Player Matchup

Artemis
Artemis
AltairWahid
Artemis
Level 15
God Stats
42W - 32L
1,635 SR
Queue Stats
65W - 53L
1,621 Elo+
Solo
Ao Kuang
Ao Kuang
Iknowhatyouwant
Ao Kuang
Level 28
God Stats
20W - 11L
1,620 SR
Queue Stats
41W - 34L
1,424 Elo+
Party 1
Loki
Loki
Just zAce11z
Loki
Level 27
God Stats
1W - 0L
1,534 SR
Queue Stats
3W - 2L
1,475 Elo+
Solo
Sobek
Sobek
LeDioukBABY
Sobek
Level 28
God Stats
9W - 3L
1,471 SR
Queue Stats
46W - 41L
1,449 Elo+
Party 1
Anhur
Anhur
Support10
Anhur
Level 29
God Stats
88W - 73L
1,594 SR
Queue Stats
334W - 265L
1,608 Elo+
Solo
Team Averages
Level 25
1,571 SR
1,515 Elo+

VS

Team Averages
Level 30
1,568 SR
1,585 Elo+
Ne Zha
Ne Zha
Colossal Shr00m
Ne Zha
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,382 Elo+
Party 2
Artemis
Artemis
DadySunshine566
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,567 Elo+
Party 2
Khepri
Khepri
SavageSenpai667
Khepri
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,671 Elo+
Solo
Kukulkan
Kukulkan
Shotgoo_bidadieu
Kukulkan
Level 18
God Stats
5W - 3L
1,636 SR
Queue Stats
36W - 29L
1,644 Elo+
Solo
Achilles
Achilles
alexey_boyko
Achilles
Level 8
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 3L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AltairWahid
Artemis
20
7 / 2 / 7
13,260
577
17,152
18,040
8,201
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
16
5 / 3 / 3
10,676
464
7,750
18,551
8,991
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
5 / 3 / 2
11,398
496
7,667
13,719
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
0 / 3 / 9
10,552
459
8,866
17,207
20,103
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Support10
Anhur
20
19 / 2 / 5
15,249
663
32,592
18,516
8,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 2
10,070
438
5,958
22,779
8,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 10 / 4
8,979
390
10,159
14,853
5,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
1 / 3 / 2
10,577
460
7,211
20,590
20,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

18
2 / 8 / 4
11,768
512
12,009
13,259
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
alexey_boyko
Achilles
17
8 / 4 / 0
11,139
484
13,779
23,798
25,738
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
36
Kills
13
13
Deaths
36
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
AltairWahid
Artemis
7
2
7
5.25
L
1
11
2
0.18
L
1
10
4
0.3
W
Ao Kuang
5
3
3
2.17
W
5
3
2
2
W
0
3
9
1.5
L
1
3
2
0.67
L
2
8
4
0.5
W
Anhur
Support10
Anhur
19
2
5
10.75
L
Achilles
alexey_boyko
Achilles
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,027
Damage
49,116
86,033
Taken
95,279
51,076
Mitigated
64,071
41,560
Healing
18,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AltairWahid
Artemis
17,152
10,044
0
12,745
18,040
8,201
2,928
2,978
15,062
0
111,433
L
5,958
1,537
0
6,291
22,779
8,147
0
2,065
20,714
0
72,337
L
10,159
4,337
0
0
14,853
5,268
0
1,157
13,696
0
36,717
W
Ao Kuang
7,750
3,696
0
7,198
18,551
8,991
2,388
3,158
15,393
46,008
0
W
7,667
3,301
0
5,386
13,719
4,864
900
2,974
10,745
0
62,240
W
8,866
777
0
6,319
17,207
20,103
821
3,607
13,600
44,171
0
L
7,211
1,331
0
4,071
20,590
20,591
0
2,210
18,380
46,236
0
L
12,009
1,474
0
10
13,259
4,327
0
928
12,331
74,128
0
W
Anhur
Support10
Anhur
32,592
22,429
0
9,912
18,516
8,917
1,599
6,558
11,824
0
123,589
L
Achilles
alexey_boyko
Achilles
13,779
2,593
0
8,061
23,798
25,738
0
10,256
13,542
0
61,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,135
Gold Earned
52,533
574
Minions Killed
492
0
Camps Cleared
0
2,054,203
Distance Traveled
1,927,804
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,260
577
148
6
0
403,716
1
L
Ne Zha
10,070
438
126
5
0
347,027
1
L
Artemis
8,979
390
55
2
0
352,551
2
W
Ao Kuang
10,676
464
63
3
0
416,813
1
W
Loki
11,398
496
97
4
0
428,983
3
W
Sobek
10,552
459
69
3
0
414,343
0
L
Khepri
10,577
460
57
2
0
415,357
3
L
Kukulkan
11,768
512
142
6
0
406,019
3
W
Anhur
15,249
663
197
9
0
390,348
4
L
Achilles
11,139
484
112
5
0
406,850
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role