Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Eastvirginia
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,599 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Fierce_firemonky
Tsukuyomi
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 17L
1,195 Elo+
Party 3
Heimdallr
Heimdallr
SlothUp
Heimdallr
Level 40
God Stats
8W - 2L
1,893 SR
Queue Stats
32W - 21L
1,773 Elo+
Party 2
Bakasura
Bakasura
Wiicc23
Bakasura
Level 14
God Stats
5W - 7L
1,377 SR
Queue Stats
13W - 21L
1,191 Elo+
Party 3
Team Averages
Level 24
1,554 SR
1,451 Elo+

VS

Team Averages
Level 22
1,339 SR
1,260 Elo+
Tyr
Tyr
CleanBunny7410
Tyr
Level 43
God Stats
27W - 45L
1,325 SR
Queue Stats
110W - 159L
1,206 Elo+
Party 1
Loki
Loki
Foxygamer465
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Athena
Athena
Lee_FangZ
Athena
Level 18
God Stats
11W - 11L
1,153 SR
Queue Stats
205W - 216L
1,220 Elo+
Solo
Nemesis
Nemesis
PauPauIsSavage
Nemesis
Level 28
God Stats
4W - 11L
1,429 SR
Queue Stats
62W - 118L
1,180 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xzism
Morgan Le Fay
Level 19
God Stats
0W - 3L
1,290 SR
Queue Stats
16W - 37L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
9 / 3 / 10
11,032
552
14,454
11,632
7,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
12 / 3 / 7
10,777
539
16,239
10,001
3,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
13
1 / 8 / 2
9,007
450
8,077
13,873
5,122
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
SlothUp
Heimdallr
14
8 / 7 / 13
11,090
555
10,171
10,820
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Wiicc23
Bakasura
11
0 / 11 / 2
7,877
394
2,118
12,104
6,030
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 2 / 3
10,266
513
13,058
19,426
17,436
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 11 / 5
7,688
384
2,446
15,011
4,597
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
Lee_FangZ
Athena
15
10 / 4 / 7
9,811
491
7,617
16,010
19,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 11 / 3
7,526
376
5,720
16,735
5,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Xzism
Morgan Le Fay
11
2 / 5 / 4
7,817
391
5,859
11,555
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
50
30
Kills
28
32
Deaths
33
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
3
10
4.67
L
11
2
3
6.25
W
12
3
7
5.17
W
Tsukuyomi
1
8
2
0.25
L
2
11
5
0.41
L
Athena
Lee_FangZ
Athena
10
4
7
3.38
L
3
11
3
0.41
W
Heimdallr
SlothUp
Heimdallr
8
7
13
2.07
W
Bakasura
Wiicc23
Bakasura
0
11
2
0.09
L
Morgan Le Fay
Xzism
Morgan Le Fay
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,059
Damage
34,700
58,430
Taken
78,737
26,830
Mitigated
50,870
14,028
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,454
3,205
0
4,159
11,632
7,374
2,056
2,413
9,219
50,334
0
L
13,058
1,480
0
4,750
19,426
17,436
486
4,867
14,559
0
57,288
W
16,239
10,033
0
3,984
10,001
3,332
4,351
2,148
7,853
0
46,723
W
Tsukuyomi
8,077
4,314
0
4,236
13,873
5,122
900
4,849
9,024
0
37,339
L
2,446
502
0
2,657
15,011
4,597
126
3,009
12,002
0
24,750
L
Athena
Lee_FangZ
Athena
7,617
2,514
0
480
16,010
19,899
0
1,126
14,784
30,072
0
L
5,720
2,057
0
1,926
16,735
5,647
0
3,716
12,969
0
32,547
W
Heimdallr
SlothUp
Heimdallr
10,171
3,837
0
341
10,820
4,972
2,721
1,044
9,776
140
33,808
W
Bakasura
Wiicc23
Bakasura
2,118
1,760
0
1,308
12,104
6,030
1,403
3,022
9,082
0
9,554
L
Morgan Le Fay
Xzism
Morgan Le Fay
5,859
1,099
0
3,049
11,555
3,291
0
1,826
9,689
35,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,783
Gold Earned
43,108
268
Minions Killed
264
0
Camps Cleared
0
1,852,180
Distance Traveled
1,984,937
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,032
552
88
4
0
346,759
4
L
Tyr
10,266
513
64
3
0
567,143
0
W
Skadi
10,777
539
50
3
0
355,301
2
W
Tsukuyomi
9,007
450
60
3
0
372,712
0
L
Loki
7,688
384
43
2
0
383,779
4
L
Athena
9,811
491
45
2
0
395,912
1
L
Nemesis
7,526
376
52
3
0
377,243
3
W
Heimdallr
11,090
555
40
2
0
368,382
6
W
Bakasura
7,877
394
30
2
0
409,026
0
L
Morgan Le Fay
7,817
391
60
3
0
260,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role