Player Matchup

Chernobog
Chernobog
AtSerDeeN
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,163 Elo+
Solo
Jormungandr
Jormungandr
Awesomedude5671
Jormungandr
Level 7
God Stats
2W - 1L
1,254 SR
Queue Stats
16W - 20L
1,250 Elo+
Solo
The Morrigan
The Morrigan
ChadChadingtonSr
The Morrigan
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
118W - 133L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
Chanito0212
Gilgamesh
Level 8
God Stats
1W - 1L
1,360 SR
Queue Stats
4W - 6L
1,408 Elo+
Party 2
Fenrir
Fenrir
XxPROWOLF12xX
Fenrir
Level 14
God Stats
4W - 3L
1,409 SR
Queue Stats
10W - 16L
1,299 Elo+
Party 2
Team Averages
Level 10
1,405 SR
1,322 Elo+

VS

Team Averages
Level 22
1,433 SR
1,423 Elo+
Izanami
Izanami
Abysmal_Soldier
Izanami
Level 29
God Stats
67W - 45L
1,586 SR
Queue Stats
108W - 115L
1,457 Elo+
Party 1
Ares
Ares
Draxxis64
Ares
Level 22
God Stats
6W - 5L
1,389 SR
Queue Stats
26W - 26L
1,345 Elo+
Party 1
Loki
Loki
TheFoxSenpai
Loki
Level 28
God Stats
1W - 2L
1,309 SR
Queue Stats
154W - 211L
1,473 Elo+
Solo
Guan Yu
Guan Yu
samurai-cool9
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,440 Elo+
Solo
Fafnir
Fafnir
solowarrior007
Fafnir
Level 27
God Stats
3W - 6L
1,382 SR
Queue Stats
82W - 100L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AtSerDeeN
Chernobog
4
0 / 3 / 0
5,421
301
729
2,521
438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Awesomedude5671
Jormungandr
12
1 / 6 / 0
8,829
491
2,447
14,967
10,702
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
ChadChadingtonSr
The Morrigan
13
2 / 10 / 0
8,438
469
10,720
12,352
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Chanito0212
Gilgamesh
14
2 / 5 / 2
8,604
478
7,263
12,307
6,219
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 10 / 1
8,148
453
7,243
14,772
5,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 4
10,527
585
9,193
10,067
3,809
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
14
6 / 0 / 10
9,651
536
4,080
11,308
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 3 / 8
9,189
511
10,047
9,413
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Guan Yu
15
6 / 4 / 4
9,555
531
5,236
11,147
7,470
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
5 / 3 / 7
9,450
525
9,174
12,929
8,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
9
Kills
32
34
Deaths
10
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
0
4
13
L
Chernobog
AtSerDeeN
Chernobog
0
3
0
0
L
Jormungandr
Awesomedude5671
Jormungandr
1
6
0
0.17
L
The Morrigan
ChadChadingtonSr
The Morrigan
2
10
0
0.2
L
Gilgamesh
Chanito0212
Gilgamesh
2
5
2
0.6
W
Ares
6
0
10
11
W
4
3
8
2.67
L
4
10
1
0.45
W
Guan Yu
6
4
4
2
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,402
Damage
37,730
56,919
Taken
54,864
27,581
Mitigated
34,713
5,438
Healing
14,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,193
6,897
0
1,883
10,067
3,809
4,666
1,097
8,970
0
68,828
L
Chernobog
AtSerDeeN
Chernobog
729
428
0
281
2,521
438
144
428
2,093
0
4,036
L
Jormungandr
Awesomedude5671
Jormungandr
2,447
744
0
0
14,967
10,702
1,087
3,651
11,126
27,493
0
L
The Morrigan
ChadChadingtonSr
The Morrigan
10,720
4,089
0
857
12,352
4,417
566
5,490
6,634
41,504
10,913
L
Gilgamesh
Chanito0212
Gilgamesh
7,263
1,725
0
1,658
12,307
6,219
525
290
11,981
0
40,048
W
Ares
4,080
522
0
862
11,308
11,007
729
5,952
5,356
15,440
0
W
10,047
3,955
0
3,444
9,413
3,563
0
767
8,646
0
56,758
L
7,243
3,006
0
2,642
14,772
5,805
147
3,407
11,203
0
36,720
W
Guan Yu
5,236
746
464
2,262
11,147
7,470
32
52
11,095
0
31,020
W
9,174
3,918
0
5,111
12,929
8,864
967
2,510
10,419
44,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,440
Gold Earned
48,372
261
Minions Killed
373
0
Camps Cleared
0
1,266,803
Distance Traveled
1,654,057
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,527
585
133
7
0
302,569
1
L
Chernobog
5,421
301
10
1
0
114,931
1
L
Jormungandr
8,829
491
38
2
0
289,094
0
L
The Morrigan
8,438
469
86
5
0
232,224
0
L
Gilgamesh
8,604
478
75
4
0
315,454
0
W
Ares
9,651
536
28
2
0
316,070
3
W
Loki
9,189
511
87
5
0
361,375
0
L
Fenrir
8,148
453
52
3
0
315,100
0
W
Guan Yu
9,555
531
54
3
0
355,922
0
W
Fafnir
9,450
525
71
4
0
318,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role