Player Matchup

Ares
Ares
Shifty-peenus21
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,839 Elo+
Solo
Izanami
Izanami
Teinted-
Izanami
Level 17
God Stats
19W - 10L
1,906 SR
Queue Stats
144W - 131L
1,691 Elo+
Solo
Gilgamesh
Gilgamesh
dingo767765
Gilgamesh
Level 28
God Stats
3W - 4L
1,527 SR
Queue Stats
95W - 92L
1,455 Elo+
Solo
Nu Wa
Nu Wa
javi_440
Nu Wa
Level 28
God Stats
17W - 13L
1,546 SR
Queue Stats
142W - 114L
1,562 Elo+
Solo
Jing Wei
Jing Wei
scrotiewontusis
Jing Wei
Level 8
God Stats
0W - 2L
1,447 SR
Queue Stats
1W - 2L
1,505 Elo+
Solo
Team Averages
Level 17
1,585 SR
1,610 Elo+

VS

Team Averages
Level 18
1,490 SR
1,551 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DenDi313
Nike
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
284W - 334L
1,375 Elo+
Solo
Medusa
Medusa
lexxdabratttt
Medusa
Level 28
God Stats
7W - 8L
1,469 SR
Queue Stats
35W - 25L
1,642 Elo+
Solo
Zeus
Zeus
thirstytoes
Zeus
Level 16
God Stats
3W - 1L
1,479 SR
Queue Stats
68W - 49L
1,576 Elo+
Solo
Ares
Ares
yessir4056
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 3
5,800
414
1,758
9,080
6,987
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Teinted-
Izanami
13
4 / 5 / 0
7,914
565
11,612
14,016
3,793
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
dingo767765
Gilgamesh
9
1 / 6 / 0
5,802
414
3,881
9,179
4,841
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
javi_440
Nu Wa
11
0 / 0 / 2
6,661
476
5,941
5,241
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
5
0 / 2 / 1
4,787
342
549
3,719
844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 2 / 4
7,285
520
5,263
10,813
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
15
5 / 1 / 3
8,550
611
7,159
8,723
4,010
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 1 / 0
8,795
628
5,063
11,109
4,100
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
10 / 1 / 2
8,606
615
12,003
8,897
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

1
0 / 0 / 0
2,825
202
0
475
132

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
20
21
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
4
3
W
Nike
5
1
3
6.5
L
0
8
3
0.19
L
Izanami
Teinted-
Izanami
4
5
0
0.8
L
Gilgamesh
dingo767765
Gilgamesh
1
6
0
0.17
L
Nu Wa
javi_440
Nu Wa
0
0
2
1
W
1
1
0
1
L
Jing Wei
0
2
1
0.25
W
10
1
2
11
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,741
Damage
29,488
41,235
Taken
40,017
17,970
Mitigated
20,364
4,332
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,263
1,003
0
1,556
10,813
9,199
23
3,270
7,543
20,762
0
W
Nike
7,159
803
0
2,901
8,723
4,010
0
1,209
7,514
0
49,633
L
1,758
327
0
200
9,080
6,987
190
4,924
4,014
15,597
0
L
Izanami
Teinted-
Izanami
11,612
8,263
0
3,834
14,016
3,793
0
6,608
7,256
0
50,494
L
Gilgamesh
dingo767765
Gilgamesh
3,881
982
0
193
9,179
4,841
410
1,640
7,495
0
24,278
L
Nu Wa
javi_440
Nu Wa
5,941
1,094
0
0
5,241
1,505
208
2,877
2,306
44,826
0
W
5,063
2,378
0
7,052
11,109
4,100
200
463
10,646
0
78,634
L
Jing Wei
549
533
0
105
3,719
844
176
815
2,898
0
6,080
W
12,003
2,963
0
3,913
8,897
2,923
491
2,282
6,615
52,740
0
W
0
0
0
0
475
132
0
475
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,964
Gold Earned
36,061
271
Minions Killed
391
0
Camps Cleared
0
1,094,190
Distance Traveled
1,064,860
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,285
520
42
3
0
277,258
6
W
Nike
8,550
611
106
8
0
273,452
1
L
Ares
5,800
414
35
3
0
210,762
3
L
Izanami
7,914
565
104
7
0
228,957
2
L
Gilgamesh
5,802
414
44
3
0
231,403
0
L
Nu Wa
6,661
476
78
6
0
261,510
2
W
Medusa
8,795
628
143
10
0
259,699
2
L
Jing Wei
4,787
342
10
1
0
161,558
0
W
Zeus
8,606
615
100
7
0
254,451
1
W
Ares
2,825
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role