Player Matchup

Cthulhu
Cthulhu
Aboiiii
Cthulhu
Level 43
God Stats
107W - 93L
1,567 SR
Queue Stats
158W - 177L
1,449 Elo+
Party 1
Chronos
Chronos
Chaotic Herb
Chronos
Level 84
God Stats
4W - 5L
1,500 SR
Queue Stats
173W - 187L
1,487 Elo+
Party 1
Erlang Shen
Erlang Shen
Daddy2016
Erlang Shen
Level 58
God Stats
2W - 6L
1,258 SR
Queue Stats
191W - 198L
1,413 Elo+
Party 1
Loki
Loki
i King Banana
Loki
Level 82
God Stats
5W - 6L
1,406 SR
Queue Stats
286W - 328L
1,454 Elo+
Party 1
Ymir
Ymir
swede6969
Ymir
Level 40
God Stats
2W - 0L
1,792 SR
Queue Stats
175W - 178L
1,485 Elo+
Solo
Team Averages
Level 61
1,505 SR
1,458 Elo+

VS

Team Averages
Level 58
1,577 SR
1,502 Elo+
Guan Yu
Guan Yu
AvocadoBoy473
Guan Yu
Level 39
God Stats
33W - 22L
1,656 SR
Queue Stats
170W - 169L
1,536 Elo+
Solo
Terra
Terra
DarthViridian
Terra
Level 129
God Stats
0W - 2L
1,313 SR
Queue Stats
87W - 77L
1,448 Elo+
Party 3
Cernunnos
Cernunnos
RollingPylon
Cernunnos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thor
Thor
v3xGambit
Thor
Level 57
God Stats
2W - 2L
1,733 SR
Queue Stats
637W - 568L
1,552 Elo+
Party 2
Kukulkan
Kukulkan
xlDeathWish
Kukulkan
Level 40
God Stats
0W - 1L
1,683 SR
Queue Stats
165W - 178L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aboiiii
Cthulhu
13
5 / 1 / 4
7,784
556
8,737
8,006
5,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Chaotic Herb
Chronos
13
6 / 1 / 2
7,883
563
5,788
6,517
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Daddy2016
Erlang Shen
12
1 / 2 / 9
7,106
508
6,384
10,600
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 2 / 8
7,184
513
5,384
7,730
5,403
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
13
2 / 1 / 1
7,567
541
6,463
7,671
4,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
10
0 / 3 / 2
6,636
474
5,781
12,012
10,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 3 / 2
6,421
459
1,148
9,897
5,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
RollingPylon
Cernunnos
11
2 / 5 / 2
6,796
485
7,210
8,885
3,542
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thor
11
3 / 2 / 1
7,469
534
4,267
9,363
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
xlDeathWish
Kukulkan
11
0 / 5 / 0
6,490
464
5,090
8,166
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
7
7
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aboiiii
Cthulhu
5
1
4
7
L
Guan Yu
0
3
2
0.33
W
Chronos
Chaotic Herb
Chronos
6
1
2
7
W
Erlang Shen
Daddy2016
Erlang Shen
1
2
9
2.75
L
2
3
2
1
L
Cernunnos
RollingPylon
Cernunnos
2
5
2
0.6
W
4
2
8
4
W
Ymir
2
1
1
2.5
L
Thor
3
2
1
1.75
L
Kukulkan
xlDeathWish
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,756
Damage
23,496
40,524
Taken
48,323
23,187
Mitigated
25,468
12,962
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aboiiii
Cthulhu
8,737
293
237
1,740
8,006
5,883
40
2,588
5,349
42,359
0
L
Guan Yu
5,781
1,056
85
4,502
12,012
10,872
291
5,711
6,241
0
29,853
W
Chronos
Chaotic Herb
Chronos
5,788
2,490
0
3,728
6,517
2,016
620
626
5,891
48,075
0
W
Erlang Shen
Daddy2016
Erlang Shen
6,384
2,915
705
3,726
10,600
5,503
0
1,380
9,102
0
45,980
L
1,148
375
441
2,168
9,897
5,330
175
5,157
4,545
7,678
0
L
Cernunnos
RollingPylon
Cernunnos
7,210
3,100
0
359
8,885
3,542
266
3,172
5,695
0
37,140
W
5,384
744
0
382
7,730
5,403
0
1,644
6,086
0
28,794
W
Ymir
6,463
2,454
0
2,444
7,671
4,382
0
0
7,049
39,774
0
L
Thor
4,267
1,172
0
4,979
9,363
2,933
0
3,368
5,855
0
34,357
L
Kukulkan
xlDeathWish
Kukulkan
5,090
814
0
1,376
8,166
2,791
968
2,898
4,999
40,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,524
Gold Earned
33,812
376
Minions Killed
279
0
Camps Cleared
0
1,417,199
Distance Traveled
1,245,749
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,784
556
62
4
0
302,087
3
L
Guan Yu
6,636
474
64
5
0
237,064
2
W
Chronos
7,883
563
96
7
0
265,491
3
W
Erlang Shen
7,106
508
77
6
0
297,421
1
L
Terra
6,421
459
8
1
0
250,522
3
L
Cernunnos
6,796
485
63
5
0
213,854
0
W
Loki
7,184
513
54
4
0
292,024
1
W
Ymir
7,567
541
87
6
0
260,176
2
L
Thor
7,469
534
68
5
0
283,883
1
L
Kukulkan
6,490
464
76
5
0
260,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role