Player Matchup

Sun Wukong
Sun Wukong
FrankSea
Sun Wukong
Level 29
God Stats
20W - 13L
1,660 SR
Queue Stats
186W - 177L
1,531 Elo+
Solo
Ares
Ares
LNTWE1
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,212 Elo+
Party 1
Izanami
Izanami
LillianWings
Izanami
Level 4
God Stats
2W - 1L
1,353 SR
Queue Stats
5W - 3L
1,491 Elo+
Solo
Ra
Ra
OLIVERR75
Ra
Level 14
God Stats
1W - 1L
1,245 SR
Queue Stats
9W - 11L
1,458 Elo+
Party 1
Thanatos
Thanatos
VeztedZulu
Thanatos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,600 Elo+
Party 1
Team Averages
Level 42
1,452 SR
1,458 Elo+

VS

Team Averages
Level 17
1,576 SR
1,423 Elo+
Bellona
Bellona
LEBLEC
Bellona
Level 21
God Stats
8W - 3L
1,769 SR
Queue Stats
25W - 20L
1,425 Elo+
Solo
Artemis
Artemis
Seistas0s
Artemis
Level 18
God Stats
3W - 2L
1,601 SR
Queue Stats
49W - 54L
1,429 Elo+
Solo
Kali
Kali
Soujabouwasfirst
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 140L
1,402 Elo+
Solo
Yemoja
Yemoja
Sovietshaker
Yemoja
Level 8
God Stats
1W - 3L
1,510 SR
Queue Stats
2W - 9L
1,419 Elo+
Solo
Agni
Agni
lemenebaedee64
Agni
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 75L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FrankSea
Sun Wukong
14
3 / 0 / 3
7,875
563
4,447
7,856
3,716
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
LNTWE1
Ares
10
0 / 3 / 0
6,776
484
311
7,995
3,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
LillianWings
Izanami
11
1 / 2 / 4
7,123
509
7,616
6,319
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 1
7,506
536
3,908
6,100
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
VeztedZulu
Thanatos
14
8 / 0 / 4
8,545
610
8,587
11,901
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LEBLEC
Bellona
12
1 / 2 / 3
7,360
526
6,583
8,952
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Seistas0s
Artemis
11
4 / 2 / 1
6,988
499
6,164
8,505
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 4 / 2
6,403
457
2,233
8,994
3,492
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
9
1 / 2 / 2
5,735
410
2,457
5,923
2,278
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 4 / 3
6,938
496
5,526
8,385
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
14
Kills
7
7
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FrankSea
Sun Wukong
3
0
3
4.5
L
Bellona
LEBLEC
Bellona
1
2
3
1.25
W
Ares
LNTWE1
Ares
0
3
0
0
W
Izanami
LillianWings
Izanami
1
2
4
1.5
W
2
2
1
1.25
L
Artemis
Seistas0s
Artemis
4
2
1
2.25
L
1
4
2
0.5
L
Yemoja
1
2
2
1
W
Thanatos
VeztedZulu
Thanatos
8
0
4
10
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,869
Damage
22,963
40,171
Taken
40,759
15,304
Mitigated
16,175
17,660
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FrankSea
Sun Wukong
4,447
820
0
2,270
7,856
3,716
543
1,817
5,933
0
44,488
L
Bellona
LEBLEC
Bellona
6,583
1,126
0
2,496
8,952
5,769
64
1,437
7,515
0
41,115
W
Ares
LNTWE1
Ares
311
0
0
0
7,995
3,366
0
1,412
6,583
15,438
0
W
Izanami
LillianWings
Izanami
7,616
3,443
0
1,262
6,319
1,951
1,402
783
5,532
0
46,282
W
3,908
684
0
1,036
6,100
2,061
348
1,584
4,248
41,399
0
L
Artemis
Seistas0s
Artemis
6,164
3,082
0
2,356
8,505
1,983
0
179
8,326
0
27,120
L
2,233
849
0
2,790
8,994
3,492
0
0
8,994
0
33,541
L
Yemoja
2,457
687
870
1,363
5,923
2,278
0
132
5,791
18,571
0
W
Thanatos
VeztedZulu
Thanatos
8,587
1,719
0
13,092
11,901
4,210
27
1,865
9,892
0
48,223
L
5,526
658
0
2,517
8,385
2,653
0
2,471
5,914
39,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,825
Gold Earned
33,424
384
Minions Killed
323
0
Camps Cleared
0
1,353,101
Distance Traveled
1,233,361
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,875
563
100
7
0
274,104
4
L
Bellona
7,360
526
87
6
0
267,789
0
W
Ares
6,776
484
26
2
0
272,042
0
W
Izanami
7,123
509
86
6
0
239,596
0
W
Ra
7,506
536
91
7
0
255,068
0
L
Artemis
6,988
499
56
4
0
218,386
0
L
Kali
6,403
457
67
5
0
249,312
0
L
Yemoja
5,735
410
23
2
0
254,502
1
W
Thanatos
8,545
610
81
6
0
312,291
2
L
Agni
6,938
496
90
6
0
243,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role