,468
288
6,490
8,084
29,245
0
W
22,718
2,390
3,609
7,183
15,707
6,219
1,044
5,686
9,621
79,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,942
Gold Earned
38,082
161
Minions Killed
178
0
Camps Cleared
0
923,160
Distance Traveled
951,414
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,449
581
35
2
0
284,056
4
L
Gilgamesh
10,473
582
30
2
0
309,723
0
W
Skadi
13,237
735
36
2
0
314,368
1
L
Morgan Le Fay
11,020
612
96
5
0
329,381
1
W
Morgan Le Fay
11,457
637
39
2
0
274,698
2
W
Ra
13,388
744
103
6
0
362,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role