Player Matchup

Osiris
Osiris
BaseddGodd__
Osiris
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,567 Elo+
Party 1
Scylla
Scylla
Broken Brice
Scylla
Level 29
God Stats
16W - 14L
1,544 SR
Queue Stats
164W - 195L
1,495 Elo+
Solo
Erlang Shen
Erlang Shen
DABABA4KT
Erlang Shen
Level 10
God Stats
9W - 10L
1,355 SR
Queue Stats
127W - 129L
1,483 Elo+
Party 1
Ganesha
Ganesha
Icazah
Ganesha
Level 23
God Stats
1W - 0L
1,432 SR
Queue Stats
3W - 3L
1,482 Elo+
Solo
Skadi
Skadi
lfcChomper
Skadi
Level 17
God Stats
1W - 0L
1,172 SR
Queue Stats
11W - 4L
1,715 Elo+
Solo
Team Averages
Level 25
1,401 SR
1,548 Elo+

VS

Team Averages
Level 18
1,580 SR
1,568 Elo+
Kukulkan
Kukulkan
Lord_Grim8989
Kukulkan
Level 4
God Stats
1W - 2L
1,672 SR
Queue Stats
7W - 7L
1,398 Elo+
Solo
Scylla
Scylla
alijoe2008
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,624 Elo+
Solo
Janus
Janus
mitchyrich22
Janus
Level 27
God Stats
6W - 7L
1,725 SR
Queue Stats
115W - 127L
1,655 Elo+
Solo
Hercules
Hercules
xMs Cadaverousx
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,734 Elo+
Solo
Mercury
Mercury
xTwoTone
Mercury
Level 28
God Stats
20W - 21L
1,501 SR
Queue Stats
35W - 33L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
16 / 1 / 4
16,716
619
18,059
19,566
27,900
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
20
10 / 7 / 2
13,392
496
16,032
16,358
6,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
DABABA4KT
Erlang Shen
20
10 / 4 / 7
14,727
545
13,962
22,686
15,788
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
Icazah
Ganesha
18
0 / 2 / 10
12,697
470
7,423
14,336
14,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
19
1 / 10 / 5
11,971
443
12,518
20,486
18,208
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lord_Grim8989
Kukulkan
20
10 / 2 / 2
15,226
564
21,253
14,378
5,264
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
alijoe2008
Scylla
13
0 / 18 / 3
9,084
336
3,862
18,163
4,265
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
0 / 9 / 2
9,823
364
4,406
12,817
3,076
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
20
11 / 2 / 0
13,779
510
19,437
28,413
24,855
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
xTwoTone
Mercury
17
3 / 7 / 6
11,731
434
10,016
18,143
5,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
37
37
Kills
24
24
Deaths
38
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
16
1
4
18
W
Scylla
10
7
2
1.57
W
Erlang Shen
DABABA4KT
Erlang Shen
10
4
7
3.38
W
Ganesha
Icazah
Ganesha
0
2
10
2.5
L
Kukulkan
Lord_Grim8989
Kukulkan
10
2
2
5.5
L
Scylla
alijoe2008
Scylla
0
18
3
0.08
W
Skadi
1
10
5
0.35
L
0
9
2
0.11
L
Hercules
11
2
0
5.5
L
Mercury
xTwoTone
Mercury
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,994
Damage
58,974
93,432
Taken
91,914
82,970
Mitigated
43,455
16,458
Healing
20,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
18,059
6,390
0
7,692
19,566
27,900
2,356
7,145
12,421
18,163
94,367
W
Scylla
16,032
1,027
0
2,721
16,358
6,322
1,505
8,180
8,178
101,375
0
W
Erlang Shen
DABABA4KT
Erlang Shen
13,962
7,546
0
4,750
22,686
15,788
3,599
8,253
14,433
0
123,041
W
Ganesha
Icazah
Ganesha
7,423
669
0
0
14,336
14,752
1,058
4,336
10,000
24,708
0
L
Kukulkan
Lord_Grim8989
Kukulkan
21,253
531
0
1,565
14,378
5,264
942
6,935
7,165
136,780
0
L
Scylla
alijoe2008
Scylla
3,862
2,041
0
1,296
18,163
4,265
357
6,176
11,728
22,149
0
W
Skadi
12,518
7,570
0
1,295
20,486
18,208
1,689
1,799
18,687
0
81,457
L
4,406
467
303
1,667
12,817
3,076
918
1,617
11,168
46,006
0
L
Hercules
19,437
5,637
0
14,494
28,413
24,855
0
5,393
22,986
0
105,129
L
Mercury
xTwoTone
Mercury
10,016
6,116
0
700
18,143
5,995
0
5,004
13,025
0
67,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,503
Gold Earned
59,643
677
Minions Killed
603
0
Camps Cleared
0
2,506,754
Distance Traveled
2,408,374
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
16,716
619
211
8
0
499,744
2
W
Scylla
13,392
496
147
5
0
459,011
1
W
Erlang Shen
14,727
545
178
7
0
594,868
10
W
Ganesha
12,697
470
8
0
0
494,726
1
L
Kukulkan
15,226
564
225
8
0
506,165
6
L
Scylla
9,084
336
35
1
0
319,886
0
W
Skadi
11,971
443
133
5
0
458,405
2
L
Janus
9,823
364
70
3
0
516,965
0
L
Hercules
13,779
510
178
7
0
539,702
6
L
Mercury
11,731
434
95
4
0
525,656
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role