Player Matchup

Neith
Neith
Jahbethraxn
Neith
Level 125
God Stats
12W - 7L
1,559 SR
Queue Stats
586W - 592L
1,458 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MalatoTHUNDER
Morgan Le Fay
Level 80
God Stats
3W - 0L
1,261 SR
Queue Stats
67W - 62L
1,463 Elo+
Party 2
Fenrir
Fenrir
RoninInThe90s
Fenrir
Level 109
God Stats
2W - 1L
1,673 SR
Queue Stats
152W - 152L
1,472 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheArchKraken
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,661 SR
Queue Stats
83W - 87L
1,485 Elo+
Party 2
Agni
Agni
only1Dekai
Agni
Level 140
God Stats
5W - 2L
1,584 SR
Queue Stats
263W - 269L
1,411 Elo+
Party 1
Team Averages
Level 117
1,548 SR
1,458 Elo+

VS

Team Averages
Level 142
1,509 SR
1,462 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Good Boy Summit
Cabrakan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,440 Elo+
Party 3
Tiamat
Tiamat
MadameGotham
Tiamat
Level 158
God Stats
0W - 3L
1,405 SR
Queue Stats
65W - 71L
1,455 Elo+
Party 3
Olorun
Olorun
Ravens Reaping
Olorun
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,451 Elo+
Party 3
Anhur
Anhur
tetteness
Anhur
Level 158
God Stats
45W - 50L
1,641 SR
Queue Stats
1,586W - 1,699L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 17
11,366
812
18,245
13,239
6,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
MalatoTHUNDER
Morgan Le Fay
16
4 / 6 / 9
10,455
747
8,202
11,624
5,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 5 / 14
11,686
835
11,137
16,852
16,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
TheArchKraken
Ah Muzen Cab
19
5 / 3 / 12
11,128
795
14,714
10,370
4,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 5 / 12
11,395
814
19,844
12,819
4,949
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
3 / 5 / 12
10,228
731
14,650
14,733
7,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
17
6 / 4 / 8
10,150
725
11,569
17,162
20,674
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
19
7 / 4 / 8
10,387
742
11,568
14,261
20,310
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 5 / 10
9,791
699
4,646
16,280
7,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
tetteness
Anhur
17
3 / 7 / 13
10,505
750
8,700
14,517
5,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
72
25
Kills
21
21
Deaths
25
64
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
5
12
1.8
L
Cabrakan
6
4
8
2.5
W
4
2
17
6.25
L
Tiamat
7
4
8
2.75
W
Morgan Le Fay
MalatoTHUNDER
Morgan Le Fay
4
6
9
1.42
L
2
5
10
1.4
W
6
5
14
2.6
W
Ah Muzen Cab
TheArchKraken
Ah Muzen Cab
5
3
12
3.67
W
6
5
12
2.4
L
Anhur
tetteness
Anhur
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,142
Damage
51,133
64,904
Taken
76,953
36,612
Mitigated
60,972
20,931
Healing
31,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
14,650
1,972
207
1,560
14,733
7,046
1,411
4,417
9,982
0
31,020
L
Cabrakan
11,569
1,305
1,199
3,579
17,162
20,674
0
6,290
10,340
16,109
0
W
18,245
6,973
840
5,048
13,239
6,088
1,560
4,257
8,982
0
49,506
L
Tiamat
11,568
816
224
4,259
14,261
20,310
1,056
4,013
9,884
26,331
0
W
Morgan Le Fay
MalatoTHUNDER
Morgan Le Fay
8,202
299
41
1,088
11,624
5,161
699
6,212
5,412
19,217
0
L
4,646
1,397
8,094
6,970
16,280
7,203
1,232
6,963
8,730
24,369
0
W
11,137
1,736
1,661
3,719
16,852
16,273
311
7,498
9,354
0
15,543
W
Ah Muzen Cab
TheArchKraken
Ah Muzen Cab
14,714
3,589
870
3,487
10,370
4,141
1,975
4,047
6,323
0
35,666
W
19,844
1,349
1,298
2,879
12,819
4,949
688
5,769
7,050
32,313
0
L
Anhur
tetteness
Anhur
8,700
2,750
2,734
3,009
14,517
5,739
0
4,215
9,971
0
12,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,030
Gold Earned
51,061
161
Minions Killed
146
0
Camps Cleared
0
1,283,424
Distance Traveled
1,134,015
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,228
731
30
2
0
247,807
0
L
Cabrakan
10,150
725
4
0
0
239,785
2
W
Neith
11,366
812
65
5
0
265,502
0
L
Tiamat
10,387
742
52
4
0
209,348
0
W
Morgan Le Fay
10,455
747
27
2
0
201,941
1
L
Olorun
9,791
699
37
3
0
234,192
0
W
Fenrir
11,686
835
5
0
0
298,433
0
W
Ah Muzen Cab
11,128
795
33
2
0
283,198
0
W
Agni
11,395
814
31
2
0
234,350
0
L
Anhur
10,505
750
23
2
0
202,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role