Player Matchup

Jing Wei
Jing Wei
BrasilNoGame
Jing Wei
Level 26
God Stats
2W - 3L
1,570 SR
Queue Stats
72W - 70L
1,278 Elo+
Solo
Cerberus
Cerberus
Duckmalon
Cerberus
Level 12
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 19L
1,076 Elo+
Party 1
Cthulhu
Cthulhu
Yakke-v2
Cthulhu
Level 12
God Stats
0W - 4L
1,275 SR
Queue Stats
12W - 21L
1,076 Elo+
Party 1
Artemis
Artemis
ZeroFlower26588
Artemis
Level 17
God Stats
4W - 7L
1,501 SR
Queue Stats
73W - 64L
1,269 Elo+
Solo
Thor
Thor
gansogans7434
Thor
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1
Team Averages
Level 14
1,469 SR
1,240 Elo+

VS

Team Averages
Level 15
1,441 SR
1,233 Elo+
Anubis
Anubis
BobbyBoi1510
Anubis
Level 27
God Stats
9W - 5L
1,509 SR
Queue Stats
81W - 92L
1,292 Elo+
Solo
Ymir
Ymir
brosephh3
Ymir
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,515 Elo+
Solo
Bakasura
Bakasura
konoshy
Bakasura
Level 11
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 53L
1,170 Elo+
Party 2
Odin
Odin
starginger69
Odin
Level 18
God Stats
2W - 3L
1,467 SR
Queue Stats
123W - 124L
1,109 Elo+
Party 2
Cernunnos
Cernunnos
uuuhhh334
Cernunnos
Level 16
God Stats
1W - 1L
1,227 SR
Queue Stats
104W - 106L
1,078 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrasilNoGame
Jing Wei
20
9 / 5 / 1
15,639
521
16,232
18,260
8,976
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Duckmalon
Cerberus
15
1 / 8 / 5
11,062
369
7,721
27,524
32,259
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Yakke-v2
Cthulhu
15
4 / 12 / 4
11,485
383
13,047
30,149
34,247
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
3 / 5 / 0
12,317
411
6,458
12,286
4,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 19 / 2
12,760
425
9,471
24,973
15,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
4 / 2 / 4
9,823
327
3,105
3,600
1,674
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
20
12 / 0 / 10
17,823
594
23,077
25,779
40,169
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
konoshy
Bakasura
18
6 / 8 / 9
13,096
437
12,502
21,368
11,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 7 / 16
12,608
420
9,979
22,917
22,792
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
uuuhhh334
Cernunnos
20
23 / 7 / 6
16,189
540
26,104
21,534
12,195
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
93
22
Kills
48
49
Deaths
24
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
2
4
3
L
Jing Wei
BrasilNoGame
Jing Wei
9
5
1
1.9
L
Cerberus
Duckmalon
Cerberus
1
8
5
0.44
L
Cthulhu
Yakke-v2
Cthulhu
4
12
4
0.5
L
3
5
0
0.6
W
Ymir
12
0
10
17
L
5
19
2
0.32
W
Bakasura
konoshy
Bakasura
6
8
9
1.31
W
3
7
16
1.57
W
Cernunnos
uuuhhh334
Cernunnos
23
7
6
3.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,929
Damage
74,767
113,192
Taken
95,198
95,621
Mitigated
88,662
9,768
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
3,105
275
0
1,274
3,600
1,674
126
2,025
1,575
12,482
0
L
Jing Wei
BrasilNoGame
Jing Wei
16,232
14,246
0
600
18,260
8,976
6,070
882
17,143
0
100,596
L
Cerberus
Duckmalon
Cerberus
7,721
1,662
0
4,377
27,524
32,259
71
6,974
20,130
43,061
0
L
Cthulhu
Yakke-v2
Cthulhu
13,047
3,696
91
3,268
30,149
34,247
351
9,336
20,656
44,596
0
L
6,458
3,891
0
1,260
12,286
4,425
3,036
5,222
6,779
0
49,589
W
Ymir
23,077
5,500
512
2,310
25,779
40,169
1,118
4,724
20,912
87,454
0
L
9,471
2,956
0
172
24,973
15,714
48
3,768
20,683
0
42,563
W
Bakasura
konoshy
Bakasura
12,502
8,953
0
2,450
21,368
11,832
3,541
2,429
18,939
0
44,151
W
9,979
3,026
0
0
22,917
22,792
0
6,200
16,717
0
45,939
W
Cernunnos
uuuhhh334
Cernunnos
26,104
13,199
0
3,995
21,534
12,195
7,752
5,247
16,287
0
101,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,263
Gold Earned
69,539
467
Minions Killed
392
0
Camps Cleared
0
2,072,154
Distance Traveled
2,192,101
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,823
327
21
1
0
92,027
0
L
Jing Wei
15,639
521
159
5
0
534,463
6
L
Cerberus
11,062
369
74
2
0
391,842
0
L
Cthulhu
11,485
383
73
2
0
440,329
0
L
Artemis
12,317
411
106
4
0
280,290
0
W
Ymir
17,823
594
103
3
0
455,820
0
L
Thor
12,760
425
55
2
0
425,230
0
W
Bakasura
13,096
437
82
3
0
623,496
0
W
Odin
12,608
420
52
2
0
505,857
0
W
Cernunnos
16,189
540
134
4
0
514,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role