Player Matchup

Merlin
Merlin
FubFub31
Merlin
Level 22
God Stats
3W - 2L
1,269 SR
Queue Stats
31W - 25L
1,557 Elo+
Party 1
Rama
Rama
NatusSkorpio
Rama
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,587 Elo+
Party 1
Ares
Ares
PerfErf
Ares
Level 26
God Stats
15W - 17L
1,445 SR
Queue Stats
127W - 150L
1,499 Elo+
Solo
Tyr
Tyr
TwinPi
Tyr
Level 29
God Stats
40W - 38L
1,530 SR
Queue Stats
136W - 112L
1,562 Elo+
Solo
Arachne
Arachne
bleak3n
Arachne
Level 21
God Stats
17W - 12L
1,525 SR
Queue Stats
63W - 58L
1,607 Elo+
Solo
Team Averages
Level 25
1,454 SR
1,562 Elo+

VS

Team Averages
Level 20
1,572 SR
1,614 Elo+
Hachiman
Hachiman
FLEXboy69
Hachiman
Level 14
God Stats
3W - 2L
1,540 SR
Queue Stats
7W - 5L
1,574 Elo+
Solo
Ymir
Ymir
GamingWizard01
Ymir
Level 29
God Stats
82W - 48L
1,668 SR
Queue Stats
182W - 154L
1,561 Elo+
Solo
Chang'e
Chang'e
IllijajaillI
Chang'e
Level 13
God Stats
1W - 2L
1,584 SR
Queue Stats
6W - 3L
1,798 Elo+
Solo
Hera
Hera
Quinpin
Hera
Level 28
God Stats
19W - 18L
1,541 SR
Queue Stats
25W - 27L
1,560 Elo+
Solo
Nemesis
Nemesis
SrWilliamss
Nemesis
Level 17
God Stats
6W - 14L
1,529 SR
Queue Stats
148W - 156L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FubFub31
Merlin
17
2 / 2 / 8
10,939
521
15,398
8,517
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 7
9,845
469
6,870
6,740
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
PerfErf
Ares
16
6 / 2 / 6
10,615
505
10,145
16,789
17,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
TwinPi
Tyr
17
9 / 0 / 4
11,247
536
14,285
12,279
10,686
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
bleak3n
Arachne
20
6 / 3 / 3
12,625
601
14,729
18,776
9,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FLEXboy69
Hachiman
13
0 / 5 / 2
8,332
397
4,241
11,298
3,899
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
5 / 2 / 2
9,476
451
8,882
21,505
28,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
IllijajaillI
Chang'e
14
2 / 4 / 1
8,887
423
9,839
14,432
7,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
Quinpin
Hera
16
1 / 7 / 1
9,879
470
6,674
14,458
5,549
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SrWilliamss
Nemesis
15
2 / 5 / 2
9,336
445
4,224
17,244
7,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
23
Kills
10
10
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
FLEXboy69
Hachiman
0
5
2
0.2
W
Merlin
FubFub31
Merlin
2
2
8
3
L
5
2
2
3
L
Chang'e
IllijajaillI
Chang'e
2
4
1
0.63
W
0
3
7
1.17
W
Ares
PerfErf
Ares
6
2
6
4.5
L
Hera
Quinpin
Hera
1
7
1
0.21
L
Nemesis
SrWilliamss
Nemesis
2
5
2
0.6
W
Tyr
TwinPi
Tyr
9
0
4
11
W
Arachne
bleak3n
Arachne
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,427
Damage
33,860
63,101
Taken
78,937
44,014
Mitigated
52,552
18,665
Healing
22,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
FLEXboy69
Hachiman
4,241
3,277
0
0
11,298
3,899
260
5,128
6,126
0
39,162
W
Merlin
FubFub31
Merlin
15,398
1,459
223
2,060
8,517
3,720
790
4,560
3,793
86,308
0
L
8,882
1,967
371
3,784
21,505
28,869
0
7,833
13,144
46,917
0
L
Chang'e
IllijajaillI
Chang'e
9,839
509
2,888
4,855
14,432
7,133
480
4,729
9,288
43,001
0
W
6,870
4,626
0
519
6,740
2,904
1,333
2,651
4,046
0
63,027
W
Ares
PerfErf
Ares
10,145
1,044
0
2,526
16,789
17,296
365
5,711
10,233
32,266
0
L
Hera
Quinpin
Hera
6,674
1,436
324
4,011
14,458
5,549
0
3,045
11,291
67,670
0
L
Nemesis
SrWilliamss
Nemesis
4,224
1,604
0
6,710
17,244
7,102
0
3,557
13,545
0
60,610
W
Tyr
TwinPi
Tyr
14,285
910
0
5,145
12,279
10,686
0
5,665
6,425
0
58,128
W
Arachne
bleak3n
Arachne
14,729
8,402
0
8,192
18,776
9,408
4,641
6,233
12,343
0
124,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,271
Gold Earned
45,910
572
Minions Killed
483
0
Camps Cleared
0
2,040,045
Distance Traveled
1,725,047
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,332
397
83
4
0
329,299
0
W
Merlin
10,939
521
146
7
0
394,073
5
L
Ymir
9,476
451
52
2
0
357,639
5
L
Chang'e
8,887
423
104
5
0
348,601
4
W
Rama
9,845
469
121
6
0
377,264
3
W
Ares
10,615
505
28
1
0
393,700
4
L
Hera
9,879
470
130
6
0
320,511
1
L
Nemesis
9,336
445
114
5
0
368,997
5
W
Tyr
11,247
536
89
4
0
411,315
10
W
Arachne
12,625
601
188
9
0
463,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role