Player Matchup

Merlin
Merlin
Jersonhius
Merlin
Level 8
God Stats
1W - 4L
1,651 SR
Queue Stats
72W - 86L
1,126 Elo+
Party 1
Ymir
Ymir
jeffeam
Ymir
Level 4
God Stats
50W - 60L
1,500 SR
Queue Stats
62W - 79L
1,500 Elo+
Party 1
Izanami
Izanami
paulencab
Izanami
Level 16
God Stats
7W - 19L
1,237 SR
Queue Stats
129W - 249L
945 Elo+
Party 1
Team Averages
Level 9
1,463 SR
1,190 Elo+

VS

Team Averages
Level 21
1,487 SR
1,378 Elo+
Cthulhu
Cthulhu
Devon11
Cthulhu
Level 29
God Stats
14W - 8L
1,465 SR
Queue Stats
29W - 26L
1,485 Elo+
Solo
Mulan
Mulan
lilkillabee23
Mulan
Level 7
God Stats
1W - 2L
1,286 SR
Queue Stats
3W - 8L
1,191 Elo+
Solo
Hades
Hades
ravelordxnito
Hades
Level 28
God Stats
1W - 0L
1,710 SR
Queue Stats
7W - 7L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jersonhius
Merlin
15
5 / 8 / 3
11,308
707
12,181
12,098
4,084
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
jeffeam
Ymir
12
0 / 5 / 2
8,727
545
3,416
17,894
17,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
paulencab
Izanami
14
5 / 10 / 4
11,261
704
5,777
14,263
8,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Devon11
Cthulhu
16
5 / 0 / 17
12,548
784
12,670
15,602
19,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 7
9,622
601
2,282
12,765
7,226
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
18 / 4 / 5
13,153
822
23,345
13,243
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
10
Kills
23
23
Deaths
11
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Devon11
Cthulhu
5
0
17
13.5
L
Merlin
Jersonhius
Merlin
5
8
3
0.81
L
Ymir
jeffeam
Ymir
0
5
2
0.2
W
0
7
7
0.5
L
Izanami
paulencab
Izanami
5
10
4
0.7
W
18
4
5
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,374
Damage
38,297
44,255
Taken
41,610
29,474
Mitigated
32,763
942
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Devon11
Cthulhu
12,670
1,137
596
3,030
15,602
19,096
632
4,889
10,713
36,955
0
L
Merlin
Jersonhius
Merlin
12,181
1,177
0
250
12,098
4,084
88
9,688
2,410
41,926
0
L
Ymir
jeffeam
Ymir
3,416
602
0
0
17,894
17,280
0
14,369
3,525
18,240
0
W
2,282
686
0
589
12,765
7,226
378
4,768
7,997
0
24,534
L
Izanami
paulencab
Izanami
5,777
2,717
0
692
14,263
8,110
65
11,958
2,305
0
24,536
W
23,345
2,990
348
2,529
13,243
6,441
1,749
5,940
7,303
52,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
35,323
118
Minions Killed
131
0
Camps Cleared
0
691,795
Distance Traveled
787,731
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,548
784
41
3
0
293,056
0
L
Merlin
11,308
707
55
3
0
255,166
0
L
Ymir
8,727
545
22
1
0
223,692
0
W
Mulan
9,622
601
34
2
0
238,629
2
L
Izanami
11,261
704
41
3
0
212,937
0
W
Hades
13,153
822
56
4
0
256,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role