Player Matchup

Sol
Sol
Atlanticoast
Sol
Level 68
God Stats
5W - 9L
1,488 SR
Queue Stats
51W - 74L
1,406 Elo+
Party 2
Discordia
Discordia
I x VoLtAgE
Discordia
Level 73
God Stats
1W - 3L
1,607 SR
Queue Stats
33W - 45L
1,477 Elo+
Party 2
Athena
Athena
Joasctorb
Athena
Level 87
God Stats
8W - 13L
1,303 SR
Queue Stats
54W - 72L
1,364 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Juiceman8675
Cu Chulainn
Level 96
God Stats
0W - 2L
1,254 SR
Queue Stats
11W - 24L
1,417 Elo+
Party 2
Hun Batz
Hun Batz
mad932
Hun Batz
Level 92
God Stats
0W - 2L
1,304 SR
Queue Stats
31W - 47L
1,424 Elo+
Party 2
Team Averages
Level 83
1,391 SR
1,418 Elo+

VS

Team Averages
Level 115
1,584 SR
1,507 Elo+
Fenrir
Fenrir
Doctor792
Fenrir
Level 156
God Stats
4W - 2L
1,720 SR
Queue Stats
120W - 115L
1,540 Elo+
Party 1
Discordia
Discordia
Its_All_Goodman_
Discordia
Level 81
God Stats
1W - 0L
1,638 SR
Queue Stats
11W - 7L
1,600 Elo+
Party 1
Hercules
Hercules
Wookie_TR011
Hercules
Level 122
God Stats
2W - 1L
1,465 SR
Queue Stats
26W - 21L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
Wookie_Trev
Sylvanus
Level 132
God Stats
1W - 1L
1,568 SR
Queue Stats
14W - 20L
1,404 Elo+
Party 1
Danzaburou
Danzaburou
matvarney
Danzaburou
Level 85
God Stats
19W - 10L
1,531 SR
Queue Stats
327W - 297L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,529
433
16,636
13,904
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
I x VoLtAgE
Discordia
17
0 / 6 / 2
10,139
461
9,538
11,203
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
Joasctorb
Athena
14
3 / 6 / 1
9,512
432
6,636
20,991
19,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Juiceman8675
Cu Chulainn
15
3 / 5 / 0
9,850
448
9,991
14,158
9,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
mad932
Hun Batz
16
2 / 6 / 4
10,266
467
12,056
18,114
6,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doctor792
Fenrir
18
9 / 3 / 8
12,511
569
11,503
20,752
12,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
20
2 / 2 / 6
13,205
600
10,003
11,308
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Wookie_TR011
Hercules
18
3 / 1 / 8
12,339
561
9,876
20,494
21,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Wookie_Trev
Sylvanus
18
2 / 0 / 14
12,519
569
6,568
21,173
26,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
matvarney
Danzaburou
20
12 / 2 / 2
14,167
644
20,774
19,703
8,520
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
8
Kills
28
28
Deaths
8
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Fenrir
Doctor792
Fenrir
9
3
8
4.33
L
Discordia
I x VoLtAgE
Discordia
0
6
2
0.17
W
Discordia
2
2
6
2.5
L
Athena
Joasctorb
Athena
3
6
1
0.58
L
Cu Chulainn
Juiceman8675
Cu Chulainn
3
5
0
0.6
W
Hercules
Wookie_TR011
Hercules
3
1
8
7
W
Sylvanus
Wookie_Trev
Sylvanus
2
0
14
9
L
Hun Batz
mad932
Hun Batz
2
6
4
0.67
W
Danzaburou
matvarney
Danzaburou
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,857
Damage
58,724
78,370
Taken
93,430
42,903
Mitigated
73,064
17,802
Healing
44,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,636
5,946
980
5,609
13,904
3,582
0
5,016
8,676
71,683
0
W
Fenrir
Doctor792
Fenrir
11,503
2,437
0
3,391
20,752
12,635
2,464
5,824
14,630
0
79,332
L
Discordia
I x VoLtAgE
Discordia
9,538
165
304
1,024
11,203
4,042
0
3,089
7,843
73,482
0
W
Discordia
10,003
969
0
3,356
11,308
4,215
546
3,989
6,878
90,810
0
L
Athena
Joasctorb
Athena
6,636
995
217
2,817
20,991
19,266
0
4,027
16,535
27,367
0
L
Cu Chulainn
Juiceman8675
Cu Chulainn
9,991
783
22
2,864
14,158
9,711
0
1,371
11,972
0
44,198
W
Hercules
Wookie_TR011
Hercules
9,876
2,646
0
12,533
20,494
21,072
2,450
6,264
13,096
0
57,380
W
Sylvanus
Wookie_Trev
Sylvanus
6,568
1,225
5,719
9,845
21,173
26,622
1,428
9,335
11,668
35,179
0
L
Hun Batz
mad932
Hun Batz
12,056
4,039
0
3,965
18,114
6,302
0
2,456
15,248
0
59,240
W
Danzaburou
matvarney
Danzaburou
20,774
11,186
0
9,573
19,703
8,520
7,832
11,424
8,139
0
129,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,296
Gold Earned
64,741
525
Minions Killed
623
0
Camps Cleared
0
2,059,739
Distance Traveled
2,058,004
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,529
433
138
6
0
404,336
0
W
Fenrir
12,511
569
106
5
0
451,668
2
L
Discordia
10,139
461
150
7
0
381,627
1
W
Discordia
13,205
600
173
8
0
411,717
1
L
Athena
9,512
432
43
2
0
450,816
3
L
Cu Chulainn
9,850
448
82
4
0
400,525
5
W
Hercules
12,339
561
106
5
0
434,853
7
W
Sylvanus
12,519
569
61
3
0
366,382
4
L
Hun Batz
10,266
467
112
5
0
422,435
2
W
Danzaburou
14,167
644
177
8
0
393,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role