Player Matchup

Hades
Hades
KonstantFPS
Hades
Level 29
God Stats
15W - 16L
1,367 SR
Queue Stats
98W - 156L
1,212 Elo+
Party 1
Chaac
Chaac
Pr0pheticV0id
Chaac
Level 88
God Stats
9W - 15L
1,500 SR
Queue Stats
181W - 258L
1,309 Elo+
Party 1
Skadi
Skadi
Rekcut91
Skadi
Level 66
God Stats
5W - 5L
1,484 SR
Queue Stats
142W - 231L
1,304 Elo+
Party 1
Yemoja
Yemoja
Zekerbox
Yemoja
Level 49
God Stats
4W - 4L
1,352 SR
Queue Stats
84W - 150L
1,303 Elo+
Party 1
Nemesis
Nemesis
wounded1828
Nemesis
Level 98
God Stats
3W - 4L
1,309 SR
Queue Stats
55W - 111L
1,239 Elo+
Party 1
Team Averages
Level 66
1,402 SR
1,273 Elo+

VS

Team Averages
Level 67
1,359 SR
1,350 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Antony7
Ymir
Level 69
God Stats
31W - 59L
1,343 SR
Queue Stats
237W - 315L
1,315 Elo+
Party 3
Cerberus
Cerberus
EricTheGod10
Cerberus
Level 67
God Stats
9W - 14L
1,438 SR
Queue Stats
141W - 241L
1,293 Elo+
Party 3
Ra
Ra
JollyJoey919198
Ra
Level 60
God Stats
0W - 1L
1,115 SR
Queue Stats
5W - 4L
1,528 Elo+
Party 2
Izanami
Izanami
WellITriedd
Izanami
Level 18
God Stats
1W - 3L
1,398 SR
Queue Stats
3W - 7L
1,114 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 0
8,017
668
8,827
6,137
3,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 6
6,088
507
4,465
8,498
7,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
Rekcut91
Skadi
11
3 / 1 / 3
6,931
578
2,571
6,529
1,843
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Zekerbox
Yemoja
10
0 / 0 / 7
6,827
569
1,313
2,657
1,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
wounded1828
Nemesis
10
0 / 1 / 0
6,400
533
625
5,921
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 1 / 1
5,924
494
2,557
5,928
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Antony7
Ymir
9
2 / 2 / 1
5,764
480
3,452
3,948
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
EricTheGod10
Cerberus
6
0 / 3 / 3
5,000
417
1,127
9,292
3,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 5 / 0
5,538
462
2,217
4,949
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
WellITriedd
Izanami
10
0 / 3 / 1
5,948
496
1,708
6,678
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
6
6
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
1
1
3.5
L
Ymir
Antony7
Ymir
2
2
1
1.25
L
Cerberus
EricTheGod10
Cerberus
0
3
3
0.5
L
1
5
0
0.2
W
9
0
0
9
W
0
4
6
0.75
W
Skadi
Rekcut91
Skadi
3
1
3
4.5
L
Izanami
WellITriedd
Izanami
0
3
1
0.17
W
Yemoja
Zekerbox
Yemoja
0
0
7
3.5
W
Nemesis
wounded1828
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,801
Damage
11,061
29,742
Taken
30,795
16,951
Mitigated
9,867
11,176
Healing
7,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,557
666
0
2,245
5,928
2,177
484
1,753
4,175
15,266
5,986
L
Ymir
Antony7
Ymir
3,452
294
0
0
3,948
1,375
0
1,291
2,657
21,898
0
L
Cerberus
EricTheGod10
Cerberus
1,127
17
0
3,106
9,292
3,211
0
3,114
6,178
13,560
0
L
2,217
22
0
567
4,949
1,354
0
3,052
1,897
18,484
0
W
8,827
780
152
3,337
6,137
3,527
315
2,955
2,995
43,903
0
W
4,465
1,278
0
2,075
8,498
7,917
366
2,159
6,116
0
28,882
W
Skadi
Rekcut91
Skadi
2,571
1,670
0
324
6,529
1,843
2,568
1,190
5,291
0
42,374
L
Izanami
WellITriedd
Izanami
1,708
849
0
1,491
6,678
1,750
44
930
5,748
0
28,569
W
Yemoja
Zekerbox
Yemoja
1,313
419
1,173
671
2,657
1,867
789
1,371
1,218
13,533
0
W
Nemesis
wounded1828
Nemesis
625
43
234
3,210
5,921
1,797
0
1,251
4,602
0
27,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,263
Gold Earned
28,174
300
Minions Killed
241
0
Camps Cleared
0
1,074,746
Distance Traveled
925,437
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,924
494
49
4
0
217,185
6
L
Ymir
5,764
480
48
4
0
113,350
0
L
Cerberus
5,000
417
37
3
0
147,549
0
L
Ra
5,538
462
41
3
0
221,061
0
W
Hades
8,017
668
79
7
0
219,223
0
W
Chaac
6,088
507
45
4
0
238,147
1
W
Skadi
6,931
578
71
6
0
201,800
1
L
Izanami
5,948
496
66
6
0
226,292
1
W
Yemoja
6,827
569
30
3
0
217,245
2
W
Nemesis
6,400
533
75
6
0
198,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role