Player Matchup

Ares
Ares
ALEXBIGGIEYT
Ares
Level 11
God Stats
6W - 14L
1,241 SR
Queue Stats
7W - 22L
1,245 Elo+
Solo
Bellona
Bellona
KarlosGabriel
Bellona
Level 8
God Stats
1W - 6L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Ra
Ra
MkNobody
Ra
Level 5
God Stats
0W - 3L
1,019 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Olorun
Olorun
Pholosopher
Olorun
Level 21
God Stats
0W - 1L
1,190 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
TforTony
Agni
Level 7
God Stats
0W - 1L
931 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 10
1,176 SR
1,449 Elo+

VS

Team Averages
Level 25
1,431 SR
1,335 Elo+
Sun Wukong
Sun Wukong
Cudro
Sun Wukong
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,170 Elo+
Party 2
Bacchus
Bacchus
GentleGiant266
Bacchus
Level 57
God Stats
11W - 21L
1,342 SR
Queue Stats
51W - 115L
1,223 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Hejazia
Tsukuyomi
Level 29
God Stats
6W - 7L
1,278 SR
Queue Stats
221W - 237L
1,404 Elo+
Solo
Anubis
Anubis
Odysseya
Anubis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anhur
Anhur
caretean
Anhur
Level 29
God Stats
6W - 5L
1,535 SR
Queue Stats
74W - 80L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,960
468
3,127
13,458
7,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
13
4 / 7 / 1
8,880
522
6,181
14,549
9,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 7 / 0
7,465
439
5,352
9,157
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
13
3 / 3 / 1
7,605
447
11,129
12,080
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Agni
10
0 / 7 / 1
6,414
377
2,136
10,802
3,228
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cudro
Sun Wukong
14
1 / 3 / 7
8,550
503
7,283
10,202
4,679
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 0 / 4
8,644
508
6,272
13,107
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Hejazia
Tsukuyomi
17
14 / 2 / 0
10,705
630
16,145
12,196
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
Odysseya
Anubis
15
4 / 0 / 4
9,198
541
5,632
6,527
3,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
caretean
Anhur
13
3 / 4 / 3
7,866
463
6,659
11,199
3,981
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
8
Kills
26
29
Deaths
9
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Sun Wukong
Cudro
Sun Wukong
1
3
7
1.5
W
4
0
4
6
W
Tsukuyomi
Hejazia
Tsukuyomi
14
2
0
7
L
Bellona
4
7
1
0.64
L
0
7
0
0
W
Anubis
Odysseya
Anubis
4
0
4
6
L
Olorun
3
3
1
1.17
L
Agni
0
7
1
0.07
W
Anhur
caretean
Anhur
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
41,991
60,046
Taken
53,231
26,135
Mitigated
29,145
10,888
Healing
20,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,127
691
0
60
13,458
7,536
699
0
13,458
15,528
0
W
Sun Wukong
Cudro
Sun Wukong
7,283
2,722
274
5,004
10,202
4,679
1,407
2,349
7,853
0
31,424
W
6,272
489
224
4,897
13,107
12,111
52
6,534
6,439
24,326
0
W
Tsukuyomi
Hejazia
Tsukuyomi
16,145
3,463
0
4,209
12,196
5,184
1,919
1,251
10,915
0
79,243
L
Bellona
6,181
2,710
0
3,099
14,549
9,995
2,305
0
14,549
0
34,218
L
5,352
530
37
768
9,157
2,103
233
4,995
4,162
36,074
0
W
Anubis
Odysseya
Anubis
5,632
194
0
3,983
6,527
3,190
1,163
3,789
2,492
42,038
0
L
Olorun
11,129
5,772
258
6,350
12,080
3,273
0
4,996
7,084
46,193
0
L
Agni
2,136
461
0
316
10,802
3,228
0
1,913
8,889
23,499
0
W
Anhur
caretean
Anhur
6,659
2,737
473
1,796
11,199
3,981
120
7,331
3,788
0
41,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,324
Gold Earned
44,963
274
Minions Killed
391
0
Camps Cleared
0
1,296,635
Distance Traveled
1,402,949
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,960
468
24
1
0
284,607
1
W
Sun Wukong
8,550
503
58
3
0
258,329
0
W
Bacchus
8,644
508
26
2
0
348,722
1
W
Tsukuyomi
10,705
630
130
8
0
300,054
0
L
Bellona
8,880
522
55
3
0
218,589
0
L
Ra
7,465
439
87
5
0
257,683
1
W
Anubis
9,198
541
100
6
0
248,798
1
L
Olorun
7,605
447
68
4
0
263,305
2
L
Agni
6,414
377
40
2
0
272,451
0
W
Anhur
7,866
463
77
5
0
247,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role