Player Matchup

Bellona
Bellona
FpsRichoREBORN
Bellona
Level 20
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 5L
1,885 Elo+
Party 2
Merlin
Merlin
Jacks2212
Merlin
Level 146
God Stats
4W - 5L
1,506 SR
Queue Stats
350W - 327L
1,523 Elo+
Party 2
Sol
Sol
Mboom13
Sol
Level 144
God Stats
1W - 0L
1,216 SR
Queue Stats
270W - 253L
1,585 Elo+
Party 3
Ullr
Ullr
Nephteria
Ullr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 21L
1,669 Elo+
Party 3
Bacchus
Bacchus
PoisonMyda
Bacchus
Level 107
God Stats
12W - 4L
1,691 SR
Queue Stats
71W - 67L
1,598 Elo+
Party 2
Team Averages
Level 93
1,483 SR
1,652 Elo+

VS

Team Averages
Level 109
1,538 SR
1,504 Elo+
Vamana
Vamana
Golden-Steyn
Vamana
Level 123
God Stats
5W - 5L
1,670 SR
Queue Stats
225W - 241L
1,510 Elo+
Party 1
Vulcan
Vulcan
I_Sire-DaeMora_I
Vulcan
Level 148
God Stats
2W - 4L
1,354 SR
Queue Stats
458W - 481L
1,522 Elo+
Party 1
Yemoja
Yemoja
Lepoticha
Yemoja
Level 8
God Stats
1W - 2L
1,521 SR
Queue Stats
11W - 7L
1,595 Elo+
Party 1
Bakasura
Bakasura
NumbkaN9ne
Bakasura
Level 107
God Stats
1W - 1L
1,714 SR
Queue Stats
550W - 531L
1,401 Elo+
Solo
Cernunnos
Cernunnos
oruchi92
Cernunnos
Level 160
God Stats
13W - 15L
1,430 SR
Queue Stats
254W - 266L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,195
620
5,139
6,256
4,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Jacks2212
Merlin
10
2 / 1 / 0
5,829
583
3,261
3,973
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
10
2 / 0 / 0
5,621
562
3,812
4,593
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
9
0 / 0 / 1
5,244
524
2,478
4,673
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
PoisonMyda
Bacchus
7
1 / 1 / 1
4,994
499
2,283
5,221
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
0 / 2 / 0
5,507
551
1,590
6,527
2,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 1
5,268
527
1,691
2,527
712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Lepoticha
Yemoja
9
1 / 0 / 1
5,361
536
2,432
3,078
1,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
NumbkaN9ne
Bakasura
8
1 / 2 / 1
5,134
513
1,707
6,965
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
oruchi92
Cernunnos
9
0 / 1 / 1
4,765
477
3,676
6,819
1,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
2
2
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Vamana
0
2
0
0
L
0
1
1
0.5
W
Merlin
Jacks2212
Merlin
2
1
0
2
L
Yemoja
Lepoticha
Yemoja
1
0
1
1.5
W
Sol
2
0
0
2
W
Ullr
0
0
1
0.5
L
Bakasura
NumbkaN9ne
Bakasura
1
2
1
0.75
W
Bacchus
PoisonMyda
Bacchus
1
1
1
1.5
L
Cernunnos
oruchi92
Cernunnos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,973
Damage
11,096
24,716
Taken
25,916
10,801
Mitigated
9,445
11,687
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,139
1,575
0
2,849
6,256
4,201
0
288
5,877
0
36,552
L
Vamana
1,590
829
0
2,327
6,527
2,776
0
818
5,665
0
22,078
L
1,691
425
0
856
2,527
712
0
1,303
966
33,806
0
W
Merlin
Jacks2212
Merlin
3,261
221
0
1,787
3,973
1,006
0
1,027
2,840
31,147
0
L
Yemoja
Lepoticha
Yemoja
2,432
153
444
84
3,078
1,528
0
1,903
1,113
12,049
0
W
Sol
3,812
1,183
55
2,989
4,593
971
925
492
4,101
38,232
0
W
Ullr
2,478
723
0
3,066
4,673
1,248
0
648
4,025
0
26,306
L
Bakasura
NumbkaN9ne
Bakasura
1,707
1,186
0
1,328
6,965
2,506
0
1,322
5,597
0
22,688
W
Bacchus
PoisonMyda
Bacchus
2,283
280
0
941
5,221
3,375
0
1,920
3,283
10,568
0
L
Cernunnos
oruchi92
Cernunnos
3,676
1,143
0
2,557
6,819
1,923
0
3,600
3,219
0
28,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,883
Gold Earned
26,035
314
Minions Killed
248
0
Camps Cleared
0
966,148
Distance Traveled
958,802
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,195
620
81
8
0
205,153
4
L
Vamana
5,507
551
49
5
0
164,380
0
L
Vulcan
5,268
527
56
6
0
212,551
3
W
Merlin
5,829
583
77
8
0
186,914
1
L
Yemoja
5,361
536
30
3
0
187,328
5
W
Sol
5,621
562
79
8
0
186,552
3
W
Ullr
5,244
524
59
6
0
196,715
1
L
Bakasura
5,134
513
59
6
0
212,853
4
W
Bacchus
4,994
499
18
2
0
190,814
1
L
Cernunnos
4,765
477
54
5
0
181,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role