Player Matchup

Gilgamesh
Gilgamesh
Driftr20
Gilgamesh
Level 27
God Stats
2W - 2L
1,273 SR
Queue Stats
115W - 110L
1,501 Elo+
Party 2
Pele
Pele
RnG GHST
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 82L
1,399 Elo+
Party 2
Nox
Nox
Xeveoo
Nox
Level 43
God Stats
3W - 5L
1,603 SR
Queue Stats
225W - 190L
1,545 Elo+
Party 2
Team Averages
Level 31
1,459 SR
1,481 Elo+

VS

Team Averages
Level 69
1,564 SR
1,503 Elo+
Yemoja
Yemoja
BobTheMilker
Yemoja
Level 16
God Stats
2W - 0L
1,692 SR
Queue Stats
10W - 14L
1,399 Elo+
Party 1
Olorun
Olorun
EuphoricKeyboard
Olorun
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 36L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
stun5
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Driftr20
Gilgamesh
16
3 / 10 / 5
12,542
627
17,826
26,394
20,902
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
15
2 / 11 / 5
11,962
598
6,366
23,433
8,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
Xeveoo
Nox
18
4 / 3 / 0
12,458
623
13,126
13,726
5,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
4 / 1 / 15
13,527
676
13,858
18,649
26,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 6 / 13
13,629
681
11,206
14,354
7,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
stun5
Hun Batz
19
15 / 3 / 5
15,692
785
25,998
22,093
22,783
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
9
Kills
24
24
Deaths
10
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Yemoja
4
1
15
11.5
L
Gilgamesh
Driftr20
Gilgamesh
3
10
5
0.55
W
5
6
13
1.92
L
Pele
2
11
5
0.41
L
Nox
Xeveoo
Nox
4
3
0
1.33
W
Hun Batz
stun5
Hun Batz
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,318
Damage
51,062
63,553
Taken
55,096
34,893
Mitigated
56,611
1,841
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
13,858
2,273
1,467
184
18,649
26,554
835
5,797
12,442
46,687
0
L
Gilgamesh
Driftr20
Gilgamesh
17,826
4,751
0
534
26,394
20,902
0
10,303
15,200
0
45,241
W
11,206
2,641
1,274
2,291
14,354
7,274
941
2,298
11,838
40,990
0
L
Pele
6,366
1,805
0
1,095
23,433
8,689
0
9,854
13,095
0
49,137
L
Nox
Xeveoo
Nox
13,126
927
0
212
13,726
5,302
0
3,987
9,537
45,723
0
W
Hun Batz
stun5
Hun Batz
25,998
8,119
0
665
22,093
22,783
1,651
4,081
17,690
0
82,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
42,848
186
Minions Killed
205
0
Camps Cleared
0
1,090,520
Distance Traveled
1,131,844
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,527
676
59
3
0
350,835
0
L
Gilgamesh
12,542
627
50
3
0
388,575
2
W
Olorun
13,629
681
62
3
0
370,862
0
L
Pele
11,962
598
56
3
0
337,873
1
L
Nox
12,458
623
80
4
0
364,072
4
W
Hun Batz
15,692
785
84
4
0
410,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role