Player Matchup

Zhong Kui
Zhong Kui
DemonSkull223
Zhong Kui
Level 85
God Stats
36W - 29L
1,574 SR
Queue Stats
537W - 558L
1,494 Elo+
Party 2
Izanami
Izanami
GrImReApEr-_-531
Izanami
Level 62
God Stats
28W - 18L
1,490 SR
Queue Stats
134W - 193L
1,346 Elo+
Party 1
Tyr
Tyr
MINIMASCOT
Tyr
Level 104
God Stats
9W - 10L
1,491 SR
Queue Stats
671W - 694L
1,502 Elo+
Party 2
Thor
Thor
Oatcakes74
Thor
Level 49
God Stats
7W - 21L
1,284 SR
Queue Stats
25W - 32L
1,306 Elo+
Solo
Cerberus
Cerberus
ZaCkyVeAngence
Cerberus
Level 63
God Stats
47W - 38L
1,431 SR
Queue Stats
128W - 182L
1,329 Elo+
Party 1
Team Averages
Level 73
1,454 SR
1,395 Elo+

VS

Team Averages
Level 81
1,482 SR
1,422 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DarkSandwolf
Chiron
Level 68
God Stats
3W - 12L
1,275 SR
Queue Stats
414W - 447L
1,359 Elo+
Party 3
Ymir
Ymir
Mr-clinox
Ymir
Level 97
God Stats
5W - 5L
1,457 SR
Queue Stats
98W - 118L
1,372 Elo+
Solo
Artemis
Artemis
RedKitsune1612
Artemis
Level 58
God Stats
0W - 1L
1,556 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
bigbadbrad12
Arachne
Level 55
God Stats
29W - 18L
1,624 SR
Queue Stats
314W - 310L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DemonSkull223
Zhong Kui
13
3 / 4 / 4
8,344
556
11,817
14,109
9,530
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 1 / 3
9,039
603
8,948
11,467
4,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 0 / 2
9,122
608
7,161
6,076
3,746
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 3 / 6
7,516
501
4,889
9,490
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
11
3 / 1 / 7
7,312
487
4,044
11,001
9,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 4 / 2
7,628
509
9,524
7,573
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
12
1 / 2 / 0
6,922
461
2,723
9,904
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
0 / 3 / 0
5,485
366
1,929
11,529
6,308
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 8 / 1
5,470
365
5,564
8,802
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
bigbadbrad12
Arachne
11
3 / 4 / 3
7,113
474
6,683
10,119
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
21
Kills
9
9
Deaths
21
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
4
2
1.25
L
Chiron
1
2
0
0.5
W
Zhong Kui
DemonSkull223
Zhong Kui
3
4
4
1.25
W
9
1
3
10.5
W
5
0
2
6
L
Ymir
0
3
0
0
W
1
3
6
1.33
L
1
8
1
0.19
W
Cerberus
3
1
7
6.5
L
Arachne
bigbadbrad12
Arachne
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,859
Damage
26,423
52,143
Taken
47,927
29,550
Mitigated
17,071
24,224
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,524
318
0
1,050
7,573
2,565
0
4,461
3,112
33,864
0
L
Chiron
2,723
1,627
0
4,535
9,904
3,138
0
2,876
7,028
0
38,191
W
Zhong Kui
DemonSkull223
Zhong Kui
11,817
579
0
7,518
14,109
9,530
68
5,769
7,713
47,641
0
W
8,948
4,950
0
7,258
11,467
4,166
3,094
1,030
10,427
0
65,760
W
7,161
1,232
0
2,272
6,076
3,746
845
931
5,129
0
54,264
L
Ymir
1,929
235
0
494
11,529
6,308
0
2,610
8,919
16,754
0
W
4,889
1,506
206
3,826
9,490
2,836
395
609
8,851
0
41,320
L
5,564
3,139
0
0
8,802
1,382
0
2,293
6,509
0
12,697
W
Cerberus
4,044
269
623
2,521
11,001
9,272
80
2,455
8,464
26,507
0
L
Arachne
bigbadbrad12
Arachne
6,683
4,336
0
2,647
10,119
3,678
0
3,621
6,498
0
34,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,333
Gold Earned
32,618
469
Minions Killed
228
0
Camps Cleared
0
1,403,842
Distance Traveled
1,350,112
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,628
509
63
4
0
244,808
7
L
Chiron
6,922
461
75
5
0
245,653
2
W
Zhong Kui
8,344
556
107
7
0
266,373
3
W
Izanami
9,039
603
124
8
0
261,150
4
W
Tyr
9,122
608
113
8
0
289,208
5
L
Ymir
5,485
366
26
2
0
269,064
4
W
Thor
7,516
501
73
5
0
295,960
4
L
Artemis
5,470
365
7
0
0
250,717
1
W
Cerberus
7,312
487
52
3
0
291,151
5
L
Arachne
7,113
474
57
4
0
339,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role