Player Matchup

Ymir
Ymir
Bryan7720
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 30L
1,520 Elo+
Party 1
Nemesis
Nemesis
K4l3R
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 34L
1,520 Elo+
Party 1
Neith
Neith
Nanone8377
Neith
Level 6
God Stats
4W - 5L
1,659 SR
Queue Stats
9W - 9L
1,535 Elo+
Solo
Nu Wa
Nu Wa
SenhorHokage
Nu Wa
Level 3
God Stats
20W - 17L
1,692 SR
Queue Stats
267W - 303L
1,696 Elo+
Solo
Jormungandr
Jormungandr
iSunshinee
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,598 Elo+
Solo
Team Averages
Level 8
1,570 SR
1,574 Elo+

VS

Team Averages
Level 16
1,523 SR
1,553 Elo+
Sol
Sol
Alancito_Duna
Sol
Level 24
God Stats
9W - 5L
1,500 SR
Queue Stats
163W - 161L
1,569 Elo+
Solo
Danzaburou
Danzaburou
AviciiGamiing
Danzaburou
Level 28
God Stats
18W - 17L
1,431 SR
Queue Stats
109W - 105L
1,486 Elo+
Solo
Thanatos
Thanatos
Azrhael
Thanatos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,415 Elo+
Solo
Yemoja
Yemoja
RuiFarias
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,654 Elo+
Solo
Anubis
Anubis
kroquetasdequeso
Anubis
Level 16
God Stats
13W - 6L
1,682 SR
Queue Stats
76W - 63L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
3
0 / 4 / 1
3,800
345
275
3,140
1,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
K4l3R
Nemesis
3
0 / 4 / 1
3,799
345
718
3,305
537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
9
1 / 1 / 3
5,604
509
2,811
2,691
651
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
5 / 1 / 2
6,660
605
6,943
5,915
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
iSunshinee
Jormungandr
8
1 / 2 / 1
5,305
482
2,056
7,094
2,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,113
556
1,703
4,086
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
AviciiGamiing
Danzaburou
11
2 / 1 / 0
6,510
592
2,674
5,886
1,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Azrhael
Thanatos
3
0 / 2 / 1
3,941
358
376
1,709
432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
RuiFarias
Yemoja
8
0 / 3 / 1
5,296
481
2,305
4,069
1,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 0 / 2
8,820
802
8,935
7,176
3,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
12
12
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
Danzaburou
AviciiGamiing
Danzaburou
2
1
0
2
W
Thanatos
Azrhael
Thanatos
0
2
1
0.25
L
Ymir
0
4
1
0.13
L
Nemesis
K4l3R
Nemesis
0
4
1
0.13
L
Neith
1
1
3
2.5
W
Yemoja
RuiFarias
Yemoja
0
3
1
0.17
L
5
1
2
6
L
Jormungandr
iSunshinee
Jormungandr
1
2
1
0.75
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,803
Damage
15,993
22,145
Taken
22,926
6,195
Mitigated
7,932
3,357
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,703
896
0
686
4,086
1,143
176
2,527
1,393
27,996
0
W
Danzaburou
AviciiGamiing
Danzaburou
2,674
1,094
0
2,611
5,886
1,666
0
1,400
4,452
0
38,597
W
Thanatos
Azrhael
Thanatos
376
256
0
192
1,709
432
0
1,027
588
0
1,581
L
Ymir
275
275
0
61
3,140
1,083
0
2,573
567
2,392
0
L
Nemesis
K4l3R
Nemesis
718
501
0
407
3,305
537
0
1,778
1,527
0
4,065
L
Neith
2,811
709
306
681
2,691
651
0
583
2,108
0
33,527
W
Yemoja
RuiFarias
Yemoja
2,305
549
333
0
4,069
1,676
0
2,204
1,775
11,810
0
L
6,943
1,870
0
922
5,915
1,655
0
3,430
2,393
39,607
0
L
Jormungandr
iSunshinee
Jormungandr
2,056
572
0
980
7,094
2,269
0
4,487
2,607
7,742
0
W
8,935
949
0
5,856
7,176
3,015
304
1,879
5,223
66,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,168
Gold Earned
30,680
179
Minions Killed
318
0
Camps Cleared
0
837,091
Distance Traveled
809,059
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,113
556
72
7
0
197,312
2
W
Danzaburou
6,510
592
80
7
0
177,581
0
W
Thanatos
3,941
358
2
0
0
72,084
0
L
Ymir
3,800
345
8
1
0
121,491
0
L
Nemesis
3,799
345
14
1
0
107,248
2
L
Neith
5,604
509
80
7
0
190,504
0
W
Yemoja
5,296
481
20
2
0
179,290
3
L
Nu Wa
6,660
605
68
6
0
210,326
2
L
Jormungandr
5,305
482
9
1
0
207,522
2
W
Anubis
8,820
802
144
13
0
182,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role