Player Matchup

Chaac
Chaac
 
Chaac
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
EDAnime
Neith
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Sobek
Sobek
FatalCryo
Sobek
Level 109
God Stats
0W - 4L
1,325 SR
Queue Stats
41W - 38L
1,560 Elo+
Party 1
Sol
Sol
Genxchiro
Sol
Level 80
God Stats
4W - 4L
1,508 SR
Queue Stats
98W - 172L
1,344 Elo+
Party 1
Ares
Ares
karotosito
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,739 Elo+
Party 1
Team Averages
Level 63
1,467 SR
1,529 Elo+

VS

Team Averages
Level 51
1,524 SR
1,469 Elo+
Tiamat
Tiamat
 
Tiamat
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
FuzzyEarmuffs
Apollo
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,483 Elo+
Solo
Loki
Loki
Helicawptuh
Loki
Level 11
God Stats
7W - 10L
1,408 SR
Queue Stats
42W - 35L
1,396 Elo+
Party 2
Cthulhu
Cthulhu
SaintMemeus
Cthulhu
Level 17
God Stats
16W - 20L
1,672 SR
Queue Stats
168W - 166L
1,515 Elo+
Party 2
Nike
Nike
SheepBeep
Nike
Level 49
God Stats
36W - 36L
1,542 SR
Queue Stats
79W - 85L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 1 / 0
4,276
713
1,349
3,907
2,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
EDAnime
Neith
4
0 / 4 / 0
3,222
537
1,213
2,756
424
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
FatalCryo
Sobek
4
0 / 1 / 0
3,345
558
210
2,795
1,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

5
0 / 2 / 0
3,434
572
527
3,252
1,041
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

4
0 / 2 / 0
3,418
570
626
2,658
1,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
3 / 0 / 0
4,895
816
2,306
2,618
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
5 / 0 / 1
4,520
753
3,085
2,759
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 1
4,239
707
467
2,675
613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
SaintMemeus
Cthulhu
7
1 / 1 / 5
4,078
680
1,664
2,990
1,089
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Nike
8
1 / 0 / 0
4,243
707
1,338
2,638
1,144
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
10
10
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
Tiamat
 
Tiamat
3
0
0
3
L
Neith
EDAnime
Neith
0
4
0
0
L
Sobek
FatalCryo
Sobek
0
1
0
0
W
5
0
1
5.5
L
0
2
0
0
W
0
0
1
0.5
W
Cthulhu
SaintMemeus
Cthulhu
1
1
5
3.5
W
Nike
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,925
Damage
8,860
15,368
Taken
13,680
6,660
Mitigated
4,712
4,315
Healing
3,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,349
43
0
1,498
3,907
2,686
0
0
3,907
0
17,660
W
Tiamat
 
Tiamat
2,306
203
0
1,145
2,618
1,139
424
599
2,019
22,193
0
L
Neith
EDAnime
Neith
1,213
732
0
248
2,756
424
0
396
2,360
0
7,110
L
Sobek
FatalCryo
Sobek
210
74
0
480
2,795
1,187
0
221
2,574
9,183
0
W
3,085
1,975
0
734
2,759
727
1,007
454
2,305
0
18,356
L
527
0
0
1,613
3,252
1,041
0
2,085
1,167
10,573
0
W
467
0
0
1,498
2,675
613
0
138
2,537
0
17,430
W
Cthulhu
SaintMemeus
Cthulhu
1,664
45
79
0
2,990
1,089
81
172
2,818
8,609
0
W
Nike
1,338
53
0
118
2,638
1,144
0
0
2,436
0
13,793
L
626
155
0
476
2,658
1,322
0
1,268
1,390
1,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,695
Gold Earned
21,975
104
Minions Killed
171
0
Camps Cleared
0
492,946
Distance Traveled
645,180
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,276
713
47
8
0
120,443
2
W
Tiamat
4,895
816
41
7
0
139,514
0
L
Neith
3,222
537
15
3
0
94,069
0
L
Sobek
3,345
558
18
3
0
82,738
1
W
Apollo
4,520
753
34
6
0
93,919
0
L
Sol
3,434
572
20
3
0
90,722
0
W
Loki
4,239
707
45
8
0
135,564
0
W
Cthulhu
4,078
680
16
3
0
130,861
0
W
Nike
4,243
707
35
6
0
145,322
2
L
Ares
3,418
570
4
1
0
104,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role