Player Matchup

Khepri
Khepri
Frinka
Khepri
Level 127
God Stats
6W - 5L
1,739 SR
Queue Stats
148W - 133L
1,555 Elo+
Party 1
Chaac
Chaac
HDMI Input 1
Chaac
Level 75
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 19L
1,390 Elo+
Party 1
Ra
Ra
SUP6UYS
Ra
Level 84
God Stats
7W - 7L
1,581 SR
Queue Stats
129W - 116L
1,583 Elo+
Party 1
Team Averages
Level 95
1,607 SR
1,509 Elo+

VS

Team Averages
Level 104
1,496 SR
1,490 Elo+
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Candrez
Gilgamesh
Level 107
God Stats
7W - 9L
1,585 SR
Queue Stats
161W - 195L
1,474 Elo+
Solo
Raijin
Raijin
FOZROY
Raijin
Level 83
God Stats
4W - 6L
1,402 SR
Queue Stats
92W - 104L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Frinka
Khepri
10
2 / 2 / 13
7,882
788
6,471
10,158
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
7 / 1 / 9
8,320
832
10,014
11,575
9,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
10 / 3 / 6
8,681
868
8,689
6,907
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 7 / 3
6,845
685
5,601
10,394
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Candrez
Gilgamesh
9
2 / 8 / 3
6,999
700
7,100
13,849
5,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
FOZROY
Raijin
12
3 / 4 / 3
7,679
768
12,172
9,851
4,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
19
Kills
6
6
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
3
0.36
L
Gilgamesh
Candrez
Gilgamesh
2
8
3
0.44
L
Raijin
FOZROY
Raijin
3
4
3
1.13
W
Khepri
Frinka
Khepri
2
2
13
4.25
W
7
1
9
11.5
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,174
Damage
24,873
28,640
Taken
34,094
18,573
Mitigated
15,260
11,627
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,601
2,261
280
1,322
10,394
5,106
12
4,438
5,791
0
13,202
L
Gilgamesh
Candrez
Gilgamesh
7,100
2,243
810
2,275
13,849
5,965
26
6,602
6,702
0
15,858
L
Raijin
FOZROY
Raijin
12,172
1,298
0
3,850
9,851
4,189
0
4,120
5,432
39,694
0
W
Khepri
Frinka
Khepri
6,471
980
0
1,892
10,158
6,151
306
3,513
6,645
13,749
0
W
10,014
2,277
0
4,630
11,575
9,729
60
4,974
6,601
0
17,974
W
8,689
1,015
2,714
2,391
6,907
2,693
477
3,685
3,222
33,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,883
Gold Earned
21,523
107
Minions Killed
100
0
Camps Cleared
0
509,290
Distance Traveled
495,045
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,845
685
11
1
0
180,266
1
L
Gilgamesh
6,999
700
23
2
0
161,484
1
L
Raijin
7,679
768
66
7
0
153,295
2
W
Khepri
7,882
788
18
2
0
176,014
0
W
Chaac
8,320
832
26
3
0
163,868
1
W
Ra
8,681
868
63
6
0
169,408
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role