Player Matchup

Nemesis
Nemesis
KinoKyo
Nemesis
Level 79
God Stats
1W - 1L
1,277 SR
Queue Stats
3W - 2L
1,317 Elo+
Party 1
Anubis
Anubis
Temeriel
Anubis
Level 23
God Stats
2W - 0L
1,140 SR
Queue Stats
10W - 12L
1,345 Elo+
Party 1
Bellona
Bellona
deastaroth
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,160 Elo+
Party 1
Jormungandr
Jormungandr
ghost2oo5
Jormungandr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
kapitannik
Neith
Level 15
God Stats
4W - 3L
1,221 SR
Queue Stats
5W - 7L
1,326 Elo+
Party 1
Team Averages
Level 26
1,327 SR
1,330 Elo+

VS

Team Averages
Level 13
1,368 SR
1,403 Elo+
Eset
Eset
Gwen26
Eset
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 55L
1,500 Elo+
Solo
Sol
Sol
KiuboManzana
Sol
Level 30
God Stats
4W - 9L
1,343 SR
Queue Stats
233W - 267L
1,359 Elo+
Solo
Nemesis
Nemesis
NewguyMc
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
PerkyCrow
Anhur
Level 14
God Stats
0W - 3L
1,191 SR
Queue Stats
39W - 47L
1,363 Elo+
Solo
Tiamat
Tiamat
owlman1111
Tiamat
Level 16
God Stats
2W - 6L
1,304 SR
Queue Stats
13W - 24L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KinoKyo
Nemesis
14
4 / 2 / 7
8,657
541
6,122
12,009
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
Temeriel
Anubis
16
15 / 0 / 2
9,884
618
15,024
9,590
3,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
deastaroth
Bellona
11
3 / 1 / 4
7,434
465
3,595
7,534
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
ghost2oo5
Jormungandr
10
0 / 5 / 2
7,551
472
4,129
8,442
4,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
12
2 / 2 / 1
7,346
459
2,770
5,700
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Gwen26
Eset
12
2 / 4 / 1
7,167
448
5,359
9,668
4,031
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 1
8,549
534
12,502
10,543
3,970
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
NewguyMc
Nemesis
7
1 / 10 / 1
5,926
370
1,696
10,550
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
PerkyCrow
Anhur
10
1 / 6 / 3
6,634
415
5,053
8,843
2,109
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
owlman1111
Tiamat
11
0 / 4 / 1
6,644
415
2,878
9,566
2,794
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
24
Kills
9
10
Deaths
26
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Eset
Gwen26
Eset
2
4
1
0.63
W
Nemesis
KinoKyo
Nemesis
4
2
7
3.75
L
5
2
1
2.75
L
Nemesis
NewguyMc
Nemesis
1
10
1
0.15
L
Anhur
PerkyCrow
Anhur
1
6
3
0.42
W
Anubis
Temeriel
Anubis
15
0
2
16
W
Bellona
deastaroth
Bellona
3
1
4
5
W
Jormungandr
ghost2oo5
Jormungandr
0
5
2
0.2
W
Neith
2
2
1
1.25
L
Tiamat
owlman1111
Tiamat
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,640
Damage
27,488
43,275
Taken
49,170
19,234
Mitigated
15,512
13,799
Healing
11,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
Gwen26
Eset
5,359
142
0
2,820
9,668
4,031
0
3,626
5,994
32,969
0
W
Nemesis
KinoKyo
Nemesis
6,122
2,431
0
4,014
12,009
4,435
2,253
3,635
8,374
0
36,758
L
12,502
4,002
0
5,301
10,543
3,970
756
2,388
8,155
64,130
0
L
Nemesis
NewguyMc
Nemesis
1,696
839
0
583
10,550
2,608
208
2,889
7,661
0
11,653
L
Anhur
PerkyCrow
Anhur
5,053
2,795
0
0
8,843
2,109
78
3,712
5,131
0
21,484
W
Anubis
Temeriel
Anubis
15,024
416
0
5,565
9,590
3,740
947
5,172
4,418
46,717
0
W
Bellona
deastaroth
Bellona
3,595
542
0
2,276
7,534
5,035
647
3,588
3,946
0
18,949
W
Jormungandr
ghost2oo5
Jormungandr
4,129
815
0
0
8,442
4,662
276
4,501
3,941
20,148
0
W
Neith
2,770
864
0
1,944
5,700
1,362
765
3,843
1,857
0
25,295
L
Tiamat
owlman1111
Tiamat
2,878
389
0
2,690
9,566
2,794
68
6,538
3,028
29,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
34,920
273
Minions Killed
282
0
Camps Cleared
0
1,492,076
Distance Traveled
1,335,145
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,167
448
52
3
0
255,263
0
W
Nemesis
8,657
541
65
4
0
355,519
1
L
Sol
8,549
534
126
8
0
281,714
2
L
Nemesis
5,926
370
17
1
0
247,577
3
L
Anhur
6,634
415
46
3
0
296,915
0
W
Anubis
9,884
618
97
6
0
286,782
0
W
Bellona
7,434
465
36
2
0
310,547
0
W
Jormungandr
7,551
472
30
2
0
261,241
0
W
Neith
7,346
459
45
3
0
277,987
3
L
Tiamat
6,644
415
41
3
0
253,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role