Player Matchup

Chang'e
Chang'e
Metalink55
Chang'e
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 88L
1,625 Elo+
Party 2
Thor
Thor
googlemebruh
Thor
Level 88
God Stats
6W - 4L
1,477 SR
Queue Stats
76W - 58L
1,605 Elo+
Party 2
Hercules
Hercules
ssrubennss
Hercules
Level 152
God Stats
15W - 29L
1,435 SR
Queue Stats
182W - 176L
1,621 Elo+
Solo
Team Averages
Level 121
1,471 SR
1,617 Elo+

VS

Team Averages
Level 90
1,563 SR
1,607 Elo+
Sun Wukong
Sun Wukong
CGUJerrico
Sun Wukong
Level 59
God Stats
3W - 3L
1,538 SR
Queue Stats
35W - 34L
1,542 Elo+
Solo
Sol
Sol
Slayrz
Sol
Level 127
God Stats
73W - 44L
1,652 SR
Queue Stats
682W - 447L
1,778 Elo+
Party 1
Nemesis
Nemesis
UltGohan
Nemesis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Metalink55
Chang'e
15
4 / 6 / 4
11,620
646
12,602
18,241
11,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 5 / 4
10,665
593
7,839
14,643
9,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
ssrubennss
Hercules
15
3 / 3 / 5
10,964
609
9,342
20,863
22,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CGUJerrico
Sun Wukong
16
4 / 2 / 10
11,511
640
11,084
15,965
18,543
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
Slayrz
Sol
18
4 / 3 / 8
12,277
682
19,236
13,982
5,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
UltGohan
Nemesis
16
6 / 3 / 6
12,166
676
16,909
14,910
8,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
8
Kills
14
14
Deaths
8
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CGUJerrico
Sun Wukong
4
2
10
4.5
L
Chang'e
Metalink55
Chang'e
4
6
4
1
W
Sol
Slayrz
Sol
4
3
8
2.67
W
Nemesis
UltGohan
Nemesis
6
3
6
3
L
1
5
4
0.6
L
Hercules
ssrubennss
Hercules
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,783
Damage
47,229
53,747
Taken
44,857
44,005
Mitigated
32,488
20,909
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CGUJerrico
Sun Wukong
11,084
1,081
0
1,527
15,965
18,543
129
5,232
10,035
1,701
33,245
L
Chang'e
Metalink55
Chang'e
12,602
548
4,614
6,440
18,241
11,351
39
7,270
10,659
48,740
0
W
Sol
Slayrz
Sol
19,236
6,763
348
6,466
13,982
5,158
2,699
3,634
9,933
80,489
0
W
Nemesis
UltGohan
Nemesis
16,909
7,529
0
3,819
14,910
8,787
141
3,736
10,908
0
43,926
L
7,839
1,709
0
1,488
14,643
9,785
732
4,221
10,176
0
41,395
L
Hercules
ssrubennss
Hercules
9,342
1,603
0
8,367
20,863
22,869
264
7,380
13,119
0
20,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,249
Gold Earned
35,954
155
Minions Killed
208
0
Camps Cleared
0
967,504
Distance Traveled
1,058,427
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,511
640
46
3
0
362,543
1
L
Chang'e
11,620
646
61
3
0
340,413
2
W
Sol
12,277
682
125
7
0
339,374
1
W
Nemesis
12,166
676
37
2
0
356,510
2
L
Thor
10,665
593
64
4
0
309,637
2
L
Hercules
10,964
609
30
2
0
317,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role