Player Matchup

Izanami
Izanami
LeoRussianMan
Izanami
Level 5
God Stats
0W - 1L
1,637 SR
Queue Stats
3W - 7L
1,190 Elo+
Solo
Thor
Thor
MEDUZALIA
Thor
Level 24
God Stats
0W - 2L
1,285 SR
Queue Stats
165W - 185L
1,251 Elo+
Party 1
Thanatos
Thanatos
Yasxyz
Thanatos
Level 26
God Stats
7W - 9L
1,500 SR
Queue Stats
133W - 140L
1,299 Elo+
Party 1
Loki
Loki
bjk-ziya01
Loki
Level 16
God Stats
34W - 30L
1,321 SR
Queue Stats
187W - 258L
1,193 Elo+
Party 3
Fenrir
Fenrir
musto_1907-
Fenrir
Level 17
God Stats
16W - 20L
1,406 SR
Queue Stats
173W - 246L
1,268 Elo+
Party 3
Team Averages
Level 18
1,430 SR
1,240 Elo+

VS

Team Averages
Level 25
1,572 SR
1,337 Elo+
Danzaburou
Danzaburou
BCShorkey
Danzaburou
Level 27
God Stats
7W - 6L
1,711 SR
Queue Stats
134W - 139L
1,365 Elo+
Solo
Sobek
Sobek
Cactus--Mack
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
RGXxReaperxX89
Fenrir
Level 27
God Stats
6W - 3L
1,516 SR
Queue Stats
61W - 86L
1,223 Elo+
Party 2
Jing Wei
Jing Wei
RGxGrimReaper94
Jing Wei
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 87L
1,178 Elo+
Party 2
Anubis
Anubis
hoindroikois
Anubis
Level 15
God Stats
4W - 3L
1,632 SR
Queue Stats
24W - 16L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
1 / 5 / 0
7,700
285
2,539
6,735
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thor
18
5 / 11 / 7
11,658
432
8,337
20,002
13,935
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Yasxyz
Thanatos
19
6 / 11 / 2
12,128
449
14,852
22,776
10,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 4 / 4
10,920
404
4,747
15,600
5,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
17
2 / 7 / 8
11,192
415
10,736
23,003
22,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BCShorkey
Danzaburou
20
25 / 2 / 6
17,160
636
37,594
18,859
8,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 3 / 11
13,530
501
10,996
21,838
32,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 8 / 2
10,787
400
3,063
18,371
8,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
17
1 / 4 / 4
12,033
446
4,307
9,220
3,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
19
4 / 4 / 14
13,264
491
14,057
10,293
4,847
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
19
Kills
38
38
Deaths
21
21
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BCShorkey
Danzaburou
25
2
6
14
W
6
3
11
3.83
L
Izanami
1
5
0
0.2
L
Thor
5
11
7
0.77
W
2
8
2
0.38
W
Jing Wei
1
4
4
0.75
L
Thanatos
Yasxyz
Thanatos
6
11
2
0.64
L
5
4
4
1.75
W
Anubis
4
4
14
2.75
L
Fenrir
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,211
Damage
70,017
88,116
Taken
78,581
53,399
Mitigated
58,585
10,166
Healing
27,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BCShorkey
Danzaburou
37,594
24,457
0
12,401
18,859
8,868
7,329
62
18,797
0
128,646
W
10,996
1,105
0
8,337
21,838
32,595
1,870
0
21,838
56,469
0
L
Izanami
2,539
1,413
0
0
6,735
1,241
35
1,685
5,050
0
15,197
L
Thor
8,337
1,633
0
0
20,002
13,935
659
4,992
15,010
0
47,358
W
3,063
918
0
4,168
18,371
8,516
3,294
0
18,371
0
36,902
W
Jing Wei
4,307
2,656
0
1,158
9,220
3,759
3,374
0
9,220
0
57,344
L
Thanatos
Yasxyz
Thanatos
14,852
5,085
0
8,592
22,776
10,657
1,593
5,385
17,391
0
56,641
L
4,747
967
0
0
15,600
5,118
354
6,357
9,243
0
33,043
W
Anubis
14,057
772
148
1,738
10,293
4,847
1,285
0
10,293
70,343
0
L
Fenrir
10,736
2,354
0
1,574
23,003
22,448
545
6,634
16,369
0
55,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,598
Gold Earned
66,774
353
Minions Killed
524
0
Camps Cleared
0
2,011,840
Distance Traveled
2,310,890
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,160
636
167
6
0
463,261
8
W
Sobek
13,530
501
84
3
0
475,875
5
L
Izanami
7,700
285
31
1
0
187,093
1
L
Thor
11,658
432
83
3
0
438,658
5
W
Fenrir
10,787
400
58
2
0
431,553
0
W
Jing Wei
12,033
446
92
3
0
478,829
0
L
Thanatos
12,128
449
88
3
0
434,727
0
L
Loki
10,920
404
65
2
0
459,163
0
W
Anubis
13,264
491
123
5
0
461,372
3
L
Fenrir
11,192
415
86
3
0
492,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role