Player Matchup

Neith
Neith
 
Neith
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BloodOfHeron
Kuzenbo
Level 26
God Stats
0W - 1L
1,620 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chiron
Chiron
OrangeFeather32
Chiron
Level 29
God Stats
47W - 51L
1,468 SR
Queue Stats
71W - 99L
1,312 Elo+
Party 1
Gilgamesh
Gilgamesh
SLIME Skixy
Gilgamesh
Level 36
God Stats
4W - 4L
1,518 SR
Queue Stats
56W - 63L
1,357 Elo+
Party 1
Danzaburou
Danzaburou
SLIME Train
Danzaburou
Level 17
God Stats
6W - 4L
1,561 SR
Queue Stats
9W - 6L
1,340 Elo+
Party 1
Team Averages
Level 23
1,533 SR
1,402 Elo+

VS

Team Averages
Level 27
1,456 SR
1,335 Elo+
Nemesis
Nemesis
OmgEmanuel-_-
Nemesis
Level 28
God Stats
7W - 5L
1,499 SR
Queue Stats
74W - 92L
1,290 Elo+
Solo
Izanami
Izanami
Oscarito1234
Izanami
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,289 Elo+
Party 2
Anubis
Anubis
VCOoo
Anubis
Level 29
God Stats
28W - 23L
1,563 SR
Queue Stats
244W - 220L
1,430 Elo+
Solo
Jormungandr
Jormungandr
mar049cos
Jormungandr
Level 25
God Stats
1W - 1L
1,303 SR
Queue Stats
68W - 71L
1,363 Elo+
Solo
Ymir
Ymir
picmen
Ymir
Level 42
God Stats
9W - 9L
1,413 SR
Queue Stats
60W - 90L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
2
0 / 1 / 1
4,968
276
0
1,230
360
Kuzenbo
BloodOfHeron
Kuzenbo
7
1 / 0 / 3
7,067
393
1,044
2,730
1,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 11 / 3
8,532
474
11,048
19,260
4,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SLIME Skixy
Gilgamesh
12
0 / 5 / 3
8,336
463
8,335
21,678
11,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
SLIME Train
Danzaburou
14
6 / 7 / 1
10,135
563
14,125
14,006
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
5 / 1 / 3
9,501
528
9,522
12,913
7,464
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Oscarito1234
Izanami
12
7 / 4 / 3
9,002
500
10,230
12,363
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
VCOoo
Anubis
16
9 / 1 / 3
10,863
604
14,781
9,302
6,638
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
mar049cos
Jormungandr
12
0 / 4 / 7
8,278
460
4,819
15,198
13,329
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
picmen
Ymir
12
2 / 2 / 10
8,654
481
7,135
13,432
11,654
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
10
Kills
23
24
Deaths
12
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
L
Kuzenbo
BloodOfHeron
Kuzenbo
1
0
3
2.5
W
Nemesis
5
1
3
6.5
L
3
11
3
0.41
W
Izanami
Oscarito1234
Izanami
7
4
3
2.13
L
Gilgamesh
SLIME Skixy
Gilgamesh
0
5
3
0.3
L
Danzaburou
SLIME Train
Danzaburou
6
7
1
0.93
W
Anubis
VCOoo
Anubis
9
1
3
10.5
W
Jormungandr
mar049cos
Jormungandr
0
4
7
0.88
W
Ymir
picmen
Ymir
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,552
Damage
46,487
58,904
Taken
63,208
20,990
Mitigated
43,603
13,419
Healing
18,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
1,230
360
0
1,022
208
0
0
L
Kuzenbo
BloodOfHeron
Kuzenbo
1,044
675
0
627
2,730
1,575
0
489
2,241
5,337
0
W
Nemesis
9,522
5,449
814
5,677
12,913
7,464
2,727
0
12,913
0
51,316
L
11,048
4,135
675
3,928
19,260
4,360
0
7,911
11,277
0
43,283
W
Izanami
Oscarito1234
Izanami
10,230
5,082
0
2,885
12,363
4,518
2,498
231
12,132
0
36,729
L
Gilgamesh
SLIME Skixy
Gilgamesh
8,335
1,657
0
3,980
21,678
11,798
0
10,717
10,961
0
24,484
L
Danzaburou
SLIME Train
Danzaburou
14,125
7,732
0
4,209
14,006
2,897
0
6,596
7,410
0
44,174
W
Anubis
VCOoo
Anubis
14,781
1,159
0
5,027
9,302
6,638
6,445
0
9,302
71,538
0
W
Jormungandr
mar049cos
Jormungandr
4,819
1,497
37
2,399
15,198
13,329
1,378
813
14,385
30,671
0
W
Ymir
picmen
Ymir
7,135
964
705
1,273
13,432
11,654
670
0
13,432
24,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,038
Gold Earned
46,298
190
Minions Killed
390
0
Camps Cleared
0
1,044,904
Distance Traveled
1,473,867
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,968
276
0
0
0
0
0
L
Kuzenbo
7,067
393
5
0
0
140,328
0
W
Nemesis
9,501
528
79
4
0
347,056
2
L
Chiron
8,532
474
79
4
0
290,987
3
W
Izanami
9,002
500
74
4
0
290,843
1
L
Gilgamesh
8,336
463
33
2
0
305,479
0
L
Danzaburou
10,135
563
73
4
0
308,110
0
W
Anubis
10,863
604
129
7
0
281,175
0
W
Jormungandr
8,278
460
64
4
0
301,816
3
W
Ymir
8,654
481
44
2
0
252,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role