Player Matchup

Zhong Kui
Zhong Kui
Bronze III
Govi420
Zhong Kui
Bronze III
Level 69
God Stats
7W - 13L
1,244 SR
Queue Stats
45W - 60L
1,307 MMR
Solo
Jing Wei
Jing Wei
Gold V
kanis4425
Jing Wei
Gold V
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 67L
1,740 MMR
Party 1
Ymir
Ymir
Gold V
xxBENCHWARM3Rxx
Ymir
Gold V
Level 96
God Stats
1W - 1L
1,601 SR
Queue Stats
65W - 81L
980 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,448 SR
1,343 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,536 SR
1,361 MMR
Sobek
Sobek
Gold V
Chris Art 10
Sobek
Gold V
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
342W - 409L
1,301 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Dr_Puffy_Panda
Ao Kuang
Gold II
Level 128
God Stats
13W - 13L
1,558 SR
Queue Stats
120W - 132L
1,391 MMR
Solo
Set
Set
Gold IV
Masorious
Set
Gold IV
Level 84
God Stats
8W - 12L
1,551 SR
Queue Stats
208W - 230L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Govi420
Zhong Kui
16
5 / 10 / 5
12,642
702
16,129
20,422
12,068
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
kanis4425
Jing Wei
16
4 / 7 / 5
12,235
680
11,423
14,110
3,925
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 3 / 6
12,130
674
8,284
18,136
18,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
CabrakanGilgameshAphroditePersephoneNeith

VS

Bans
ArtemisCu ChulainnSun WukongCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 10
11,269
626
5,518
20,516
28,000
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
17
13 / 6 / 4
13,540
752
21,866
18,282
7,810
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
4 / 2 / 9
12,619
701
16,837
17,453
16,312
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
11
Kills
20
20
Deaths
11
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
W
Ao Kuang
13
6
4
2.5
L
Zhong Kui
Govi420
Zhong Kui
5
10
5
0.75
W
4
2
9
4.25
L
Jing Wei
kanis4425
Jing Wei
4
7
5
0.93
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,836
Damage
44,221
52,668
Taken
56,251
34,925
Mitigated
52,122
8,310
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,518
212
0
2,661
20,516
28,000
578
7,230
13,286
22,769
0
W
Ao Kuang
21,866
5,746
0
5,679
18,282
7,810
1,761
8,540
9,742
45,188
0
L
Zhong Kui
Govi420
Zhong Kui
16,129
1,455
0
2,640
20,422
12,068
639
11,926
8,496
50,474
0
W
16,837
4,466
1,395
2,906
17,453
16,312
0
8,643
8,810
0
79,436
L
Jing Wei
kanis4425
Jing Wei
11,423
9,780
0
1,717
14,110
3,925
1,759
5,322
8,788
0
39,288
L
8,284
1,389
0
3,953
18,136
18,932
90
10,136
8,000
19,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,007
Gold Earned
37,428
166
Minions Killed
177
0
Camps Cleared
0
902,614
Distance Traveled
951,494
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,269
626
33
2
0
301,929
2
W
Ao Kuang
13,540
752
57
3
0
305,460
3
L
Zhong Kui
12,642
702
71
4
0
275,420
0
W
Set
12,619
701
87
5
0
344,105
2
L
Jing Wei
12,235
680
68
4
0
305,205
1
L
Ymir
12,130
674
27
2
0
321,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role